]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
Major update, been neglecting CVS for some time...
[xonotic/darkplaces.git] / r_sprites.c
index db8e90e934c588cec1ac93d852b5a2d72c9c1330..27da0a66d4b4b832d99dd3e2ace2e473296d9a48 100644 (file)
@@ -1,13 +1,82 @@
 #include "quakedef.h"
 
+void R_ClipSpriteImage (entity_t *e, msprite_t *psprite, frameblend_t *blend, vec3_t origin, vec3_t up, vec3_t right)
+{
+       int i;
+       mspriteframe_t *frame;
+       vec3_t points[4];
+       float fleft, fright, fdown, fup;
+       frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[0].frame;
+       fleft  = frame->left;
+       fdown  = frame->down;
+       fright = frame->right;
+       fup    = frame->up;
+       for (i = 1;i < 4 && blend[i].lerp;i++)
+       {
+               frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[i].frame;
+               fleft  = min(fleft , frame->left );
+               fdown  = min(fdown , frame->down );
+               fright = max(fright, frame->right);
+               fup    = max(fup   , frame->up   );
+       }
+       points[0][0] = origin[0] + fdown * up[0] + fleft  * right[0];points[0][1] = origin[1] + fdown * up[1] + fleft  * right[1];points[0][2] = origin[2] + fdown * up[2] + fleft  * right[2];
+       points[1][0] = origin[0] + fup   * up[0] + fleft  * right[0];points[1][1] = origin[1] + fup   * up[1] + fleft  * right[1];points[1][2] = origin[2] + fup   * up[2] + fleft  * right[2];
+       points[2][0] = origin[0] + fup   * up[0] + fright * right[0];points[2][1] = origin[1] + fup   * up[1] + fright * right[1];points[2][2] = origin[2] + fup   * up[2] + fright * right[2];
+       points[3][0] = origin[0] + fdown * up[0] + fright * right[0];points[3][1] = origin[1] + fdown * up[1] + fright * right[1];points[3][2] = origin[2] + fdown * up[2] + fright * right[2];
+       R_Clip_AddPolygon(&points[0][0], 4, sizeof(float[3]), false, R_Entity_Callback, e, NULL, NULL);
+}
+
+void R_ClipSprite (entity_t *e, frameblend_t *blend)
+{
+       vec3_t right, up, org;
+       msprite_t *psprite;
+
+       if (!blend[0].lerp)
+               return;
+
+       psprite = Mod_Extradata(e->render.model);
+
+       if (psprite->type == SPR_ORIENTED)
+       {
+               // bullet marks on walls
+               vec3_t forward;
+               AngleVectors (e->render.angles, forward, right, up);
+               // nudge it toward the view, so it will be infront of the wall
+               VectorSubtract(e->render.origin, vpn, org);
+               // don't draw if it's a backface
+               if (DotProduct(r_origin, forward) < (DotProduct(org, forward) + 1.0f))
+                       return;
+       }
+       else
+       {
+               // normal sprite
+               VectorCopy(vup, up);
+               VectorCopy(vright, right);
+               VectorCopy(e->render.origin, org);
+               // don't draw if it's a backface
+               if (DotProduct(org, vpn) < (DotProduct(r_origin, vpn) + 1.0f))
+                       return;
+       }
+
+
+       if (e->render.scale != 1)
+       {
+               VectorScale(up, e->render.scale, up);
+               VectorScale(right, e->render.scale, right);
+       }
+
+       // LordHavoc: interpolated sprite rendering
+       R_ClipSpriteImage(e, psprite, blend, org, up, right);
+}
+
 void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, byte red, byte green, byte blue, int alpha)
 {
        byte alphaub;
        alphaub = bound(0, alpha, 255);
-       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), currententity->effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
-       transpolyvertub(origin[0] + frame->down * up[0] + frame->left * right[0], origin[1] + frame->down * up[1] + frame->left * right[1], origin[2] + frame->down * up[2] + frame->left * right[2], 0, 1, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up * up[0] + frame->left * right[0], origin[1] + frame->up * up[1] + frame->left * right[1], origin[2] + frame->up * up[2] + frame->left * right[2], 0, 0, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up * up[0] + frame->right * right[0], origin[1] + frame->up * up[1] + frame->right * right[1], origin[2] + frame->up * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
+       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), currententity->render.effects & EF_ADDITIVE ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
+       transpolyvertub(origin[0] + frame->down * up[0] + frame->left  * right[0], origin[1] + frame->down * up[1] + frame->left  * right[1], origin[2] + frame->down * up[2] + frame->left  * right[2], 0, 1, red, green, blue, alphaub);
+       transpolyvertub(origin[0] + frame->up   * up[0] + frame->left  * right[0], origin[1] + frame->up   * up[1] + frame->left  * right[1], origin[2] + frame->up   * up[2] + frame->left  * right[2], 0, 0, red, green, blue, alphaub);
+       transpolyvertub(origin[0] + frame->up   * up[0] + frame->right * right[0], origin[1] + frame->up   * up[1] + frame->right * right[1], origin[2] + frame->up   * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
        transpolyvertub(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alphaub);
        transpolyend();
 }
@@ -15,48 +84,57 @@ void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t
 /*
 =================
 R_DrawSpriteModel
-
 =================
 */
 void R_DrawSpriteModel (entity_t *e, frameblend_t *blend)
 {
-       vec3_t                  right, up, org, color;
-       byte                    colorub[4];
-       msprite_t               *psprite;
+       vec3_t          right, up, org, color, mins, maxs;
+       byte            colorub[4];
+       msprite_t       *psprite;
 
-       // don't even bother culling, because it's just a single
-       // polygon without a surface cache
+       if (!blend[0].lerp)
+               return;
+
+       VectorAdd (e->render.origin, e->render.model->mins, mins);
+       VectorAdd (e->render.origin, e->render.model->maxs, maxs);
+
+//     if (R_CullBox (mins, maxs))
+//             return;
 
        c_sprites++;
 
-       psprite = Mod_Extradata(e->model);
+       psprite = Mod_Extradata(e->render.model);
        //psprite = e->model->cache.data;
 
        if (psprite->type == SPR_ORIENTED)
        {       // bullet marks on walls
-               AngleVectors (e->angles, NULL, right, up);
-               VectorSubtract(e->origin, vpn, org);
+               vec3_t forward;
+               AngleVectors (e->render.angles, forward, right, up);
+               VectorSubtract(e->render.origin, vpn, org);
+               if (DotProduct(r_origin, forward) < DotProduct(e->render.origin, forward))
+                       return; // backface
        }
        else
        {       // normal sprite
                VectorCopy(vup, up);
                VectorCopy(vright, right);
-               VectorCopy(e->origin, org);
+               VectorCopy(e->render.origin, org);
        }
-       if (e->scale != 1)
+
+       if (e->render.scale != 1)
        {
-               VectorScale(up, e->scale, up);
-               VectorScale(right, e->scale, right);
+               VectorScale(up, e->render.scale, up);
+               VectorScale(right, e->render.scale, right);
        }
 
-       if (e->model->flags & EF_FULLBRIGHT || e->effects & EF_FULLBRIGHT)
+       if (e->render.model->flags & EF_FULLBRIGHT || e->render.effects & EF_FULLBRIGHT)
        {
-               color[0] = e->colormod[0] * 255;
-               color[1] = e->colormod[1] * 255;
-               color[2] = e->colormod[2] * 255;
+               color[0] = e->render.colormod[0] * 255;
+               color[1] = e->render.colormod[1] * 255;
+               color[2] = e->render.colormod[2] * 255;
        }
        else
-               R_CompleteLightPoint(color, e->origin, true);
+               R_CompleteLightPoint(color, e->render.origin, true);
 
        colorub[0] = bound(0, color[0], 255);
        colorub[1] = bound(0, color[1], 255);
@@ -64,12 +142,12 @@ void R_DrawSpriteModel (entity_t *e, frameblend_t *blend)
 
        // LordHavoc: interpolated sprite rendering
        if (blend[0].lerp)
-               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[0].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->alpha*255*blend[0].lerp);
+               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[0].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[0].lerp);
        if (blend[1].lerp)
-               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[1].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->alpha*255*blend[1].lerp);
+               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[1].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[1].lerp);
        if (blend[2].lerp)
-               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[2].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->alpha*255*blend[2].lerp);
+               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[2].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[2].lerp);
        if (blend[3].lerp)
-               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[3].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->alpha*255*blend[3].lerp);
+               GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + blend[3].frame, org, up, right, colorub[0],colorub[1],colorub[2], e->render.alpha*255*blend[3].lerp);
 }