bmodel shadow volumes
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index 9b237f9..e73d367 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
@@ -305,7 +305,7 @@ void R_Sky(void)
                        // this modifies the depth buffer so we have to clear it afterward
                        //R_SkyRoom();
                        // clear the depthbuffer that was used while rendering the skyroom
-                       //R_Mesh_ClearDepth();
+                       //qglClear(GL_DEPTH_BUFFER_BIT);
                }
                */
        }