]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
Some stupid Linux machines (i.e. Mandrake) seem to ignore their own network propertie...
[xonotic/darkplaces.git] / r_sprites.c
index f9b43eadd4b6f32b9d0a6bca91b9eb18b7b36e2a..5da6042a191aaa89a9cfcad0be1d18d1de32f9e5 100644 (file)
@@ -1,36 +1,13 @@
+
 #include "quakedef.h"
 
-void R_ClipSpriteImage (msprite_t *psprite, vec3_t origin, vec3_t right, vec3_t up)
-{
-       int i;
-       mspriteframe_t *frame;
-       vec3_t points[4];
-       float fleft, fright, fdown, fup;
-       frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[0].frame;
-       fleft  = frame->left;
-       fdown  = frame->down;
-       fright = frame->right;
-       fup    = frame->up;
-       for (i = 1;i < 4 && currentrenderentity->frameblend[i].lerp;i++)
-       {
-               frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[i].frame;
-               fleft  = min(fleft , frame->left );
-               fdown  = min(fdown , frame->down );
-               fright = max(fright, frame->right);
-               fup    = max(fup   , frame->up   );
-       }
-       points[0][0] = origin[0] + fdown * up[0] + fleft  * right[0];points[0][1] = origin[1] + fdown * up[1] + fleft  * right[1];points[0][2] = origin[2] + fdown * up[2] + fleft  * right[2];
-       points[1][0] = origin[0] + fup   * up[0] + fleft  * right[0];points[1][1] = origin[1] + fup   * up[1] + fleft  * right[1];points[1][2] = origin[2] + fup   * up[2] + fleft  * right[2];
-       points[2][0] = origin[0] + fup   * up[0] + fright * right[0];points[2][1] = origin[1] + fup   * up[1] + fright * right[1];points[2][2] = origin[2] + fup   * up[2] + fright * right[2];
-       points[3][0] = origin[0] + fdown * up[0] + fright * right[0];points[3][1] = origin[1] + fdown * up[1] + fright * right[1];points[3][2] = origin[2] + fdown * up[2] + fright * right[2];
-       R_Clip_AddPolygon(&points[0][0], 4, sizeof(float[3]), false, R_Entity_Callback, currentrenderentity, NULL, NULL);
-}
+#define LERPSPRITES
 
-int R_SpriteSetup (int type, float org[3], float right[3], float up[3])
+static int R_SpriteSetup (const entity_render_t *ent, int type, float org[3], float left[3], float up[3])
 {
        float matrix1[3][3], matrix2[3][3], matrix3[3][3];
 
-       VectorCopy(currentrenderentity->origin, org);
+       VectorCopy(ent->origin, org);
        switch(type)
        {
        case SPR_VP_PARALLEL_UPRIGHT:
@@ -39,15 +16,25 @@ int R_SpriteSetup (int type, float org[3], float right[3], float up[3])
                VectorNegate(vpn, matrix3[0]);
                matrix3[0][2] = 0;
                VectorNormalizeFast(matrix3[0]);
-               VectorVectors(matrix3[0], matrix3[1], matrix3[2]);
+               matrix3[1][0] = matrix3[0][1];
+               matrix3[1][1] = -matrix3[0][0];
+               matrix3[1][2] = 0;
+               matrix3[2][0] = 0;
+               matrix3[2][1] = 0;
+               matrix3[2][2] = 1;
                break;
        case SPR_FACING_UPRIGHT:
                // flames and such
                // vertical beam sprite, faces viewer's origin (not the view plane)
-               VectorSubtract(r_origin, currentrenderentity->origin, matrix3[0]);
+               VectorSubtract(ent->origin, r_origin, matrix3[0]);
                matrix3[0][2] = 0;
                VectorNormalizeFast(matrix3[0]);
-               VectorVectors(matrix3[0], matrix3[1], matrix3[2]);
+               matrix3[1][0] = matrix3[0][1];
+               matrix3[1][1] = -matrix3[0][0];
+               matrix3[1][2] = 0;
+               matrix3[2][0] = 0;
+               matrix3[2][1] = 0;
+               matrix3[2][2] = 1;
                break;
        default:
                Con_Printf("R_SpriteSetup: unknown sprite type %i\n", type);
@@ -56,13 +43,13 @@ int R_SpriteSetup (int type, float org[3], float right[3], float up[3])
                // normal sprite
                // faces view plane
                VectorCopy(vpn, matrix3[0]);
-               VectorCopy(vright, matrix3[1]);
+               VectorNegate(vright, matrix3[1]);
                VectorCopy(vup, matrix3[2]);
                break;
        case SPR_ORIENTED:
                // bullet marks on walls
                // ignores viewer entirely
-               AngleVectors (currentrenderentity->angles, matrix3[0], matrix3[1], matrix3[2]);
+               AngleVectorsFLU (ent->angles, matrix3[0], matrix3[1], matrix3[2]);
                // nudge it toward the view, so it will be infront of the wall
                VectorSubtract(org, vpn, org);
                break;
@@ -70,94 +57,120 @@ int R_SpriteSetup (int type, float org[3], float right[3], float up[3])
                // I have no idea what people would use this for
                // oriented relative to view space
                // FIXME: test this and make sure it mimicks software
-               AngleVectors (currentrenderentity->angles, matrix1[0], matrix1[1], matrix1[2]);
+               AngleVectorsFLU (ent->angles, matrix1[0], matrix1[1], matrix1[2]);
                VectorCopy(vpn, matrix2[0]);
-               VectorCopy(vright, matrix2[1]);
+               VectorNegate(vright, matrix2[1]);
                VectorCopy(vup, matrix2[2]);
-               R_ConcatRotations (matrix1, matrix2, matrix3);
+               R_ConcatRotations (matrix1[0], matrix2[0], matrix3[0]);
                break;
        }
 
-       // don't draw if view origin is behind it
-       if (DotProduct(org, matrix3[0]) < (DotProduct(r_origin, matrix3[0]) - 1.0f))
-               return true;
-
-       if (currentrenderentity->scale != 1)
+       if (ent->scale != 1)
        {
-               VectorScale(matrix3[1], currentrenderentity->scale, matrix3[1]);
-               VectorScale(matrix3[2], currentrenderentity->scale, matrix3[2]);
+               VectorScale(matrix3[1], ent->scale, left);
+               VectorScale(matrix3[2], ent->scale, up);
+       }
+       else
+       {
+               VectorCopy(matrix3[1], left);
+               VectorCopy(matrix3[2], up);
        }
-
-       VectorCopy(matrix3[1], right);
-       VectorCopy(matrix3[2], up);
        return false;
 }
 
-void R_ClipSprite (void)
-{
-       vec3_t org, right, up;
-       msprite_t *psprite;
-
-       if (currentrenderentity->frameblend[0].frame < 0)
-               return;
-
-       psprite = Mod_Extradata(currentrenderentity->model);
-       if (R_SpriteSetup(psprite->type, org, right, up))
-               return;
-
-       // LordHavoc: interpolated sprite rendering
-       R_ClipSpriteImage(psprite, org, right, up);
-}
-
-void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, byte red, byte green, byte blue, int alpha)
+static void R_DrawSpriteImage (int additive, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha)
 {
-       byte alphaub;
-       alphaub = bound(0, alpha, 255);
-       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), ((currentrenderentity->effects & EF_ADDITIVE) || (currentrenderentity->model->flags & EF_ADDITIVE)) ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
-       transpolyvertub(origin[0] + frame->down * up[0] + frame->left  * right[0], origin[1] + frame->down * up[1] + frame->left  * right[1], origin[2] + frame->down * up[2] + frame->left  * right[2], 0, 1, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up   * up[0] + frame->left  * right[0], origin[1] + frame->up   * up[1] + frame->left  * right[1], origin[2] + frame->up   * up[2] + frame->left  * right[2], 0, 0, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up   * up[0] + frame->right * right[0], origin[1] + frame->up   * up[1] + frame->right * right[1], origin[2] + frame->up   * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alphaub);
-       transpolyend();
+       rmeshstate_t m;
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       if (additive)
+               m.blendfunc2 = GL_ONE;
+       m.tex[0] = texture;
+       R_Mesh_State(&m);
+
+       varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 1;
+       varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 0;
+       varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 0;
+       varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 1;
+       // FIXME: negate left and right in loader
+       varray_vertex[0] = origin[0] + frame->down * up[0] - frame->left  * left[0];
+       varray_vertex[1] = origin[1] + frame->down * up[1] - frame->left  * left[1];
+       varray_vertex[2] = origin[2] + frame->down * up[2] - frame->left  * left[2];
+       varray_vertex[4] = origin[0] + frame->up   * up[0] - frame->left  * left[0];
+       varray_vertex[5] = origin[1] + frame->up   * up[1] - frame->left  * left[1];
+       varray_vertex[6] = origin[2] + frame->up   * up[2] - frame->left  * left[2];
+       varray_vertex[8] = origin[0] + frame->up   * up[0] - frame->right * left[0];
+       varray_vertex[9] = origin[1] + frame->up   * up[1] - frame->right * left[1];
+       varray_vertex[10] = origin[2] + frame->up   * up[2] - frame->right * left[2];
+       varray_vertex[12] = origin[0] + frame->down * up[0] - frame->right * left[0];
+       varray_vertex[13] = origin[1] + frame->down * up[1] - frame->right * left[1];
+       varray_vertex[14] = origin[2] + frame->down * up[2] - frame->right * left[2];
+       GL_Color(red * r_colorscale, green * r_colorscale, blue * r_colorscale, alpha);
+       R_Mesh_Draw(4, 2, polygonelements);
 }
 
-/*
-=================
-R_DrawSpriteModel
-=================
-*/
-void R_DrawSpriteModel ()
+void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
 {
-       int                     i;
-       vec3_t          right, up, org, color;
-       byte            colorub[4];
-       msprite_t       *psprite;
+       const entity_render_t *ent = calldata1;
+       int i;
+       vec3_t left, up, org, color;
+       mspriteframe_t *frame;
+       vec3_t diff;
+       float fog, ifog;
 
-       if (currentrenderentity->frameblend[0].frame < 0)
+       if (R_SpriteSetup(ent, ent->model->sprnum_type, org, left, up))
                return;
 
-       psprite = Mod_Extradata(currentrenderentity->model);
-       if (R_SpriteSetup(psprite->type, org, right, up))
-               return;
+       R_Mesh_Matrix(&r_identitymatrix);
 
-       c_sprites++;
+       if ((ent->model->flags & EF_FULLBRIGHT) || (ent->effects & EF_FULLBRIGHT))
+               color[0] = color[1] = color[2] = 1;
+       else
+               R_CompleteLightPoint(color, ent->origin, true, NULL);
 
-       if ((currentrenderentity->model->flags & EF_FULLBRIGHT) || (currentrenderentity->effects & EF_FULLBRIGHT))
+       if (fogenabled)
        {
-               color[0] = currentrenderentity->colormod[0] * 255;
-               color[1] = currentrenderentity->colormod[1] * 255;
-               color[2] = currentrenderentity->colormod[2] * 255;
+               VectorSubtract(ent->origin, r_origin, diff);
+               fog = exp(fogdensity/DotProduct(diff,diff));
+               if (fog > 1)
+                       fog = 1;
        }
        else
-               R_CompleteLightPoint(color, currentrenderentity->origin, true, NULL);
-
-       colorub[0] = bound(0, color[0], 255);
-       colorub[1] = bound(0, color[1], 255);
-       colorub[2] = bound(0, color[2], 255);
+               fog = 0;
+       ifog = 1 - fog;
 
+#ifdef LERPSPRITES
        // LordHavoc: interpolated sprite rendering
        for (i = 0;i < 4;i++)
-               if (currentrenderentity->frameblend[i].lerp)
-                       GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[i].frame, org, up, right, colorub[0],colorub[1],colorub[2], currentrenderentity->alpha*255*currentrenderentity->frameblend[i].lerp);
+       {
+               if (ent->frameblend[i].lerp >= 0.01f)
+               {
+                       frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
+                       R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
+                       if (fog * ent->frameblend[i].lerp >= 0.01f)
+                               R_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
+               }
+       }
+#else
+       // LordHavoc: no interpolation
+       frame = NULL;
+       for (i = 0;i < 4 && ent->frameblend[i].lerp;i++)
+               frame = ent->model->sprdata_frames + ent->frameblend[i].frame;
+
+       R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, R_GetTexture(frame->texture), org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha);
+       if (fog * ent->frameblend[i].lerp >= 0.01f)
+               R_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha);
+#endif
+}
+
+void R_Model_Sprite_Draw(entity_render_t *ent)
+{
+       if (ent->frameblend[0].frame < 0)
+               return;
+
+       c_sprites++;
+
+       R_MeshQueue_AddTransparent(ent->origin, R_DrawSpriteModelCallback, ent, 0);
 }