]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index bf338240cf30290fa05bc800aea7f0a43dbd18b9..17754782640d899399fe729128c639de793cb2ac 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -9,9 +9,7 @@ cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clo
 cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"};
 int skyrenderlater;
 int skyrendermasked;
 cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"};
 int skyrenderlater;
 int skyrendermasked;
-int skyscissor;
-float skyscissormins[3];
-float skyscissormaxs[3];
+int skyscissor[4];
 
 static int skyrendersphere;
 static int skyrenderbox;
 
 static int skyrendersphere;
 static int skyrenderbox;
@@ -64,9 +62,7 @@ void R_SkyStartFrame(void)
        // for depth-masked sky, we need to know whether any sky was rendered
        skyrenderlater = false;
        // we can scissor the sky to just the relevant area
        // for depth-masked sky, we need to know whether any sky was rendered
        skyrenderlater = false;
        // we can scissor the sky to just the relevant area
-       skyscissor = false;
-       VectorClear(skyscissormins);
-       VectorClear(skyscissormaxs);
+       Vector4Clear(skyscissor);
        if (r_sky.integer)
        {
                if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
        if (r_sky.integer)
        {
                if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
@@ -406,16 +402,15 @@ static void R_SkySphere(void)
 
 void R_Sky(void)
 {
 
 void R_Sky(void)
 {
-       int scissor[4];
        Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
        Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
 
        Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
        Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
 
-       if (r_sky_scissor.integer && skyscissor)
+       if (r_sky_scissor.integer)
        {
        {
-               // compute the scissor, if it's offscreen just return
-               if (R_ScissorForBBox(skyscissormins, skyscissormaxs, scissor))
+               // if the scissor is empty just return
+               if (skyscissor[2] == 0 || skyscissor[3] == 0)
                        return;
                        return;
-               GL_Scissor(scissor[0], scissor[1], scissor[2], scissor[3]);
+               GL_Scissor(skyscissor[0], skyscissor[1], skyscissor[2], skyscissor[3]);
                GL_ScissorTest(true);
        }
        if (skyrendersphere)
                GL_ScissorTest(true);
        }
        if (skyrendersphere)