]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sky.c
added a firstvertex parameter to R_Mesh_DrawMesh
[xonotic/darkplaces.git] / r_sky.c
diff --git a/r_sky.c b/r_sky.c
index fb991b5614db229265a8cb6ab42bd9678202bb95..fa9c0df2e5dcef4de198efb8048cc46522198c2f 100644 (file)
--- a/r_sky.c
+++ b/r_sky.c
-#include "quakedef.h"
-
-void LoadSky_f(void);
-
-cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"};
-cvar_t r_mergesky = {CVAR_SAVE, "r_mergesky", "0"};
-cvar_t r_skyflush = {0, "r_skyflush", "0"};
 
-static char skyworldname[1024];
-rtexture_t *mergeskytexture;
-rtexture_t *solidskytexture;
-rtexture_t *alphaskytexture;
-static qboolean skyavailable_quake;
-static qboolean skyavailable_box;
-static rtexturepool_t *skytexturepool;
+#include "quakedef.h"
+#include "image.h"
 
+// FIXME: fix skybox after vid_restart
+cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"};
+cvar_t r_skyscroll1 = {CVAR_SAVE, "r_skyscroll1", "1"};
+cvar_t r_skyscroll2 = {CVAR_SAVE, "r_skyscroll2", "2"};
 int skyrendernow;
 int skyrendermasked;
-int skyrenderglquake;
-
-static void R_BuildSky (int scrollupper, int scrolllower);
 
-static void r_sky_start(void)
-{
-       skytexturepool = R_AllocTexturePool();
-       mergeskytexture = NULL;
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
-}
+static int skyrendersphere;
+static int skyrenderbox;
+static rtexturepool_t *skytexturepool;
+static char skyname[256];
 
-static void r_sky_shutdown(void)
+typedef struct suffixinfo_s
 {
-       R_FreeTexturePool(&skytexturepool);
-       mergeskytexture = NULL;
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
+       char *suffix;
+       qboolean flipx, flipy, flipdiagonal;
 }
-
-int R_SetSkyBox(char *sky);
-
-static void r_sky_newmap(void)
+suffixinfo_t;
+static suffixinfo_t suffix[3][6] =
 {
-       skyavailable_quake = false;
-       if (!strcmp(skyworldname, cl.worldmodel->name))
-               skyavailable_quake = true;
-}
-
-void R_Sky_Init(void)
-{
-       Cmd_AddCommand ("loadsky", &LoadSky_f);
-       Cvar_RegisterVariable (&r_skyquality);
-       Cvar_RegisterVariable (&r_mergesky);
-       Cvar_RegisterVariable (&r_skyflush);
-       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
-}
+       {
+               {"px",   false, false, false},
+               {"nx",   false, false, false},
+               {"py",   false, false, false},
+               {"ny",   false, false, false},
+               {"pz",   false, false, false},
+               {"nz",   false, false, false}
+       },
+       {
+               {"posx", false, false, false},
+               {"negx", false, false, false},
+               {"posy", false, false, false},
+               {"negy", false, false, false},
+               {"posz", false, false, false},
+               {"negz", false, false, false}
+       },
+       {
+               {"rt",   false, false,  true},
+               {"lf",    true,  true,  true},
+               {"bk",   false,  true, false},
+               {"ft",    true, false, false},
+               {"up",   false, false,  true},
+               {"dn",   false, false,  true}
+       }
+};
 
-static int skyrendersphere;
-static int skyrenderbox;
+static rtexture_t *skyboxside[6];
 
 void R_SkyStartFrame(void)
 {
        skyrendernow = false;
        skyrendersphere = false;
        skyrenderbox = false;
-       skyrenderglquake = false;
        skyrendermasked = false;
-       if (r_skyquality.integer >= 1 && !fogenabled)
+       if (r_sky.integer && !fogenabled)
        {
-               if (skyavailable_box)
+               if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
                        skyrenderbox = true;
-               else if (skyavailable_quake)
-               {
-                       switch(r_skyquality.integer)
-                       {
-                       case 1:
-                               skyrenderglquake = true;
-                               break;
-                       default:
-                       case 2:
-                               skyrendersphere = true;
-                               break;
-                       }
-               }
-               if (r_mergesky.integer && (skyrenderglquake || skyrendersphere))
-               {
-       //              R_BuildSky((int) (cl.time * 8.0), (int) (cl.time * 16.0));
-       //              R_BuildSky((int) (cl.time * -8.0), 0);
-                       R_BuildSky(0, (int) (cl.time * 8.0));
-               }
-               if (skyrenderbox || skyrendersphere)
-               {
-                       // for depth-masked sky, render the sky on the first sky surface encountered
-                       skyrendernow = true;
-                       skyrendermasked = true;
-               }
+               else if (r_refdef.worldmodel->brush.solidskytexture)
+                       skyrendersphere = true;
+               // for depth-masked sky, render the sky on the first sky surface encountered
+               skyrendernow = true;
+               skyrendermasked = true;
        }
 }
 
-static char skyname[256];
-
 /*
 ==================
 R_SetSkyBox
 ==================
 */
-static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
-static rtexture_t *skyboxside[6];
-int R_SetSkyBox(char *sky)
+void R_UnloadSkyBox(void)
 {
-       int             i;
-       char    name[1024];
-       byte*   image_rgba;
-
-       if (strcmp(sky, skyname) == 0) // no change
-               return true;
+       int i;
+       for (i = 0;i < 6;i++)
+       {
+               if (skyboxside[i])
+                       R_FreeTexture(skyboxside[i]);
+               skyboxside[i] = NULL;
+       }
+}
 
-       skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL;
-       skyavailable_box = false;
-       skyname[0] = 0;
+void R_LoadSkyBox(void)
+{
+       int i, j, success;
+       int indices[4] = {0,1,2,3};
+       char name[1024];
+       qbyte *image_rgba;
+       qbyte *temp;
 
-       if (!sky[0])
-               return true;
+       R_UnloadSkyBox();
 
-       if (strlen(sky) > 1000)
-       {
-               Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(sky));
-               return false;
-       }
+       if (!skyname[0])
+               return;
 
-       for (i = 0;i < 6;i++)
+       for (j=0; j<3; j++)
        {
-               sprintf (name, "env/%s%s", sky, suf[i]);
-               if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+               success = 0;
+               for (i=0; i<6; i++)
                {
-                       sprintf (name, "gfx/env/%s%s", sky, suf[i]);
-                       if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
+                       if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
                        {
-                               Con_Printf ("Couldn't load env/%s%s or gfx/env/%s%s\n", sky, suf[i], sky, suf[i]);
-                               continue;
+                               if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                               {
+                                       if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                                       {
+                                               if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0)))
+                                                       continue;
+                                       }
+                               }
                        }
+                       temp = Mem_Alloc(tempmempool, image_width*image_height*4);
+                       Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices);
+                       skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL);
+                       Mem_Free(image_rgba);
+                       Mem_Free(temp);
+                       success++;
                }
-               skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE);
-               Mem_Free(image_rgba);
+
+               if (success)
+                       break;
        }
 
-       if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5])
-       {
-               skyavailable_box = true;
-               strcpy(skyname, sky);
+       if (j == 3)
+               Con_Printf ("Failed to load %s as skybox\n", skyname);
+}
+
+int R_SetSkyBox(const char *sky)
+{
+       if (strcmp(sky, skyname) == 0) // no change
                return true;
+
+       if (strlen(sky) > 1000)
+       {
+               Con_Printf("sky name too long (%i, max is 1000)\n", strlen(sky));
+               return false;
        }
+
+       strcpy(skyname, sky);
+
+       R_LoadSkyBox();
+
+       if (!skyname[0])
+               return true;
        return false;
 }
 
@@ -161,7 +158,7 @@ void LoadSky_f (void)
                if (skyname[0])
                        Con_Printf("current sky: %s\n", skyname);
                else
-                       Con_Printf("no skybox has been set\n");
+                       Con_Print("no skybox has been set\n");
                break;
        case 2:
                if (R_SetSkyBox(Cmd_Argv(1)))
@@ -169,360 +166,311 @@ void LoadSky_f (void)
                        if (skyname[0])
                                Con_Printf("skybox set to %s\n", skyname);
                        else
-                               Con_Printf("skybox disabled\n");
+                               Con_Print("skybox disabled\n");
                }
                else
                        Con_Printf("failed to load skybox %s\n", Cmd_Argv(1));
                break;
        default:
-               Con_Printf("usage: loadsky skyname\n");
+               Con_Print("usage: loadsky skyname\n");
                break;
        }
 }
 
-#define R_SkyBoxPolyVec(i,s,t,x,y,z) \
-       vert[i][0] = (x) * 1024.0f + r_origin[0];\
-       vert[i][1] = (y) * 1024.0f + r_origin[1];\
-       vert[i][2] = (z) * 1024.0f + r_origin[2];\
-       st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\
-       st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f);
-
-int skyboxindex[6] = {0, 1, 2, 0, 2, 3};
+float skyboxvertex3f[6*4*3] =
+{
+       // skyside[0]
+        16, -16,  16,
+        16, -16, -16,
+        16,  16, -16,
+        16,  16,  16,
+       // skyside[1]
+       -16,  16,  16,
+       -16,  16, -16,
+       -16, -16, -16,
+       -16, -16,  16,
+       // skyside[2]
+        16,  16,  16,
+        16,  16, -16,
+       -16,  16, -16,
+       -16,  16,  16,
+       // skyside[3]
+       -16, -16,  16,
+       -16, -16, -16,
+        16, -16, -16,
+        16, -16,  16,
+       // skyside[4]
+       -16, -16,  16,
+        16, -16,  16,
+        16,  16,  16,
+       -16,  16,  16,
+       // skyside[5]
+        16, -16, -16,
+       -16, -16, -16,
+       -16,  16, -16,
+        16,  16, -16
+};
+
+float skyboxtexcoord2f[6*4*2] =
+{
+       // skyside[0]
+       0, 1,
+       1, 1,
+       1, 0,
+       0, 0,
+       // skyside[1]
+       1, 0,
+       0, 0,
+       0, 1,
+       1, 1,
+       // skyside[2]
+       1, 1,
+       1, 0,
+       0, 0,
+       0, 1,
+       // skyside[3]
+       0, 0,
+       0, 1,
+       1, 1,
+       1, 0,
+       // skyside[4]
+       0, 1,
+       1, 1,
+       1, 0,
+       0, 0,
+       // skyside[5]
+       0, 1,
+       1, 1,
+       1, 0,
+       0, 0
+};
+
+int skyboxelements[6*2*3] =
+{
+       // skyside[3]
+        0,  1,  2,
+        0,  2,  3,
+       // skyside[1]
+        4,  5,  6,
+        4,  6,  7,
+       // skyside[0]
+        8,  9, 10,
+        8, 10, 11,
+       // skyside[2]
+       12, 13, 14,
+       12, 14, 15,
+       // skyside[4]
+       16, 17, 18,
+       16, 18, 19,
+       // skyside[5]
+       20, 21, 22,
+       20, 22, 23
+};
 
 static void R_SkyBox(void)
 {
-       float vert[4][4], st[4][2];
-       rmeshinfo_t m;
+       int i;
+       rmeshstate_t m;
+       GL_Color(1, 1, 1, 1);
        memset(&m, 0, sizeof(m));
-       m.transparent = false;
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.numtriangles = 2;
-       m.numverts = 4;
-       m.index = skyboxindex;
-       m.vertex = &vert[0][0];
-       m.vertexstep = sizeof(float[4]);
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1;
-       m.texcoords[0] = &st[0][0];
-       m.texcoordstep[0] = sizeof(float[2]);
-       m.tex[0] = R_GetTexture(skyboxside[3]); // front
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1,  1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[1]); // back
-       R_SkyBoxPolyVec(0, 1, 0, -1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[0]); // right
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[2]); // left
-       R_SkyBoxPolyVec(0, 1, 0, -1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0,  1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[4]); // up
-       R_SkyBoxPolyVec(0, 1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, 1,  1,  1,  1);
-       R_SkyBoxPolyVec(2, 0, 1, -1,  1,  1);
-       R_SkyBoxPolyVec(3, 0, 0, -1, -1,  1);
-       R_Mesh_Draw(&m);
-       m.tex[0] = R_GetTexture(skyboxside[5]); // down
-       R_SkyBoxPolyVec(0, 1, 0,  1,  1, -1);
-       R_SkyBoxPolyVec(1, 1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(3, 0, 0, -1,  1, -1);
-       R_Mesh_Draw(&m);
-       R_Mesh_Render();
-       if (r_skyflush.integer)
-               glFlush();
-       // clear the zbuffer that was used while rendering the sky
-       glClear(GL_DEPTH_BUFFER_BIT);
-       if (r_skyflush.integer)
-               glFlush();
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(false);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       m.pointer_vertex = skyboxvertex3f;
+       m.pointer_texcoord[0] = skyboxtexcoord2f;
+       GL_LockArrays(0, 6*4);
+       for (i = 0;i < 6;i++)
+       {
+               m.tex[0] = R_GetTexture(skyboxside[i]);
+               R_Mesh_State(&m);
+               R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6);
+       }
+       GL_LockArrays(0, 0);
 }
 
-static float skysphere[33*33*5];
-static int skysphereindices[32*32*6];
-static void skyspherecalc(float *sphere, float dx, float dy, float dz)
+#define skygridx 32
+#define skygridx1 (skygridx + 1)
+#define skygridxrecip (1.0f / (skygridx))
+#define skygridy 32
+#define skygridy1 (skygridy + 1)
+#define skygridyrecip (1.0f / (skygridy))
+#define skysphere_numverts (skygridx1 * skygridy1)
+#define skysphere_numtriangles (skygridx * skygridy * 2)
+static float skysphere_vertex3f[skysphere_numverts * 3];
+static float skysphere_texcoord2f[skysphere_numverts * 2];
+static int skysphere_element3i[skysphere_numtriangles * 3];
+
+static void skyspherecalc(void)
 {
-       float a, b, x, ax, ay, v[3], length;
-       int i, j, *index;
-       for (a = 0;a <= 1;a += (1.0 / 32.0))
+       int i, j, *e;
+       float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f;
+       float dx, dy, dz;
+       dx = 16;
+       dy = 16;
+       dz = 16 / 3;
+       vertex3f = skysphere_vertex3f;
+       texcoord2f = skysphere_texcoord2f;
+       for (j = 0;j <= skygridy;j++)
        {
+               a = j * skygridyrecip;
                ax = cos(a * M_PI * 2);
                ay = -sin(a * M_PI * 2);
-               for (b = 0;b <= 1;b += (1.0 / 32.0))
+               for (i = 0;i <= skygridx;i++)
                {
-                       x = cos(b * M_PI * 2);
+                       b = i * skygridxrecip;
+                       x = cos((b + 0.5) * M_PI);
                        v[0] = ax*x * dx;
                        v[1] = ay*x * dy;
-                       v[2] = -sin(b * M_PI * 2) * dz;
+                       v[2] = -sin((b + 0.5) * M_PI) * dz;
                        length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9));
-                       *sphere++ = v[0] * length;
-                       *sphere++ = v[1] * length;
-                       *sphere++ = v[0];
-                       *sphere++ = v[1];
-                       *sphere++ = v[2];
+                       *texcoord2f++ = v[0] * length;
+                       *texcoord2f++ = v[1] * length;
+                       *vertex3f++ = v[0];
+                       *vertex3f++ = v[1];
+                       *vertex3f++ = v[2];
                }
        }
-       index = skysphereindices;
-       for (j = 0;j < 32;j++)
+       e = skysphere_element3i;
+       for (j = 0;j < skygridy;j++)
        {
-               for (i = 0;i < 32;i++)
+               for (i = 0;i < skygridx;i++)
                {
-                       *index++ =  j      * 33 + i;
-                       *index++ =  j      * 33 + i + 1;
-                       *index++ = (j + 1) * 33 + i;
+                       *e++ =  j      * skygridx1 + i;
+                       *e++ =  j      * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i;
 
-                       *index++ =  j      * 33 + i + 1;
-                       *index++ = (j + 1) * 33 + i + 1;
-                       *index++ = (j + 1) * 33 + i;
+                       *e++ =  j      * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i + 1;
+                       *e++ = (j + 1) * skygridx1 + i;
                }
-               i++;
-       }
-}
-
-static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2)
-{
-       float *v, *t, *t2, radius;
-       int i;
-       v = vert;
-       t = tex;
-       t2 = tex2;
-       radius = r_farclip - 8;
-       for (i = 0;i < (33*33);i++)
-       {
-               *t++ = source[0] + s;
-               *t++ = source[1] + s;
-               *t2++ = source[0] + s2;
-               *t2++ = source[1] + s2;
-               *v++ = source[2] + r_origin[0];
-               *v++ = source[3] + r_origin[1];
-               *v++ = source[4] + r_origin[2];
-               *v++ = 0;
-               source += 5;
        }
 }
 
 static void R_SkySphere(void)
 {
-       float speedscale, speedscale2;
-       float vert[33*33*4], tex[33*33*2], tex2[33*33*2];
+       float speedscale;
        static qboolean skysphereinitialized = false;
-       rmeshinfo_t m;
+       rmeshstate_t m;
+       matrix4x4_t scroll1matrix, scroll2matrix;
        if (!skysphereinitialized)
        {
                skysphereinitialized = true;
-               skyspherecalc(skysphere, 1024, 1024, 1024 / 3);
+               skyspherecalc();
        }
-       memset(&m, 0, sizeof(m));
-       m.transparent = false;
-       m.blendfunc1 = GL_ONE;
-       m.blendfunc2 = GL_ZERO;
-       m.numtriangles = 32*32*2;
-       m.numverts = 33*33;
-       m.index = skysphereindices;
-       m.vertex = vert;
-       m.vertexstep = sizeof(float[4]);
-       m.cr = 1;
-       m.cg = 1;
-       m.cb = 1;
-       m.ca = 1;
-       m.texcoords[0] = tex;
-       m.texcoordstep[0] = sizeof(float[2]);
-       speedscale = cl.time*8.0/128.0;
+
+       // wrap the scroll values just to be extra kind to float accuracy
+
+       // scroll speed for upper layer
+       speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0;
+       speedscale -= (int)speedscale;
+       Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
+       // scroll speed for lower layer (transparent layer)
+       speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0;
        speedscale -= (int)speedscale;
-       speedscale2 = cl.time*16.0/128.0;
-       speedscale2 -= (int)speedscale2;
-       skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2);
-       // do not lock the texcoord array, because it will be switched
-       if (r_mergesky.integer)
+       Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);
+
+       GL_Color(1, 1, 1, 1);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // don't modify or read zbuffer
+       memset(&m, 0, sizeof(m));
+       m.pointer_vertex = skysphere_vertex3f;
+       m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.solidskytexture);
+       m.pointer_texcoord[0] = skysphere_texcoord2f;
+       m.texmatrix[0] = scroll1matrix;
+       if (r_textureunits.integer >= 2)
        {
-               m.tex[0] = R_GetTexture(mergeskytexture);
-               R_Mesh_Draw(&m);
+               // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
+               m.tex[1] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
+               m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
+               m.pointer_texcoord[1] = skysphere_texcoord2f;
+               m.texmatrix[1] = scroll2matrix;
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               GL_LockArrays(0, 0);
        }
        else
        {
-               m.tex[0] = R_GetTexture(solidskytexture);
-               R_Mesh_Draw(&m);
-
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               m.tex[0] = R_GetTexture(alphaskytexture);
-               m.texcoords[0] = tex2;
-               R_Mesh_Draw(&m);
+               // two pass
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               GL_LockArrays(0, 0);
+
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture);
+               m.texmatrix[0] = scroll2matrix;
+               R_Mesh_State(&m);
+               GL_LockArrays(0, skysphere_numverts);
+               R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i);
+               GL_LockArrays(0, 0);
        }
-       R_Mesh_Render();
-       if (r_skyflush.integer)
-               glFlush();
-       // clear the zbuffer that was used while rendering the sky
-       glClear(GL_DEPTH_BUFFER_BIT);
-       if (r_skyflush.integer)
-               glFlush();
 }
 
 void R_Sky(void)
 {
-       if (skyrendersphere)
-               R_SkySphere();
-       else if (skyrenderbox)
-               R_SkyBox();
-}
-
-//===============================================================
-
-static byte skyupperlayerpixels[128*128*4];
-static byte skylowerlayerpixels[128*128*4];
-static byte skymergedpixels[128*128*4];
-
-static void R_BuildSky (int scrollupper, int scrolllower)
-{
-       int x, y, ux, uy, lx, ly;
-       byte *m, *u, *l;
-       m = skymergedpixels;
-       for (y = 0;y < 128;y++)
+       matrix4x4_t skymatrix;
+       if (skyrendermasked)
        {
-               uy = (y + scrollupper) & 127;
-               ly = (y + scrolllower) & 127;
-               for (x = 0;x < 128;x++)
+               Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]);
+               R_Mesh_Matrix(&skymatrix);
+               if (skyrendersphere)
                {
-                       ux = (x + scrollupper) & 127;
-                       lx = (x + scrolllower) & 127;
-                       u = &skyupperlayerpixels[(uy * 128 + ux) * 4];
-                       l = &skylowerlayerpixels[(ly * 128 + lx) * 4];
-                       if (l[3])
-                       {
-                               if (l[3] == 255)
-                                       *((int *)m) = *((int *)l);
-                               else
-                               {
-                                       m[0] = ((((int) l[0] - (int) u[0]) * (int) l[3]) >> 8) + (int) u[0];
-                                       m[1] = ((((int) l[1] - (int) u[1]) * (int) l[3]) >> 8) + (int) u[1];
-                                       m[2] = ((((int) l[2] - (int) u[2]) * (int) l[3]) >> 8) + (int) u[2];
-                                       m[3] = 255;
-                               }
-                       }
-                       else
-                               *((int *)m) = *((int *)u);
-                       m += 4;
+                       // this does not modify depth buffer
+                       R_SkySphere();
+               }
+               else if (skyrenderbox)
+               {
+                       // this does not modify depth buffer
+                       R_SkyBox();
+               }
+               /* this will be skyroom someday
+               else
+               {
+                       // this modifies the depth buffer so we have to clear it afterward
+                       //R_SkyRoom();
+                       // clear the depthbuffer that was used while rendering the skyroom
+                       //GL_Clear(GL_DEPTH_BUFFER_BIT);
                }
+               */
        }
-       if (mergeskytexture)
-               R_UpdateTexture(mergeskytexture, skymergedpixels);
-       else
-               mergeskytexture = R_LoadTexture(skytexturepool, "mergedskytexture", 128, 128, skymergedpixels, TEXTYPE_RGBA, TEXF_ALWAYSPRECACHE);
 }
 
-/*
-=============
-R_InitSky
+//===============================================================
 
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (byte *src, int bytesperpixel)
+void R_ResetSkyBox(void)
 {
-       int                     i, j, p;
-       unsigned        trans[128*128];
-       unsigned        transpix;
-       int                     r, g, b;
-       unsigned        *rgba;
-
-       strcpy(skyworldname, loadmodel->name);
+       R_UnloadSkyBox();
+       skyname[0] = 0;
+       R_LoadSkyBox();
+}
 
-       // flush skytexturepool so we won't build up a leak from uploading textures multiple times
-       R_FreeTexturePool(&skytexturepool);
+static void r_sky_start(void)
+{
        skytexturepool = R_AllocTexturePool();
-       mergeskytexture = NULL;
-       solidskytexture = NULL;
-       alphaskytexture = NULL;
-
-       if (bytesperpixel == 4)
-       {
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j+128];
-       }
-       else
-       {
-               // make an average value for the back to avoid
-               // a fringe on the top level
-               r = g = b = 0;
-               for (i=0 ; i<128 ; i++)
-               {
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j + 128];
-                               rgba = &d_8to24table[p];
-                               trans[(i*128) + j] = *rgba;
-                               r += ((byte *)rgba)[0];
-                               g += ((byte *)rgba)[1];
-                               b += ((byte *)rgba)[2];
-                       }
-               }
-
-               ((byte *)&transpix)[0] = r/(128*128);
-               ((byte *)&transpix)[1] = g/(128*128);
-               ((byte *)&transpix)[2] = b/(128*128);
-               ((byte *)&transpix)[3] = 0;
-       }
-
-       memcpy(skyupperlayerpixels, trans, 128*128*4);
+       R_LoadSkyBox();
+}
 
-       solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
-       /*
-       for (i = 0;i < 128*128;i++)
-       {
-               ((byte *)&trans[i])[0] >>= 1;
-               ((byte *)&trans[i])[1] >>= 1;
-               ((byte *)&trans[i])[2] >>= 1;
-       }
-       solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE);
-       */
+static void r_sky_shutdown(void)
+{
+       R_UnloadSkyBox();
+       R_FreeTexturePool(&skytexturepool);
+}
 
-       if (bytesperpixel == 4)
-       {
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j];
-       }
-       else
-       {
-               for (i=0 ; i<128 ; i++)
-               {
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j];
-                               if (p == 0)
-                                       trans[(i*128) + j] = transpix;
-                               else
-                                       trans[(i*128) + j] = d_8to24table[p];
-                       }
-               }
-       }
+static void r_sky_newmap(void)
+{
+}
 
-       memcpy(skylowerlayerpixels, trans, 128*128*4);
 
-       alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
-       /*
-       for (i = 0;i < 128*128;i++)
-       {
-               ((byte *)&trans[i])[0] >>= 1;
-               ((byte *)&trans[i])[1] >>= 1;
-               ((byte *)&trans[i])[2] >>= 1;
-       }
-       alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
-       */
+void R_Sky_Init(void)
+{
+       Cmd_AddCommand ("loadsky", &LoadSky_f);
+       Cvar_RegisterVariable (&r_sky);
+       Cvar_RegisterVariable (&r_skyscroll1);
+       Cvar_RegisterVariable (&r_skyscroll2);
+       memset(&skyboxside, 0, sizeof(skyboxside));
+       skyname[0] = 0;
+       R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap);
 }
+