static char skyname[256];
static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
static rtexture_t *skyboxside[6];
-int R_SetSkyBox(char *sky);
void R_SkyStartFrame(void)
{
R_SetSkyBox
==================
*/
-int R_SetSkyBox(char *sky)
+int R_SetSkyBox(const char *sky)
{
int i;
char name[1024];