]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
fix errors and warnings in MSVC when compiling as C++
[xonotic/darkplaces.git] / r_sprites.c
index 88238522e24e2ac4a19e88eb0af990d201024427..1c632f7efca16ba111ee198d99f9a9e368e4267b 100644 (file)
@@ -208,6 +208,9 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
        int edge = 0;
        float dir_angle = 0.0f;
 
+       // R_GetCurrentTexture needs this
+       rsurface.entity = (entity_render_t *)ent;
+
        // nudge it toward the view to make sure it isn't in a wall
        Matrix4x4_ToVectors(&ent->matrix, mforward, mleft, mup, org);
        VectorSubtract(org, r_refdef.view.forward, org);
@@ -355,12 +358,12 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
        R_Mesh_Matrix(&identitymatrix);
 
        // LordHavoc: interpolated sprite rendering
-       for (i = 0;i < 4;i++)
+       for (i = 0;i < MAX_FRAMEBLENDS;i++)
        {
                if (ent->frameblend[i].lerp >= 0.01f)
                {
-                       mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].frame;
-                       texture_t *texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].frame);
+                       mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe;
+                       texture_t *texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe);
 #if 0
                        vec3_t o, l, u;
 #endif
@@ -384,7 +387,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
 #endif
                        }
                        // FIXME: negate left and right in loader
-                       R_DrawSprite(texture->currentlayers[0].blendfunc1, texture->currentlayers[0].blendfunc2, texture->basetexture, texture->currentskinframe->fog, (texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST), (texture->currentmaterialflags & MATERIALFLAG_SHORTDEPTHRANGE), org, left, up, frame->left, frame->right, frame->down, frame->up, texture->currentlayers[0].color[0], texture->currentlayers[0].color[1], texture->currentlayers[0].color[2], ent->alpha * ent->frameblend[i].lerp);
+                       R_DrawSprite(texture->currentlayers[0].blendfunc1, texture->currentlayers[0].blendfunc2, texture->basetexture, texture->currentskinframe->fog, (texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) != 0, (texture->currentmaterialflags & MATERIALFLAG_SHORTDEPTHRANGE) != 0, org, left, up, frame->left, frame->right, frame->down, frame->up, texture->currentlayers[0].color[0], texture->currentlayers[0].color[1], texture->currentlayers[0].color[2], ent->alpha * ent->frameblend[i].lerp);
                        if(edge)
                        {
 #if 0
@@ -395,12 +398,14 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
                        }
                }
        }
+
+       rsurface.entity = NULL;
 }
 
 void R_Model_Sprite_Draw(entity_render_t *ent)
 {
        vec3_t org;
-       if (ent->frameblend[0].frame < 0)
+       if (ent->frameblend[0].subframe < 0)
                return;
 
        Matrix4x4_OriginFromMatrix(&ent->matrix, org);