]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
Remove the CONFIG_CD macro, and enable faketracks unconditionally.
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 5d6362f803733babb4e4cb080a97f94ee4b90cc1..7f941b478f56bbe75d6027f35d3251b3f0cd09df 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -6,21 +6,25 @@
 cvar_t r_sky = {CVAR_SAVE, "r_sky", "1", "enables sky rendering (black otherwise)"};
 cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1", "speed at which upper clouds layer scrolls in quake sky"};
 cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2", "speed at which lower clouds layer scrolls in quake sky"};
-int skyrendernow;
+cvar_t r_sky_scissor = {0, "r_sky_scissor", "1", "limit rendering of sky to approximately the area of the sky surfaces"};
+int skyrenderlater;
 int skyrendermasked;
+int skyscissor[4];
 
 static int skyrendersphere;
 static int skyrenderbox;
 static rtexturepool_t *skytexturepool;
 static char skyname[MAX_QPATH];
+static matrix4x4_t skymatrix;
+static matrix4x4_t skyinversematrix;
 
 typedef struct suffixinfo_s
 {
-       char *suffix;
+       const char *suffix;
        qboolean flipx, flipy, flipdiagonal;
 }
 suffixinfo_t;
-static suffixinfo_t suffix[3][6] =
+static const suffixinfo_t suffix[3][6] =
 {
        {
                {"px",   false, false, false},
@@ -48,22 +52,23 @@ static suffixinfo_t suffix[3][6] =
        }
 };
 
-static rtexture_t *skyboxside[6];
+static skinframe_t *skyboxskinframe[6];
 
 void R_SkyStartFrame(void)
 {
-       skyrendernow = false;
        skyrendersphere = false;
        skyrenderbox = false;
        skyrendermasked = false;
-       if (r_sky.integer && !r_refdef.fogenabled)
+       // for depth-masked sky, we need to know whether any sky was rendered
+       skyrenderlater = false;
+       // we can scissor the sky to just the relevant area
+       Vector4Clear(skyscissor);
+       if (r_sky.integer)
        {
-               if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
+               if (skyboxskinframe[0] || skyboxskinframe[1] || skyboxskinframe[2] || skyboxskinframe[3] || skyboxskinframe[4] || skyboxskinframe[5])
                        skyrenderbox = true;
-               else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture)
+               else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskyskinframe)
                        skyrendersphere = true;
-               // for depth-masked sky, render the sky on the first sky surface encountered
-               skyrendernow = true;
                skyrendermasked = true;
        }
 }
@@ -73,24 +78,31 @@ void R_SkyStartFrame(void)
 R_SetSkyBox
 ==================
 */
-void R_UnloadSkyBox(void)
+static void R_UnloadSkyBox(void)
 {
        int i;
+       int c = 0;
        for (i = 0;i < 6;i++)
        {
-               if (skyboxside[i])
-                       R_FreeTexture(skyboxside[i]);
-               skyboxside[i] = NULL;
+               if (skyboxskinframe[i])
+               {
+                       // TODO: make a R_SkinFrame_Purge for single skins...
+                       c++;
+               }
+               skyboxskinframe[i] = NULL;
        }
+       if (c && developer_loading.integer)
+               Con_Printf("unloading skybox\n");
 }
 
-int R_LoadSkyBox(void)
+static int R_LoadSkyBox(void)
 {
        int i, j, success;
        int indices[4] = {0,1,2,3};
        char name[MAX_INPUTLINE];
        unsigned char *image_buffer;
        unsigned char *temp;
+       char vabuf[1024];
 
        R_UnloadSkyBox();
 
@@ -102,20 +114,20 @@ int R_LoadSkyBox(void)
                success = 0;
                for (i=0; i<6; i++)
                {
-                       if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
+                       if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
                        {
-                               if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
+                               if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
                                {
-                                       if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
+                                       if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
                                        {
-                                               if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false)))
+                                               if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false, false, NULL)))
                                                        continue;
                                        }
                                }
                        }
                        temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4);
                        Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
-                       skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_BGRA, TEXF_CLAMP | TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), NULL);
+                       skyboxskinframe[i] = R_SkinFrame_LoadInternalBGRA(va(vabuf, sizeof(vabuf), "skyboxside%d", i), TEXF_CLAMP | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), temp, image_width, image_height, 0, 0, 0, vid.sRGB3D);
                        Mem_Free(image_buffer);
                        Mem_Free(temp);
                        success++;
@@ -128,6 +140,9 @@ int R_LoadSkyBox(void)
        if (j == 3)
                return false;
 
+       if (developer_loading.integer)
+               Con_Printf("loading skybox \"%s\"\n", name);
+
        return true;
 }
 
@@ -148,7 +163,7 @@ int R_SetSkyBox(const char *sky)
 }
 
 // LordHavoc: added LoadSky console command
-void LoadSky_f (void)
+static void LoadSky_f (void)
 {
        switch (Cmd_Argc())
        {
@@ -175,7 +190,7 @@ void LoadSky_f (void)
        }
 }
 
-float skyboxvertex3f[6*4*3] =
+static const float skyboxvertex3f[6*4*3] =
 {
        // skyside[0]
         16, -16,  16,
@@ -209,7 +224,7 @@ float skyboxvertex3f[6*4*3] =
         16,  16, -16
 };
 
-float skyboxtexcoord2f[6*4*2] =
+static const float skyboxtexcoord2f[6*4*2] =
 {
        // skyside[0]
        0, 1,
@@ -243,7 +258,29 @@ float skyboxtexcoord2f[6*4*2] =
        0, 0
 };
 
-int skyboxelements[6*2*3] =
+static const int skyboxelement3i[6*2*3] =
+{
+       // skyside[3]
+        0,  1,  2,
+        0,  2,  3,
+       // skyside[1]
+        4,  5,  6,
+        4,  6,  7,
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
+       // skyside[2]
+       12, 13, 14,
+       12, 14, 15,
+       // skyside[4]
+       16, 17, 18,
+       16, 18, 19,
+       // skyside[5]
+       20, 21, 22,
+       20, 22, 23
+};
+
+static const unsigned short skyboxelement3s[6*2*3] =
 {
        // skyside[3]
         0,  1,  2,
@@ -268,25 +305,10 @@ int skyboxelements[6*2*3] =
 static void R_SkyBox(void)
 {
        int i;
-       // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-       GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
-       GL_BlendFunc(GL_ONE, GL_ZERO);
-       GL_CullFace(GL_NONE);
-       GL_DepthMask(false);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false); // don't modify or read zbuffer
-       R_Mesh_VertexPointer(skyboxvertex3f, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0);
-       GL_LockArrays(0, 6*4);
+       RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, 6*4, skyboxvertex3f, skyboxtexcoord2f, NULL, NULL, NULL, NULL, 6*2, skyboxelement3i, skyboxelement3s, false, false);
        for (i = 0;i < 6;i++)
-       {
-               R_Mesh_TexBind(0, R_GetTexture(skyboxside[i]));
-               R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6, 0, 0);
-       }
-       GL_LockArrays(0, 0);
+               if(skyboxskinframe[i])
+                       R_DrawCustomSurface(skyboxskinframe[i], &identitymatrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST, i*4, 4, i*2, 2, false, false);
 }
 
 #define skygridx 32
@@ -300,15 +322,17 @@ static void R_SkyBox(void)
 static float skysphere_vertex3f[skysphere_numverts * 3];
 static float skysphere_texcoord2f[skysphere_numverts * 2];
 static int skysphere_element3i[skysphere_numtriangles * 3];
+static unsigned short skysphere_element3s[skysphere_numtriangles * 3];
 
 static void skyspherecalc(void)
 {
-       int i, j, *e;
+       int i, j;
+       unsigned short *e;
        float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
        float dx, dy, dz;
-       dx = 16;
-       dy = 16;
-       dz = 16 / 3;
+       dx = 16.0f;
+       dy = 16.0f;
+       dz = 16.0f / 3.0f;
        vertex3f = skysphere_vertex3f;
        texcoord2f = skysphere_texcoord2f;
        for (j = 0;j <= skygridy;j++)
@@ -331,7 +355,7 @@ static void skyspherecalc(void)
                        *vertex3f++ = v[2];
                }
        }
-       e = skysphere_element3i;
+       e = skysphere_element3s;
        for (j = 0;j < skygridy;j++)
        {
                for (i = 0;i < skygridx;i++)
@@ -345,11 +369,13 @@ static void skyspherecalc(void)
                        *e++ = (j + 1) * skygridx1 + i;
                }
        }
+       for (i = 0;i < skysphere_numtriangles*3;i++)
+               skysphere_element3i[i] = skysphere_element3s[i];
 }
 
 static void R_SkySphere(void)
 {
-       float speedscale;
+       double speedscale;
        static qboolean skysphereinitialized = false;
        matrix4x4_t scroll1matrix, scroll2matrix;
        if (!skysphereinitialized)
@@ -361,84 +387,52 @@ static void R_SkySphere(void)
        // wrap the scroll values just to be extra kind to float accuracy
 
        // scroll speed for upper layer
-       speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0;
-       speedscale -= (int)speedscale;
+       speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
+       speedscale -= floor(speedscale);
        Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
        // scroll speed for lower layer (transparent layer)
-       speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0;
-       speedscale -= (int)speedscale;
+       speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
+       speedscale -= floor(speedscale);
        Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
 
-       // FIXME: fixed function path can't properly handle r_view.colorscale > 1
-       GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1);
-       GL_BlendFunc(GL_ONE, GL_ZERO);
-       GL_CullFace(GL_NONE);
-       GL_DepthMask(true);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false); // don't modify or read zbuffer
-       R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture));
-       R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0);
-       R_Mesh_TexMatrix(0, &scroll1matrix);
-       if (r_textureunits.integer >= 2 && r_view.colorscale == 1)
-       {
-               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
-               R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
-               R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1);
-               R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
-               R_Mesh_TexMatrix(1, &scroll2matrix);
-               GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
-               GL_LockArrays(0, 0);
-       }
-       else
-       {
-               // two pass
-               GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
-
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture));
-               R_Mesh_TexMatrix(0, &scroll2matrix);
-               GL_LockArrays(0, skysphere_numverts);
-               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0);
-               GL_LockArrays(0, 0);
-       }
+       RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
+       R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
 }
 
 void R_Sky(void)
 {
-       matrix4x4_t skymatrix;
-       if (skyrendermasked)
+       Matrix4x4_CreateFromQuakeEntity(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, 0, 0, r_refdef.farclip * (0.5f / 16.0f));
+       Matrix4x4_Invert_Simple(&skyinversematrix, &skymatrix);
+
+       if (r_sky_scissor.integer)
        {
-               Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]);
-               R_Mesh_Matrix(&skymatrix);
-               if (skyrendersphere)
-               {
-                       // this does not modify depth buffer
-                       R_SkySphere();
-               }
-               else if (skyrenderbox)
-               {
-                       // this does not modify depth buffer
-                       R_SkyBox();
-               }
-               /* this will be skyroom someday
-               else
-               {
-                       // this modifies the depth buffer so we have to clear it afterward
-                       //R_SkyRoom();
-                       // clear the depthbuffer that was used while rendering the skyroom
-                       //GL_Clear(GL_DEPTH_BUFFER_BIT);
-               }
-               */
-               GL_DepthRange(0, 1);
-               GL_DepthTest(true);
-               GL_DepthMask(true);
+               // if the scissor is empty just return
+               if (skyscissor[2] == 0 || skyscissor[3] == 0)
+                       return;
+               GL_Scissor(skyscissor[0], skyscissor[1], skyscissor[2], skyscissor[3]);
+               GL_ScissorTest(true);
+       }
+       if (skyrendersphere)
+       {
+               // this does not modify depth buffer
+               R_SkySphere();
+       }
+       else if (skyrenderbox)
+       {
+               // this does not modify depth buffer
+               R_SkyBox();
+       }
+       /* this will be skyroom someday
+       else
+       {
+               // this modifies the depth buffer so we have to clear it afterward
+               //R_SkyRoom();
+               // clear the depthbuffer that was used while rendering the skyroom
+               //GL_Clear(GL_DEPTH_BUFFER_BIT);
        }
+       */
+       GL_Scissor(0, 0, vid.width, vid.height);
 }
 
 //===============================================================
@@ -473,8 +467,9 @@ void R_Sky_Init(void)
        Cvar_RegisterVariable (&r_sky);
        Cvar_RegisterVariable (&r_skyscroll1);
        Cvar_RegisterVariable (&r_skyscroll2);
-       memset(&skyboxside, 0, sizeof(skyboxside));
+       Cvar_RegisterVariable (&r_sky_scissor);
+       memset(&skyboxskinframe, 0, sizeof(skyboxskinframe));
        skyname[0] = 0;
-       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
+       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap, NULL, NULL);
 }