R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
R_Mesh_TexMatrix(1, &scroll2matrix);
GL_LockArrays(0, skysphere_numverts);
R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0);
R_Mesh_TexMatrix(1, &scroll2matrix);
GL_LockArrays(0, skysphere_numverts);