R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up);
+ if (r_showspriteedges.integer)
+ for (i = 0; i < 4; i++)
+ R_DebugLine(vertex3f + i * 3, vertex3f + ((i + 1) % 4) * 3);
+
R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false);
}
}