]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
Remove the CONFIG_CD macro, and enable faketracks unconditionally.
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 41f9876351dd6497d711f8cf478f924ff9abb8f3..7f941b478f56bbe75d6027f35d3251b3f0cd09df 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -3,35 +3,72 @@
 #include "image.h"
 
 // FIXME: fix skybox after vid_restart
-cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
-qboolean skyavailable_quake;
-qboolean skyavailable_box;
-int skyrendernow;
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
+cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"};
+int skyrenderlater;
 int skyrendermasked;
+int skyscissor[4];
 
-static rtexture_t *solidskytexture;
-static rtexture_t *alphaskytexture;
 static int skyrendersphere;
 static int skyrenderbox;
 static rtexturepool_t *skytexturepool;
-static char skyname[256];
-static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
-static rtexture_t *skyboxside[6];
+static char skyname[MAX_QPATH];
+static matrix4x4_t skymatrix;
+static matrix4x4_t skyinversematrix;
+
+typedef struct suffixinfo_s
+{
+       const char *suffix;
+       qboolean flipx, flipy, flipdiagonal;
+}
+suffixinfo_t;
+static const suffixinfo_t suffix[3][6] =
+{
+       {
+               {"px",   false, false, false},
+               {"nx",   false, false, false},
+               {"py",   false, false, false},
+               {"ny",   false, false, false},
+               {"pz",   false, false, false},
+               {"nz",   false, false, false}
+       },
+       {
+               {"posx", false, false, false},
+               {"negx", false, false, false},
+               {"posy", false, false, false},
+               {"negy", false, false, false},
+               {"posz", false, false, false},
+               {"negz", false, false, false}
+       },
+       {
+               {"rt",   false, false,  true},
+               {"lf",    true,  true,  true},
+               {"bk",   false,  true, false},
+               {"ft",    true, false, false},
+               {"up",   false, false,  true},
+               {"dn",   false, false,  true}
+       }
+};
+
+static skinframe_t *skyboxskinframe[6];
 
 void R_SkyStartFrame(void)
 {
-       skyrendernow = false;
        skyrendersphere = false;
        skyrenderbox = false;
        skyrendermasked = false;
-       if (r_sky.integer && !fogenabled)
+       // for depth-masked sky, we need to know whether any sky was rendered
+       skyrenderlater = false;
+       // we can scissor the sky to just the relevant area
+       Vector4Clear(skyscissor);
+       if (r_sky.integer)
        {
-               if (skyavailable_box)
+               if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
                        skyrenderbox = true;
-               else if (skyavailable_quake)
+               else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskyskinframe)
                        skyrendersphere = true;
-               // for depth-masked sky, render the sky on the first sky surface encountered
-               skyrendernow = true;
                skyrendermasked = true;
        }
 }
@@ -41,55 +78,92 @@ void R_SkyStartFrame(void)
 R_SetSkyBox
 ==================
 */
-int R_SetSkyBox(const char *sky)
+static void R_UnloadSkyBox(void)
 {
        int i;
-       char name[1024];
-       qbyte *image_rgba;
+       int c = 0;
+       for (i = 0;i < 6;i++)
+       {
+               if (skyboxskinframe[i])
+               {
+                       // TODO: make a R_SkinFrame_Purge for single skins...
+                       c++;
+               }
+               skyboxskinframe[i] = NULL;
+       }
+       if (c && developer_loading.integer)
+               Con_Printf("unloading skybox\n");
+}
 
-       if (strcmp(sky, skyname) == 0) // no change
-               return true;
+static int R_LoadSkyBox(void)
+{
+       int i, j, success;
+       int indices[4] = {0,1,2,3};
+       char name[MAX_INPUTLINE];
+       unsigned char *image_buffer;
+       unsigned char *temp;
+       char vabuf[1024];
 
-       skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
-       skyavailable_box = false;
-       skyname[0] = 0;
+       R_UnloadSkyBox();
 
-       if (!sky[0])
+       if (!skyname[0])
                return true;
 
-       if (strlen(sky) > 1000)
-       {
-               Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
-               return false;
-       }
-
-       for (i = 0;i < 6;i++)
+       for (j=0; j<3; j++)
        {
-               sprintf (name, "env/%s%s", sky, suf[i]);
-               if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+               success = 0;
+               for (i=0; i<6; i++)
                {
-                       sprintf (name, "gfx/env/%s%s", sky, suf[i]);
-                       if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+                       if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
                        {
-                               Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]);
-                               continue;
+                               if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
+                               {
+                                       if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
+                                       {
+                                               if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
+                                                       continue;
+                                       }
+                               }
                        }
+                       temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
+                       Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
+                       skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, 0, 0, 0, vid.sRGB3D);
+                       Mem_Free(image_buffer);
+                       Mem_Free(temp);
+                       success++;
                }
-               skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
-               Mem_Free(image_rgba);
+
+               if (success)
+                       break;
        }
 
-       if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
-       {
-               skyavailable_box = true;
-               strcpy(skyname, sky);
+       if (j == 3)
+               return false;
+
+       if (developer_loading.integer)
+               Con_Printf("loading skybox \"%s\"\n", name);
+
+       return true;
+}
+
+int R_SetSkyBox(const char *sky)
+{
+       if (strcmp(sky, skyname) == 0) // no change
                return true;
+
+       if (strlen(sky) > 1000)
+       {
+               Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky));
+               return false;
        }
-       return false;
+
+       strlcpy(skyname, sky, sizeof(skyname));
+
+       return R_LoadSkyBox();
 }
 
 // LordHavoc: added LoadSky console command
-void LoadSky_f (void)
+static void LoadSky_f (void)
 {
        switch (Cmd_Argc())
        {
@@ -97,7 +171,7 @@ void LoadSky_f (void)
                if (skyname[0])
                        Con_Printf("current sky: %s\n", skyname);
                else
-                       Con_Printf("no skybox has been set\n");
+                       Con_Print("no skybox has been set\n");
                break;
        case 2:
                if (R_SetSkyBox(Cmd_Argv(1)))
@@ -105,99 +179,121 @@ void LoadSky_f (void)
                        if (skyname[0])
                                Con_Printf("skybox set to %s\n", skyname);
                        else
-                               Con_Printf("skybox disabled\n");
+                               Con_Print("skybox disabled\n");
                }
                else
                        Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
                break;
        default:
-               Con_Printf("usage: loadsky skyname\n");
+               Con_Print("usage: loadsky skyname\n");
                break;
        }
 }
 
-float skyboxvertex3f[6*4*3] =
+static const float skyboxvertex3f[6*4*3] =
 {
        // skyside[0]
-        16,  16,  16,
+        16, -16,  16,
+        16, -16, -16,
         16,  16, -16,
-       -16,  16, -16,
-       -16,  16,  16,
+        16,  16,  16,
        // skyside[1]
        -16,  16,  16,
        -16,  16, -16,
        -16, -16, -16,
        -16, -16,  16,
        // skyside[2]
+        16,  16,  16,
+        16,  16, -16,
+       -16,  16, -16,
+       -16,  16,  16,
+       // skyside[3]
        -16, -16,  16,
        -16, -16, -16,
         16, -16, -16,
         16, -16,  16,
-       // skyside[3]
-        16, -16,  16,
-        16, -16, -16,
-        16,  16, -16,
-        16,  16,  16,
        // skyside[4]
+       -16, -16,  16,
         16, -16,  16,
         16,  16,  16,
        -16,  16,  16,
-       -16, -16,  16,
        // skyside[5]
-        16,  16, -16,
         16, -16, -16,
        -16, -16, -16,
-       -16,  16, -16
+       -16,  16, -16,
+        16,  16, -16
 };
 
-float skyboxtexcoord2f[6*4*2] =
+static const float skyboxtexcoord2f[6*4*2] =
 {
        // skyside[0]
-       1, 0,
-       1, 1,
        0, 1,
+       1, 1,
+       1, 0,
        0, 0,
        // skyside[1]
        1, 0,
-       1, 1,
-       0, 1,
        0, 0,
+       0, 1,
+       1, 1,
        // skyside[2]
-       1, 0,
        1, 1,
-       0, 1,
-       0, 0,
-       // skyside[3]
        1, 0,
-       1, 1,
+       0, 0,
        0, 1,
+       // skyside[3]
        0, 0,
-       // skyside[4]
-       1, 0,
+       0, 1,
        1, 1,
+       1, 0,
+       // skyside[4]
        0, 1,
+       1, 1,
+       1, 0,
        0, 0,
        // skyside[5]
-       1, 0,
-       1, 1,
        0, 1,
+       1, 1,
+       1, 0,
        0, 0
 };
 
-int skyboxelements[6*2*3] =
+static const int skyboxelement3i[6*2*3] =
 {
-       // skyside[0]
-        8,  9, 10,
-        8, 10, 11,
+       // skyside[3]
+        0,  1,  2,
+        0,  2,  3,
        // skyside[1]
         4,  5,  6,
         4,  6,  7,
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
        // skyside[2]
        12, 13, 14,
        12, 14, 15,
+       // skyside[4]
+       16, 17, 18,
+       16, 18, 19,
+       // skyside[5]
+       20, 21, 22,
+       20, 22, 23
+};
+
+static const unsigned short skyboxelement3s[6*2*3] =
+{
        // skyside[3]
         0,  1,  2,
         0,  2,  3,
+       // skyside[1]
+        4,  5,  6,
+        4,  6,  7,
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
+       // skyside[2]
+       12, 13, 14,
+       12, 14, 15,
        // skyside[4]
        16, 17, 18,
        16, 18, 19,
@@ -209,20 +305,10 @@ int skyboxelements[6*2*3] =
 static void R_SkyBox(void)
 {
        int i;
-       rmeshstate_t m;
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       memset(&m, 0, sizeof(m));
-       GL_BlendFunc(GL_ONE, GL_ZERO);
-       GL_DepthMask(true);
-       GL_DepthTest(false); // don't modify or read zbuffer
-       GL_VertexPointer(skyboxvertex3f);
-       m.pointer_texcoord[0] = skyboxtexcoord2f;
+       RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false);
        for (i = 0;i < 6;i++)
-       {
-               m.tex[0] = R_GetTexture(skyboxside[i]);
-               R_Mesh_State_Texture(&m);
-               R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
-       }
+               if(skyboxskinframe[i])
+                       R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false);
 }
 
 #define skygridx 32
@@ -236,15 +322,17 @@ static void R_SkyBox(void)
 static float skysphere_vertex3f[skysphere_numverts * 3];
 static float skysphere_texcoord2f[skysphere_numverts * 2];
 static int skysphere_element3i[skysphere_numtriangles * 3];
+static unsigned short skysphere_element3s[skysphere_numtriangles * 3];
 
 static void skyspherecalc(void)
 {
-       int i, j, *e;
+       int i, j;
+       unsigned short *e;
        float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
        float dx, dy, dz;
-       dx = 16;
-       dy = 16;
-       dz = 16 / 3;
+       dx = 16.0f;
+       dy = 16.0f;
+       dz = 16.0f / 3.0f;
        vertex3f = skysphere_vertex3f;
        texcoord2f = skysphere_texcoord2f;
        for (j = 0;j <= skygridy;j++)
@@ -267,7 +355,7 @@ static void skyspherecalc(void)
                        *vertex3f++ = v[2];
                }
        }
-       e = skysphere_element3i;
+       e = skysphere_element3s;
        for (j = 0;j < skygridy;j++)
        {
                for (i = 0;i < skygridx;i++)
@@ -281,222 +369,107 @@ static void skyspherecalc(void)
                        *e++ = (j + 1) * skygridx1 + i;
                }
        }
+       for (i = 0;i < skysphere_numtriangles*3;i++)
+               skysphere_element3i[i] = skysphere_element3s[i];
 }
 
 static void R_SkySphere(void)
 {
-       float speedscale;
+       double speedscale;
        static qboolean skysphereinitialized = false;
-       rmeshstate_t m;
-       matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix;
+       matrix4x4_t scroll1matrix, scroll2matrix;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
                skyspherecalc();
        }
 
-       // scroll speed for upper layer
-       speedscale = cl.time*8.0/128.0;
-       // wrap the scroll just to be extra kind to float accuracy
-       speedscale -= (int)speedscale;
+       // wrap the scroll values just to be extra kind to float accuracy
 
-       // scroll the lower cloud layer twice as fast (just like quake did)
+       // scroll speed for upper layer
+       speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
+       speedscale -= floor(speedscale);
        Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
-       Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
-       Matrix4x4_CreateIdentity(&identitymatrix);
-
-       GL_VertexPointer(skysphere_vertex3f);
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       GL_BlendFunc(GL_ONE, GL_ZERO);
-       GL_DepthMask(true);
-       GL_DepthTest(false); // don't modify or read zbuffer
-       memset(&m, 0, sizeof(m));
-       m.tex[0] = R_GetTexture(solidskytexture);
-       m.pointer_texcoord[0] = skysphere_texcoord2f;
-       R_Mesh_TextureMatrix(0, &scroll1matrix);
-       if (r_colorscale == 1 && r_textureunits.integer >= 2)
-       {
-               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
-               // LordHavoc: note that color is not set here because it does not
-               // matter with GL_REPLACE
-               m.tex[1] = R_GetTexture(alphaskytexture);
-               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
-               m.pointer_texcoord[1] = skysphere_texcoord2f;
-               R_Mesh_State_Texture(&m);
-               R_Mesh_TextureMatrix(1, &scroll2matrix);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-               R_Mesh_TextureMatrix(1, &identitymatrix);
-       }
-       else
-       {
-               // two pass
-               R_Mesh_State_Texture(&m);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               m.tex[0] = R_GetTexture(alphaskytexture);
-               R_Mesh_State_Texture(&m);
-               R_Mesh_TextureMatrix(0, &scroll2matrix);
-               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-       }
-       R_Mesh_TextureMatrix(0, &identitymatrix);
+       // scroll speed for lower layer (transparent layer)
+       speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
+       speedscale -= floor(speedscale);
+       Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
+
+       RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
 }
 
 void R_Sky(void)
 {
-       matrix4x4_t skymatrix;
-       if (skyrendermasked)
-       {
-               Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]);
-               R_Mesh_Matrix(&skymatrix);
-               if (skyrendersphere)
-               {
-                       // this does not modify depth buffer
-                       R_SkySphere();
-               }
-               else if (skyrenderbox)
-               {
-                       // this does not modify depth buffer
-                       R_SkyBox();
-               }
-               /* this will be skyroom someday
-               else
-               {
-                       // this modifies the depth buffer so we have to clear it afterward
-                       //R_SkyRoom();
-                       // clear the depthbuffer that was used while rendering the skyroom
-                       //qglClear(GL_DEPTH_BUFFER_BIT);
-               }
-               */
-       }
-}
-
-//===============================================================
-
-/*
-=============
-R_InitSky
-
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (qbyte *src, int bytesperpixel)
-{
-       int i, j, p, r, g, b;
-       qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
-       unsigned trans[128*128], transpix, *rgba;
-       union
-       {
-               int i;
-               qbyte b[4];
-       }
-       transpixunion;
-
-       skyavailable_quake = true;
-
-       // flush skytexturepool so we won't build up a leak from uploading textures multiple times
-       R_FreeTexturePool(&skytexturepool);
-       skytexturepool = R_AllocTexturePool();
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
+       Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
+       Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
 
-       if (bytesperpixel == 4)
+       if (r_sky_scissor.integer)
        {
-               transpixunion.i = 0;
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+               // if the scissor is empty just return
+               if (skyscissor[2] == 0 || skyscissor[3] == 0)
+                       return;
+               GL_Scissor(skyscissor[0], skyscissor[1], skyscissor[2], skyscissor[3]);
+               GL_ScissorTest(true);
        }
-       else
+       if (skyrendersphere)
        {
-               // make an average value for the back to avoid
-               // a fringe on the top level
-               r = g = b = 0;
-               for (i=0 ; i<128 ; i++)
-               {
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j + 128];
-                               rgba = &palette_complete[p];
-                               trans[(i*128) + j] = *rgba;
-                               r += ((qbyte *)rgba)[0];
-                               g += ((qbyte *)rgba)[1];
-                               b += ((qbyte *)rgba)[2];
-                       }
-               }
-
-               transpixunion.i = 0;
-               transpixunion.b[0] = r/(128*128);
-               transpixunion.b[1] = g/(128*128);
-               transpixunion.b[2] = b/(128*128);
-               transpixunion.b[3] = 0;
+               // this does not modify depth buffer
+               R_SkySphere();
        }
-       transpix = transpixunion.i;
-
-       memcpy(skyupperlayerpixels, trans, 128*128*4);
-
-       solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
-
-       if (bytesperpixel == 4)
+       else if (skyrenderbox)
        {
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j];
+               // this does not modify depth buffer
+               R_SkyBox();
        }
+       /* this will be skyroom someday
        else
        {
-               for (i=0 ; i<128 ; i++)
-               {
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j];
-                               if (p == 0)
-                                       trans[(i*128) + j] = transpix;
-                               else
-                                       trans[(i*128) + j] = palette_complete[p];
-                       }
-               }
+               // this modifies the depth buffer so we have to clear it afterward
+               //R_SkyRoom();
+               // clear the depthbuffer that was used while rendering the skyroom
+               //GL_Clear(GL_DEPTH_BUFFER_BIT);
        }
-
-       memcpy(skylowerlayerpixels, trans, 128*128*4);
-
-       alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       */
+       GL_Scissor(0, 0, vid.width, vid.height);
 }
 
-void R_ResetQuakeSky(void)
-{
-       skyavailable_quake = false;
-}
+//===============================================================
 
 void R_ResetSkyBox(void)
 {
-       skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
+       R_UnloadSkyBox();
        skyname[0] = 0;
-       skyavailable_box = false;
+       R_LoadSkyBox();
 }
 
 static void r_sky_start(void)
 {
        skytexturepool = R_AllocTexturePool();
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
+       R_LoadSkyBox();
 }
 
 static void r_sky_shutdown(void)
 {
+       R_UnloadSkyBox();
        R_FreeTexturePool(&skytexturepool);
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
 }
 
 static void r_sky_newmap(void)
 {
 }
 
+
 void R_Sky_Init(void)
 {
-       Cmd_AddCommand ("loadsky", &LoadSky_f);
+       Cmd_AddCommand ("loadsky", &LoadSky_f, "load a skybox by basename (for example loadsky mtnsun_ loads mtnsun_ft.tga and so on)");
        Cvar_RegisterVariable (&r_sky);
-       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
+       Cvar_RegisterVariable (&r_skyscroll1);
+       Cvar_RegisterVariable (&r_skyscroll2);
+       Cvar_RegisterVariable (&r_sky_scissor);
+       memset(&skyboxskinframe, 0, sizeof(skyboxskinframe));
+       skyname[0] = 0;
+       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap, NULL, NULL);
 }