]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / r_sprites.c
index a45a3e73b5ddaefe8a3535b906903033b143c155..5c621da4a588431cf23c6aaf5d86e56bf6d10382 100644 (file)
@@ -392,9 +392,15 @@ static void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent,
                        frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe;
                        texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe);
                
-                       // lit sprite by lightgrid if it is not fullbright, lit only ambient
+                       // sprites are fullbright by default, but if this one is not fullbright we
+                       // need to combine the lighting into ambient as sprite lighting is not
+                       // directional
                        if (!(texture->currentmaterialflags & MATERIALFLAG_FULLBRIGHT))
-                               VectorAdd(ent->modellight_ambient, ent->modellight_diffuse, rsurface.modellight_ambient); // sprites dont use lightdirection
+                       {
+                               VectorMAM(1.0f, texture->render_modellight_ambient, 0.25f, texture->render_modellight_diffuse, texture->render_modellight_ambient);
+                               VectorClear(texture->render_modellight_diffuse);
+                               VectorClear(texture->render_modellight_specular);
+                       }
 
                        // SPR_LABEL should not use depth test AT ALL
                        if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE)
@@ -410,6 +416,10 @@ static void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent,
 
                        R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up);
 
+                       if (r_showspriteedges.integer)
+                               for (i = 0; i < 4; i++)
+                                       R_DebugLine(vertex3f + i * 3, vertex3f + ((i + 1) % 4) * 3);
+
                        R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false);
                }
        }