]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
fixed an R_InitSky warning regarding transpix being uninitialized, added transpixunio...
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 4d47113307c5730921ffeec861b4e454b8e5845f..2995a85dd6e17dc1f5300cb482637996bb8ba148 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -1,98 +1,47 @@
-#include "quakedef.h"
-
-void LoadSky_f(void);
 
-cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
-cvar_t r_skyflush = {0, "r_skyflush", "0"};
-
-static char skyworldname[1024];
-rtexture_t *solidskytexture;
-rtexture_t *alphaskytexture;
-static qboolean skyavailable_quake;
-static qboolean skyavailable_box;
-static rtexturepool_t *skytexturepool;
+#include "quakedef.h"
+#include "image.h"
 
+// FIXME: fix skybox after vid_restart
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
+qboolean skyavailable_quake;
+qboolean skyavailable_box;
 int skyrendernow;
 int skyrendermasked;
-int skyrenderglquake;
-
-static void r_sky_start(void)
-{
-       skytexturepool = R_AllocTexturePool();
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
-}
-
-static void r_sky_shutdown(void)
-{
-       R_FreeTexturePool(&skytexturepool);
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
-}
-
-int R_SetSkyBox(char *sky);
-
-static void r_sky_newmap(void)
-{
-       skyavailable_quake = false;
-       if (!strcmp(skyworldname, cl.worldmodel->name))
-               skyavailable_quake = true;
-}
-
-void R_Sky_Init(void)
-{
-       Cmd_AddCommand ("loadsky", &LoadSky_f);
-       Cvar_RegisterVariable (&r_skyquality);
-       Cvar_RegisterVariable (&r_skyflush);
-       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
-}
 
+static rtexture_t *solidskytexture;
+static rtexture_t *alphaskytexture;
 static int skyrendersphere;
 static int skyrenderbox;
+static rtexturepool_t *skytexturepool;
+static char skyname[256];
+static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
+static rtexture_t *skyboxside[6];
 
 void R_SkyStartFrame(void)
 {
        skyrendernow = false;
        skyrendersphere = false;
        skyrenderbox = false;
-       skyrenderglquake = false;
        skyrendermasked = false;
-       if (r_skyquality.integer >= 1 && !fogenabled)
+       if (r_sky.integer && !fogenabled)
        {
                if (skyavailable_box)
                        skyrenderbox = true;
                else if (skyavailable_quake)
-               {
-                       switch(r_skyquality.integer)
-                       {
-                       case 1:
-                               skyrenderglquake = true;
-                               break;
-                       default:
-                       case 2:
-                               skyrendersphere = true;
-                               break;
-                       }
-               }
-               if (skyrenderbox || skyrendersphere)
-               {
-                       // for depth-masked sky, render the sky on the first sky surface encountered
-                       skyrendernow = true;
-                       skyrendermasked = true;
-               }
+                       skyrendersphere = true;
+               // for depth-masked sky, render the sky on the first sky surface encountered
+               skyrendernow = true;
+               skyrendermasked = true;
        }
 }
 
-static char skyname[256];
-
 /*
 ==================
 R_SetSkyBox
 ==================
 */
-static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
-static rtexture_t *skyboxside[6];
-int R_SetSkyBox(char *sky)
+int R_SetSkyBox(const char *sky)
 {
        int i;
        char name[1024];
@@ -126,7 +75,7 @@ int R_SetSkyBox(char *sky)
                                continue;
                        }
                }
-               skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE);
+               skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
                Mem_Free(image_rgba);
        }
 
@@ -167,85 +116,137 @@ void LoadSky_f (void)
        }
 }
 
-#define R_SkyBoxPolyVec(i,s,t,x,y,z) \
-       vert[i][0] = (x) * 1024.0f + r_origin[0];\
-       vert[i][1] = (y) * 1024.0f + r_origin[1];\
-       vert[i][2] = (z) * 1024.0f + r_origin[2];\
-       st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\
-       st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
-
-int skyboxindex[6] = {0, 1, 2, 0, 2, 3};
+float skyboxvertex3f[6*4*3] =
+{
+       // skyside[0]
+        16,  16,  16,
+        16,  16, -16,
+       -16,  16, -16,
+       -16,  16,  16,
+       // skyside[1]
+       -16,  16,  16,
+       -16,  16, -16,
+       -16, -16, -16,
+       -16, -16,  16,
+       // skyside[2]
+       -16, -16,  16,
+       -16, -16, -16,
+        16, -16, -16,
+        16, -16,  16,
+       // skyside[3]
+        16, -16,  16,
+        16, -16, -16,
+        16,  16, -16,
+        16,  16,  16,
+       // skyside[4]
+        16, -16,  16,
+        16,  16,  16,
+       -16,  16,  16,
+       -16, -16,  16,
+       // skyside[5]
+        16,  16, -16,
+        16, -16, -16,
+       -16, -16, -16,
+       -16,  16, -16
+};
+
+float skyboxtexcoord2f[6*4*2] =
+{
+       // skyside[0]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[1]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[2]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[3]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[4]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0,
+       // skyside[5]
+       1, 0,
+       1, 1,
+       0, 1,
+       0, 0
+};
+
+int skyboxelements[6*2*3] =
+{
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
+       // skyside[1]
+        4,  5,  6,
+        4,  6,  7,
+       // skyside[2]
+       12, 13, 14,
+       12, 14, 15,
+       // skyside[3]
+        0,  1,  2,
+        0,  2,  3,
+       // skyside[4]
+       16, 17, 18,
+       16, 18, 19,
+       // skyside[5]
+       20, 21, 22,
+       20, 22, 23
+};
 
 static void R_SkyBox(void)
 {
-       float vert[4][4], st[4][2];
-       rmeshinfo_t m;
+       int i;
+       rmeshstate_t m;
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
        memset(&m, 0, sizeof(m));
-       m.transparent = false;
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.numtriangles = 2;
-       m.numverts = 4;
-       m.index = skyboxindex;
-       m.vertex = &vert[0][0];
-       m.vertexstep = sizeof(float[4]);
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1;
-       m.texcoords[0] = &st[0][0];
-       m.texcoordstep[0] = sizeof(float[2]);
-       m.tex[0] = R_GetTexture(skyboxside[3]); // front
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1,  1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[1]); // back
-       R_SkyBoxPolyVec(0, 1, 0, -1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[0]); // right
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[2]); // left
-       R_SkyBoxPolyVec(0, 1, 0, -1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[4]); // up
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1,  1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1,  1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[5]); // down
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1, -1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1, -1);
-       R_Mesh_Draw(&m);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       GL_VertexPointer(skyboxvertex3f);
+       m.pointer_texcoord[0] = skyboxtexcoord2f;
+       for (i = 0;i < 6;i++)
+       {
+               m.tex[0] = R_GetTexture(skyboxside[i]);
+               R_Mesh_State_Texture(&m);
+               R_Mesh_Draw(4, 2, skyboxelements + i * 6);
+       }
 }
 
-#define skygridx 16
+#define skygridx 32
 #define skygridx1 (skygridx + 1)
 #define skygridxrecip (1.0f / (skygridx))
 #define skygridy 32
 #define skygridy1 (skygridy + 1)
 #define skygridyrecip (1.0f / (skygridy))
+#define skysphere_numverts (skygridx1 * skygridy1)
+#define skysphere_numtriangles (skygridx * skygridy * 2)
+static float skysphere_vertex3f[skysphere_numverts * 3];
+static float skysphere_texcoord2f[skysphere_numverts * 2];
+static int skysphere_element3i[skysphere_numtriangles * 3];
 
-static float skysphere[skygridx1*skygridy1*5];
-static int skysphereindices[skygridx*skygridy*6];
-static void skyspherecalc(float *sphere, float dx, float dy, float dz)
+static void skyspherecalc(void)
 {
-       float a, b, x, ax, ay, v[3], length;
-       int i, j, *index;
+       int i, j, *e;
+       float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
+       float dx, dy, dz;
+       dx = 16;
+       dy = 16;
+       dz = 16 / 3;
+       vertex3f = skysphere_vertex3f;
+       texcoord2f = skysphere_texcoord2f;
        for (j = 0;j <= skygridy;j++)
        {
                a = j * skygridyrecip;
@@ -254,109 +255,119 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz)
                for (i = 0;i <= skygridx;i++)
                {
                        b = i * skygridxrecip;
-                       x = cos(b * M_PI * 2);
+                       x = cos((b + 0.5) * M_PI);
                        v[0] = ax*x * dx;
                        v[1] = ay*x * dy;
-                       v[2] = -sin(b * M_PI * 2) * dz;
+                       v[2] = -sin((b + 0.5) * M_PI) * dz;
                        length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
-                       *sphere++ = v[0] * length;
-                       *sphere++ = v[1] * length;
-                       *sphere++ = v[0];
-                       *sphere++ = v[1];
-                       *sphere++ = v[2];
+                       *texcoord2f++ = v[0] * length;
+                       *texcoord2f++ = v[1] * length;
+                       *vertex3f++ = v[0];
+                       *vertex3f++ = v[1];
+                       *vertex3f++ = v[2];
                }
        }
-       index = skysphereindices;
+       e = skysphere_element3i;
        for (j = 0;j < skygridy;j++)
        {
                for (i = 0;i < skygridx;i++)
                {
-                       *index++ =  j      * skygridx1 + i;
-                       *index++ =  j      * skygridx1 + i + 1;
-                       *index++ = (j + 1) * skygridx1 + i;
+                       *e++ =  j      * skygridx1 + i;
+                       *e++ =  j      * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i;
 
-                       *index++ =  j      * skygridx1 + i + 1;
-                       *index++ = (j + 1) * skygridx1 + i + 1;
-                       *index++ = (j + 1) * skygridx1 + i;
+                       *e++ =  j      * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i;
                }
-               i++;
-       }
-}
-
-static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2)
-{
-       float *v, *t, *t2, radius;
-       int i;
-       v = vert;
-       t = tex;
-       t2 = tex2;
-       radius = r_farclip - 8;
-       for (i = 0;i < (skygridx1*skygridy1);i++)
-       {
-               *t++ = source[0] + s;
-               *t++ = source[1] + s;
-               *t2++ = source[0] + s2;
-               *t2++ = source[1] + s2;
-               *v++ = source[2] + r_origin[0];
-               *v++ = source[3] + r_origin[1];
-               *v++ = source[4] + r_origin[2];
-               *v++ = 0;
-               source += 5;
        }
 }
 
 static void R_SkySphere(void)
 {
-       float speedscale, speedscale2;
-       float vert[skygridx1*skygridy1*4], tex[skygridx1*skygridy1*2], tex2[skygridx1*skygridy1*2];
+       float speedscale;
        static qboolean skysphereinitialized = false;
-       rmeshinfo_t m;
+       rmeshstate_t m;
+       matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
-               skyspherecalc(skysphere, 1024, 1024, 1024 / 3);
+               skyspherecalc();
        }
-       memset(&m, 0, sizeof(m));
-       m.transparent = false;
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.numtriangles = skygridx*skygridy*2;
-       m.numverts = skygridx1*skygridy1;
-       m.index = skysphereindices;
-       m.vertex = vert;
-       m.vertexstep = sizeof(float[4]);
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1;
-       m.texcoords[0] = tex;
-       m.texcoordstep[0] = sizeof(float[2]);
+
+       // scroll speed for upper layer
        speedscale = cl.time*8.0/128.0;
+       // wrap the scroll just to be extra kind to float accuracy
        speedscale -= (int)speedscale;
-       speedscale2 = cl.time*16.0/128.0;
-       speedscale2 -= (int)speedscale2;
-       skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2);
-       m.tex[0] = R_GetTexture(solidskytexture);
-       R_Mesh_Draw(&m);
 
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.tex[0] = R_GetTexture(alphaskytexture);
-       m.texcoords[0] = tex2;
-       R_Mesh_Draw(&m);
+       // scroll the lower cloud layer twice as fast (just like quake did)
+       Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
+       Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
+       Matrix4x4_CreateIdentity(&identitymatrix);
+
+       GL_VertexPointer(skysphere_vertex3f);
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(solidskytexture);
+       m.pointer_texcoord[0] = skysphere_texcoord2f;
+       R_Mesh_TextureMatrix(0, &scroll1matrix);
+       if (r_colorscale == 1 && r_textureunits.integer >= 2)
+       {
+               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               // LordHavoc: note that color is not set here because it does not
+               // matter with GL_REPLACE
+               m.tex[1] = R_GetTexture(alphaskytexture);
+               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+               m.pointer_texcoord[1] = skysphere_texcoord2f;
+               R_Mesh_State_Texture(&m);
+               R_Mesh_TextureMatrix(1, &scroll2matrix);
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               R_Mesh_TextureMatrix(1, &identitymatrix);
+       }
+       else
+       {
+               // two pass
+               R_Mesh_State_Texture(&m);
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               m.tex[0] = R_GetTexture(alphaskytexture);
+               R_Mesh_State_Texture(&m);
+               R_Mesh_TextureMatrix(0, &scroll2matrix);
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+       }
+       R_Mesh_TextureMatrix(0, &identitymatrix);
 }
 
 void R_Sky(void)
 {
+       matrix4x4_t skymatrix;
        if (skyrendermasked)
        {
+               Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]);
+               R_Mesh_Matrix(&skymatrix);
                if (skyrendersphere)
+               {
+                       // this does not modify depth buffer
                        R_SkySphere();
+               }
                else if (skyrenderbox)
+               {
+                       // this does not modify depth buffer
                        R_SkyBox();
-
-               // clear the zbuffer that was used while rendering the sky
-               R_Mesh_ClearDepth();
+               }
+               /* this will be skyroom someday
+               else
+               {
+                       // this modifies the depth buffer so we have to clear it afterward
+                       //R_SkyRoom();
+                       // clear the depthbuffer that was used while rendering the skyroom
+                       //qglClear(GL_DEPTH_BUFFER_BIT);
+               }
+               */
        }
 }
 
@@ -374,8 +385,14 @@ void R_InitSky (qbyte *src, int bytesperpixel)
        int i, j, p, r, g, b;
        qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
        unsigned trans[128*128], transpix, *rgba;
+       union
+       {
+               int i;
+               qbyte b[4];
+       }
+       transpixunion;
 
-       strcpy(skyworldname, loadmodel->name);
+       skyavailable_quake = true;
 
        // flush skytexturepool so we won't build up a leak from uploading textures multiple times
        R_FreeTexturePool(&skytexturepool);
@@ -385,9 +402,10 @@ void R_InitSky (qbyte *src, int bytesperpixel)
 
        if (bytesperpixel == 4)
        {
+               transpixunion.i = 0;
                for (i = 0;i < 128;i++)
                        for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j+128];
+                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
        }
        else
        {
@@ -399,7 +417,7 @@ void R_InitSky (qbyte *src, int bytesperpixel)
                        for (j=0 ; j<128 ; j++)
                        {
                                p = src[i*256 + j + 128];
-                               rgba = &d_8to24table[p];
+                               rgba = &palette_complete[p];
                                trans[(i*128) + j] = *rgba;
                                r += ((qbyte *)rgba)[0];
                                g += ((qbyte *)rgba)[1];
@@ -407,30 +425,23 @@ void R_InitSky (qbyte *src, int bytesperpixel)
                        }
                }
 
-               ((qbyte *)&transpix)[0] = r/(128*128);
-               ((qbyte *)&transpix)[1] = g/(128*128);
-               ((qbyte *)&transpix)[2] = b/(128*128);
-               ((qbyte *)&transpix)[3] = 0;
+               transpixunion.i = 0;
+               transpixunion.b[0] = r/(128*128);
+               transpixunion.b[1] = g/(128*128);
+               transpixunion.b[2] = b/(128*128);
+               transpixunion.b[3] = 0;
        }
+       transpix = transpixunion.i;
 
        memcpy(skyupperlayerpixels, trans, 128*128*4);
 
-       solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
-       /*
-       for (i = 0;i < 128*128;i++)
-       {
-               ((qbyte *)&trans[i])[0] >>= 1;
-               ((qbyte *)&trans[i])[1] >>= 1;
-               ((qbyte *)&trans[i])[2] >>= 1;
-       }
-       solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
-       */
+       solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
 
        if (bytesperpixel == 4)
        {
                for (i = 0;i < 128;i++)
                        for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j];
+                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j];
        }
        else
        {
@@ -442,21 +453,50 @@ void R_InitSky (qbyte *src, int bytesperpixel)
                                if (p == 0)
                                        trans[(i*128) + j] = transpix;
                                else
-                                       trans[(i*128) + j] = d_8to24table[p];
+                                       trans[(i*128) + j] = palette_complete[p];
                        }
                }
        }
 
        memcpy(skylowerlayerpixels, trans, 128*128*4);
 
-       alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
-       /*
-       for (i = 0;i < 128*128;i++)
-       {
-               ((qbyte *)&trans[i])[0] >>= 1;
-               ((qbyte *)&trans[i])[1] >>= 1;
-               ((qbyte *)&trans[i])[2] >>= 1;
-       }
-       alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
-       */
+       alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
+
+void R_ResetQuakeSky(void)
+{
+       skyavailable_quake = false;
+}
+
+void R_ResetSkyBox(void)
+{
+       skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+       skyname[0] = 0;
+       skyavailable_box = false;
+}
+
+static void r_sky_start(void)
+{
+       skytexturepool = R_AllocTexturePool();
+       solidskytexture = NULL;
+       alphaskytexture = NULL;
+}
+
+static void r_sky_shutdown(void)
+{
+       R_FreeTexturePool(&skytexturepool);
+       solidskytexture = NULL;
+       alphaskytexture = NULL;
+}
+
+static void r_sky_newmap(void)
+{
+}
+
+void R_Sky_Init(void)
+{
+       Cmd_AddCommand ("loadsky", &LoadSky_f);
+       Cvar_RegisterVariable (&r_sky);
+       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
+}
+