]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
reorganized a lot of renderer variables into r_refdef, and split some things out...
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 3647a5721099b504798b89a5b165c826be35001b..487ebb5ccec6b128ddcd4a757f08726409a890b4 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -3,16 +3,16 @@
 #include "image.h"
 
 // FIXME: fix skybox after vid_restart
-cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
-cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
 int skyrendernow;
 int skyrendermasked;
 
 static int skyrendersphere;
 static int skyrenderbox;
 static rtexturepool_t *skytexturepool;
-static char skyname[256];
+static char skyname[MAX_QPATH];
 
 typedef struct suffixinfo_s
 {
@@ -56,7 +56,7 @@ void R_SkyStartFrame(void)
        skyrendersphere = false;
        skyrenderbox = false;
        skyrendermasked = false;
-       if (r_sky.integer && !fogenabled)
+       if (r_sky.integer && !r_refdef.fogenabled)
        {
                if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
                        skyrenderbox = true;
@@ -84,18 +84,18 @@ void R_UnloadSkyBox(void)
        }
 }
 
-void R_LoadSkyBox(void)
+int R_LoadSkyBox(void)
 {
        int i, j, success;
        int indices[4] = {0,1,2,3};
-       char name[1024];
-       qbyte *image_rgba;
-       qbyte *temp;
+       char name[MAX_INPUTLINE];
+       unsigned char *image_rgba;
+       unsigned char *temp;
 
        R_UnloadSkyBox();
 
        if (!skyname[0])
-               return;
+               return true;
 
        for (j=0; j<3; j++)
        {
@@ -113,7 +113,7 @@ void R_LoadSkyBox(void)
                                        }
                                }
                        }
-                       temp = Mem_Alloc(tempmempool, image_width*image_height*4);
+                       temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
                        Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
                        skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
                        Mem_Free(image_rgba);
@@ -126,7 +126,9 @@ void R_LoadSkyBox(void)
        }
 
        if (j == 3)
-               Con_Printf ("Failed to load %s as skybox\n", skyname);
+               return false;
+
+       return true;
 }
 
 int R_SetSkyBox(const char *sky)
@@ -142,11 +144,7 @@ int R_SetSkyBox(const char *sky)
 
        strcpy(skyname, sky);
 
-       R_LoadSkyBox();
-
-       if (!skyname[0])
-               return true;
-       return false;
+       return R_LoadSkyBox();
 }
 
 // LordHavoc: added LoadSky console command
@@ -270,20 +268,19 @@ int skyboxelements[6*2*3] =
 static void R_SkyBox(void)
 {
        int i;
-       rmeshstate_t m;
        GL_Color(1, 1, 1, 1);
-       memset(&m, 0, sizeof(m));
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(false);
        GL_DepthTest(false); // don't modify or read zbuffer
-       m.pointer_vertex = skyboxvertex3f;
-       m.pointer_texcoord[0] = skyboxtexcoord2f;
+       R_Mesh_VertexPointer(skyboxvertex3f);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f);
        GL_LockArrays(0, 6*4);
        for (i = 0;i < 6;i++)
        {
-               m.tex[0] = R_GetTexture(skyboxside[i]);
-               R_Mesh_State(&m);
-               R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
+               R_Mesh_TexBind(0, R_GetTexture(skyboxside[i]));
+               R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6);
        }
        GL_LockArrays(0, 0);
 }
@@ -350,7 +347,6 @@ static void R_SkySphere(void)
 {
        float speedscale;
        static qboolean skysphereinitialized = false;
-       rmeshstate_t m;
        matrix4x4_t scroll1matrix, scroll2matrix;
        if (!skysphereinitialized)
        {
@@ -373,37 +369,34 @@ static void R_SkySphere(void)
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
        GL_DepthTest(false); // don't modify or read zbuffer
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = skysphere_vertex3f;
-       m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.solidskytexture);
-       m.pointer_texcoord[0] = skysphere_texcoord2f;
-       m.texmatrix[0] = scroll1matrix;
+       R_Mesh_VertexPointer(skysphere_vertex3f);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
+       R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f);
+       R_Mesh_TexMatrix(0, &scroll1matrix);
        if (r_textureunits.integer >= 2)
        {
                // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
-               m.tex[1] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
-               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
-               m.pointer_texcoord[1] = skysphere_texcoord2f;
-               m.texmatrix[1] = scroll2matrix;
-               R_Mesh_State(&m);
+               R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
+               R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1);
+               R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f);
+               R_Mesh_TexMatrix(1, &scroll2matrix);
                GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
                GL_LockArrays(0, 0);
        }
        else
        {
                // two pass
-               R_Mesh_State(&m);
                GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-               GL_LockArrays(0, 0);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
-               m.texmatrix[0] = scroll2matrix;
-               R_Mesh_State(&m);
+               R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
+               R_Mesh_TexMatrix(0, &scroll2matrix);
                GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
                GL_LockArrays(0, 0);
        }
 }
@@ -413,7 +406,7 @@ void R_Sky(void)
        matrix4x4_t skymatrix;
        if (skyrendermasked)
        {
-               Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]);
+               Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]);
                R_Mesh_Matrix(&skymatrix);
                if (skyrendersphere)
                {
@@ -434,6 +427,8 @@ void R_Sky(void)
                        //GL_Clear(GL_DEPTH_BUFFER_BIT);
                }
                */
+               GL_DepthTest(true);
+               GL_DepthMask(true);
        }
 }
 
@@ -465,7 +460,7 @@ static void r_sky_newmap(void)
 
 void R_Sky_Init(void)
 {
-       Cmd_AddCommand ("loadsky", &LoadSky_f);
+       Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
        Cvar_RegisterVariable (&r_sky);
        Cvar_RegisterVariable (&r_skyscroll1);
        Cvar_RegisterVariable (&r_skyscroll2);