]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
added texmatrix[] to rmeshstate_t and removed R_Mesh_TextureMatrix function
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 7af15bacf76d4efa39f3a06aaa15f485f66ac89a..a830e85b391de20ebb21a493622738c18d1db172 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -62,12 +62,18 @@ void R_LoadSkyBox(void)
                return;
        for (i = 0;i < 6;i++)
        {
-               if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+               if (snprintf(name, sizeof(name), "%s_%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
                {
-                       if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                       if (snprintf(name, sizeof(name), "%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
                        {
-                               Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i]);
-                               continue;
+                               if (snprintf(name, sizeof(name), "env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                               {
+                                       if (snprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suf[i]) >= (int)sizeof(name) || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                                       {
+                                               Con_Printf("Couldn't load %s_%s or %s%s or env/%s%s or gfx/env/%s%s\n", skyname, suf[i], skyname, suf[i], skyname, suf[i], skyname, suf[i]);
+                                               continue;
+                                       }
+                               }
                        }
                }
                skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
@@ -82,7 +88,7 @@ int R_SetSkyBox(const char *sky)
 
        if (strlen(sky) > 1000)
        {
-               Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
+               Con_Printf("sky name too long (%i, max is 1000)\n", strlen(sky));
                return false;
        }
 
@@ -112,7 +118,7 @@ void LoadSky_f (void)
                if (skyname[0])
                        Con_Printf("current sky: %s\n", skyname);
                else
-                       Con_Printf("no skybox has been set\n");
+                       Con_Print("no skybox has been set\n");
                break;
        case 2:
                if (R_SetSkyBox(Cmd_Argv(1)))
@@ -120,13 +126,13 @@ void LoadSky_f (void)
                        if (skyname[0])
                                Con_Printf("skybox set to %s\n", skyname);
                        else
-                               Con_Printf("skybox disabled\n");
+                               Con_Print("skybox disabled\n");
                }
                else
                        Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
                break;
        default:
-               Con_Printf("usage: loadsky skyname\n");
+               Con_Print("usage: loadsky skyname\n");
                break;
        }
 }
@@ -230,14 +236,16 @@ static void R_SkyBox(void)
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
        GL_DepthTest(false); // don't modify or read zbuffer
-       GL_VertexPointer(skyboxvertex3f);
+       m.pointer_vertex = skyboxvertex3f;
        m.pointer_texcoord[0] = skyboxtexcoord2f;
+       GL_LockArrays(0, 6*4);
        for (i = 0;i < 6;i++)
        {
                m.tex[0] = R_GetTexture(skyboxside[i]);
-               R_Mesh_State_Texture(&m);
+               R_Mesh_State(&m);
                R_Mesh_Draw(6*4, 2, skyboxelements + i * 6);
        }
+       GL_LockArrays(0, 0);
 }
 
 #define skygridx 32
@@ -303,7 +311,7 @@ static void R_SkySphere(void)
        float speedscale;
        static qboolean skysphereinitialized = false;
        rmeshstate_t m;
-       matrix4x4_t scroll1matrix, scroll2matrix, identitymatrix;
+       matrix4x4_t scroll1matrix, scroll2matrix;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
@@ -318,43 +326,44 @@ static void R_SkySphere(void)
        // scroll the lower cloud layer twice as fast (just like quake did)
        Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
        Matrix4x4_CreateTranslate(&scroll2matrix, speedscale * 2, speedscale * 2, 0);
-       Matrix4x4_CreateIdentity(&identitymatrix);
 
-       GL_VertexPointer(skysphere_vertex3f);
        GL_Color(1, 1, 1, 1);
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
        GL_DepthTest(false); // don't modify or read zbuffer
        memset(&m, 0, sizeof(m));
+       m.pointer_vertex = skysphere_vertex3f;
        m.tex[0] = R_GetTexture(solidskytexture);
        m.pointer_texcoord[0] = skysphere_texcoord2f;
-       R_Mesh_TextureMatrix(0, &scroll1matrix);
+       m.texmatrix[0] = scroll1matrix;
        if (r_textureunits.integer >= 2)
        {
                // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
-               // LordHavoc: note that color is not set here because it does not
-               // matter with GL_REPLACE
                m.tex[1] = R_GetTexture(alphaskytexture);
                m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
                m.pointer_texcoord[1] = skysphere_texcoord2f;
-               R_Mesh_State_Texture(&m);
-               R_Mesh_TextureMatrix(1, &scroll2matrix);
+               m.texmatrix[1] = scroll2matrix;
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
-               R_Mesh_TextureMatrix(1, &identitymatrix);
+               GL_LockArrays(0, 0);
        }
        else
        {
                // two pass
-               R_Mesh_State_Texture(&m);
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               GL_LockArrays(0, 0);
 
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                m.tex[0] = R_GetTexture(alphaskytexture);
-               R_Mesh_State_Texture(&m);
-               R_Mesh_TextureMatrix(0, &scroll2matrix);
+               m.texmatrix[0] = scroll2matrix;
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
                R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               GL_LockArrays(0, 0);
        }
-       R_Mesh_TextureMatrix(0, &identitymatrix);
 }
 
 void R_Sky(void)
@@ -380,7 +389,7 @@ void R_Sky(void)
                        // this modifies the depth buffer so we have to clear it afterward
                        //R_SkyRoom();
                        // clear the depthbuffer that was used while rendering the skyroom
-                       //qglClear(GL_DEPTH_BUFFER_BIT);
+                       //GL_Clear(GL_DEPTH_BUFFER_BIT);
                }
                */
        }
@@ -397,15 +406,8 @@ A sky texture is 256*128, with the right side being a masked overlay
 */
 void R_InitSky (qbyte *src, int bytesperpixel)
 {
-       int i, j, p, r, g, b;
-       qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
-       unsigned trans[128*128], transpix, *rgba;
-       union
-       {
-               int i;
-               qbyte b[4];
-       }
-       transpixunion;
+       int i, j;
+       unsigned solidpixels[128*128], alphapixels[128*128];
 
        skyavailable_quake = true;
 
@@ -417,65 +419,53 @@ void R_InitSky (qbyte *src, int bytesperpixel)
 
        if (bytesperpixel == 4)
        {
-               transpixunion.i = 0;
                for (i = 0;i < 128;i++)
+               {
                        for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+                       {
+                               solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+                               alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
+                       }
+               }
        }
        else
        {
                // make an average value for the back to avoid
                // a fringe on the top level
+               int p, r, g, b;
+               union
+               {
+                       unsigned int i;
+                       unsigned char b[4];
+               }
+               rgba;
                r = g = b = 0;
-               for (i=0 ; i<128 ; i++)
+               for (i = 0;i < 128;i++)
                {
-                       for (j=0 ; j<128 ; j++)
+                       for (j = 0;j < 128;j++)
                        {
-                               p = src[i*256 + j + 128];
-                               rgba = &palette_complete[p];
-                               trans[(i*128) + j] = *rgba;
-                               r += ((qbyte *)rgba)[0];
-                               g += ((qbyte *)rgba)[1];
-                               b += ((qbyte *)rgba)[2];
+                               rgba.i = palette_complete[src[i*256 + j + 128]];
+                               r += rgba.b[0];
+                               g += rgba.b[1];
+                               b += rgba.b[2];
                        }
                }
-
-               transpixunion.i = 0;
-               transpixunion.b[0] = r/(128*128);
-               transpixunion.b[1] = g/(128*128);
-               transpixunion.b[2] = b/(128*128);
-               transpixunion.b[3] = 0;
-       }
-       transpix = transpixunion.i;
-
-       memcpy(skyupperlayerpixels, trans, 128*128*4);
-
-       solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
-
-       if (bytesperpixel == 4)
-       {
+               rgba.b[0] = r/(128*128);
+               rgba.b[1] = g/(128*128);
+               rgba.b[2] = b/(128*128);
+               rgba.b[3] = 0;
                for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = ((unsigned *)src)[i*256+j];
-       }
-       else
-       {
-               for (i=0 ; i<128 ; i++)
                {
-                       for (j=0 ; j<128 ; j++)
+                       for (j = 0;j < 128;j++)
                        {
-                               p = src[i*256 + j];
-                               if (p == 0)
-                                       trans[(i*128) + j] = transpix;
-                               else
-                                       trans[(i*128) + j] = palette_complete[p];
+                               solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
+                               alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
                        }
                }
        }
 
-       memcpy(skylowerlayerpixels, trans, 128*128*4);
-
-       alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 void R_ResetQuakeSky(void)