]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
added R_ScrollTexCoord2f (copies while texture coordinates with an offset)
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 312705c3f27a2e5617dd9215292bfad92d0f9c17..9a60d6d9532c59d456bb5f023d5631c70951f827 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -255,6 +255,7 @@ static void R_SkySphere(void)
        const float *in2f;
        static qboolean skysphereinitialized = false;
        rmeshstate_t m;
+       rcachearrayrequest_t request;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
@@ -266,40 +267,105 @@ static void R_SkySphere(void)
        // wrap the scroll just to be extra kind to float accuracy
        speedscale -= (int)speedscale;
 
-       memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.depthdisable = true; // don't modify or read zbuffer
-       m.tex[0] = R_GetTexture(solidskytexture);
-       R_Mesh_State(&m);
-
-       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-
-       R_Mesh_GetSpace(skysphere_numverts);
-       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-       for (i = 0, out2f = varray_texcoord2f[0], in2f = skysphere_texcoord2f;i < skysphere_numverts;i++)
+       if (r_colorscale == 1 && r_textureunits.integer >= 2)
        {
-               *out2f++ = *in2f++ + speedscale;
-               *out2f++ = *in2f++ + speedscale;
+               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               // LordHavoc: note that color is not set here because it does not
+               // matter with GL_REPLACE
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               m.tex[1] = R_GetTexture(alphaskytexture);
+               m.texcombinergb[0] = GL_REPLACE;
+               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       R_ScrollTexCoord2f(varray_texcoord2f[1], skysphere_texcoord2f, skysphere_numverts, speedscale*2, speedscale*2);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       speedscale *= 2;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[1] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.tex[0] = R_GetTexture(alphaskytexture);
-       R_Mesh_State(&m);
+       else
+       {
+               // two pass
+               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+               m.depthdisable = true; // don't modify or read zbuffer
+               m.tex[0] = R_GetTexture(solidskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 
-       // scroll the lower cloud layer twice as fast (just like quake did)
-       speedscale *= 2;
+               // scroll the lower cloud layer twice as fast (just like quake did)
+               speedscale *= 2;
 
-       R_Mesh_GetSpace(skysphere_numverts);
-       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
-       for (i = 0, out2f = varray_texcoord2f[0], in2f = skysphere_texcoord2f;i < skysphere_numverts;i++)
-       {
-               *out2f++ = *in2f++ + speedscale;
-               *out2f++ = *in2f++ + speedscale;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               m.tex[0] = R_GetTexture(alphaskytexture);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(skysphere_numverts);
+                       R_Mesh_CopyVertex3f(skysphere_vertex3f, skysphere_numverts);
+                       R_ScrollTexCoord2f(varray_texcoord2f[0], skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+               }
+               else
+               {
+                       m.pointervertexcount = skysphere_numverts;
+                       m.pointer_vertex = skysphere_vertex3f;
+                       request.data_size = skysphere_numverts * sizeof(float[2]);
+                       request.id_pointer1 = skysphere_texcoord2f;
+                       request.id_number1 = CRC_Block((void *)&speedscale, sizeof(speedscale));
+                       if (R_Mesh_CacheArray(&request))
+                               R_ScrollTexCoord2f(request.data, skysphere_texcoord2f, skysphere_numverts, speedscale, speedscale);
+                       m.pointer_texcoord[0] = request.data;
+                       R_Mesh_State(&m);
+               }
+               R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
        }
-       R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
 }
 
 void R_Sky(void)