m.texcoords[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
m.depthdisable = true; // don't modify or read zbuffer
speedscale2 -= (int)speedscale2;
memset(&m, 0, sizeof(m));
- m.transparent = false;
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
m.depthdisable = true; // don't modify or read zbuffer