rmeshbufferinfo_t m;
#define R_SkyBoxPolyVec(i,s,t,x,y,z) \
- m.vertex[i * 4 + 0] = (x) * 16.0f + r_origin[0];\
- m.vertex[i * 4 + 1] = (y) * 16.0f + r_origin[1];\
- m.vertex[i * 4 + 2] = (z) * 16.0f + r_origin[2];\
+ m.vertex[i * 4 + 0] = (x) * 16.0f;\
+ m.vertex[i * 4 + 1] = (y) * 16.0f;\
+ m.vertex[i * 4 + 2] = (z) * 16.0f;\
m.texcoords[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\
m.texcoords[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
m.depthdisable = true; // don't modify or read zbuffer
m.numtriangles = 2;
m.numverts = 4;
m.tex[0] = R_GetTexture(skyboxside[3]); // front
+ Matrix4x4_CreateTranslate(&m.matrix, r_origin[0], r_origin[1], r_origin[2]);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, skyboxindex, sizeof(int[6]));
R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1);
R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1);
+ R_Mesh_Render();
}
m.tex[0] = R_GetTexture(skyboxside[1]); // back
if (R_Mesh_Draw_GetBuffer(&m, false))
R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1);
R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
+ R_Mesh_Render();
}
m.tex[0] = R_GetTexture(skyboxside[0]); // right
if (R_Mesh_Draw_GetBuffer(&m, false))
R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1);
R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1);
R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1);
+ R_Mesh_Render();
}
m.tex[0] = R_GetTexture(skyboxside[2]); // left
if (R_Mesh_Draw_GetBuffer(&m, false))
R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1);
R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1);
+ R_Mesh_Render();
}
m.tex[0] = R_GetTexture(skyboxside[4]); // up
if (R_Mesh_Draw_GetBuffer(&m, false))
R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1);
R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1);
R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1);
+ R_Mesh_Render();
}
m.tex[0] = R_GetTexture(skyboxside[5]); // down
if (R_Mesh_Draw_GetBuffer(&m, false))
R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1);
R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1);
+ R_Mesh_Render();
}
}
c[3] = 1;
t[0] = source[0] + s;
t[1] = source[1] + s;
- v[0] = source[2] + r_origin[0];
- v[1] = source[3] + r_origin[1];
- v[2] = source[4] + r_origin[2];
+ v[0] = source[2];
+ v[1] = source[3];
+ v[2] = source[4];
}
}
speedscale2 -= (int)speedscale2;
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
m.depthdisable = true; // don't modify or read zbuffer
m.numtriangles = skygridx*skygridy*2;
m.numverts = skygridx1*skygridy1;
m.tex[0] = R_GetTexture(solidskytexture);
+ Matrix4x4_CreateTranslate(&m.matrix, r_origin[0], r_origin[1], r_origin[2]);
if (R_Mesh_Draw_GetBuffer(&m, false))
{
memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale, m.colorscale);
+ R_Mesh_Render();
}
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
{
memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3]));
skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale2, m.colorscale);
+ R_Mesh_Render();
}
}