]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
added nexuiz icon and make rules to make use of it, and now the icon is included...
[xonotic/darkplaces.git] / r_sprites.c
index 1364ca05dbef239191bdf30918d5c2bb2c973128..70169e1258e32855c793f0865e61ba937f1a4f1e 100644 (file)
@@ -1,14 +1,12 @@
 
 #include "quakedef.h"
+#include "r_shadow.h"
 
-void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
+void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
-       const entity_render_t *ent = (entity_render_t *)calldata1;
        int i;
        vec3_t left, up, org, color, diffusecolor, diffusenormal;
        mspriteframe_t *frame;
-       vec3_t diff;
-       float fog, ifog;
        float scale;
 
        // nudge it toward the view to make sure it isn't in a wall
@@ -88,17 +86,6 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
        color[1] *= ent->colormod[1];
        color[2] *= ent->colormod[2];
 
-       if (fogenabled)
-       {
-               VectorSubtract(ent->origin, r_vieworigin, diff);
-               fog = exp(fogdensity/DotProduct(diff,diff));
-               if (fog > 1)
-                       fog = 1;
-       }
-       else
-               fog = 0;
-       ifog = 1 - fog;
-
        // LordHavoc: interpolated sprite rendering
        for (i = 0;i < 4;i++)
        {
@@ -106,9 +93,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2)
                {
                        frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame;
                        // FIXME: negate left and right in loader
-                       R_DrawSprite(GL_SRC_ALPHA, (ent->effects & EF_ADDITIVE) ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, frame->texture, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
-                       if (fog * ent->frameblend[i].lerp >= 0.01f)
-                               R_DrawSprite(GL_SRC_ALPHA, GL_ONE, frame->fogtexture, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
+                       R_DrawSprite(GL_SRC_ALPHA, (ent->effects & EF_ADDITIVE) ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, frame->skin.base, frame->skin.fog, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, color[0], color[1], color[2], ent->alpha * ent->frameblend[i].lerp);
                }
        }
 }
@@ -118,6 +103,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent)
        if (ent->frameblend[0].frame < 0)
                return;
 
-       R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_DrawSpriteModelCallback, ent, 0);
+       R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_Model_Sprite_Draw_TransparentCallback, ent, 0, r_shadow_rtlight);
 }