]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / r_sprites.c
index f9b43eadd4b6f32b9d0a6bca91b9eb18b7b36e2a..e72a1116576df014edc07be52c55a346c4784493 100644 (file)
@@ -1,19 +1,19 @@
 #include "quakedef.h"
 
-void R_ClipSpriteImage (msprite_t *psprite, vec3_t origin, vec3_t right, vec3_t up)
+void R_ClipSpriteImage (vec3_t origin, vec3_t right, vec3_t up)
 {
        int i;
        mspriteframe_t *frame;
        vec3_t points[4];
        float fleft, fright, fdown, fup;
-       frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[0].frame;
+       frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[0].frame;
        fleft  = frame->left;
        fdown  = frame->down;
        fright = frame->right;
        fup    = frame->up;
        for (i = 1;i < 4 && currentrenderentity->frameblend[i].lerp;i++)
        {
-               frame = ((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[i].frame;
+               frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[i].frame;
                fleft  = min(fleft , frame->left );
                fdown  = min(fdown , frame->down );
                fright = max(fright, frame->right);
@@ -96,29 +96,61 @@ int R_SpriteSetup (int type, float org[3], float right[3], float up[3])
 void R_ClipSprite (void)
 {
        vec3_t org, right, up;
-       msprite_t *psprite;
 
        if (currentrenderentity->frameblend[0].frame < 0)
                return;
 
-       psprite = Mod_Extradata(currentrenderentity->model);
-       if (R_SpriteSetup(psprite->type, org, right, up))
+       if (R_SpriteSetup(currentrenderentity->model->sprnum_type, org, right, up))
                return;
 
        // LordHavoc: interpolated sprite rendering
-       R_ClipSpriteImage(psprite, org, right, up);
+       R_ClipSpriteImage(org, right, up);
 }
 
-void GL_DrawSpriteImage (mspriteframe_t *frame, vec3_t origin, vec3_t up, vec3_t right, byte red, byte green, byte blue, int alpha)
+void GL_DrawSpriteImage (int fog, mspriteframe_t *frame, int texture, vec3_t origin, vec3_t up, vec3_t right, float red, float green, float blue, float alpha)
 {
-       byte alphaub;
-       alphaub = bound(0, alpha, 255);
-       transpolybegin(R_GetTexture(frame->texture), 0, R_GetTexture(frame->fogtexture), ((currentrenderentity->effects & EF_ADDITIVE) || (currentrenderentity->model->flags & EF_ADDITIVE)) ? TPOLYTYPE_ADD : TPOLYTYPE_ALPHA);
-       transpolyvertub(origin[0] + frame->down * up[0] + frame->left  * right[0], origin[1] + frame->down * up[1] + frame->left  * right[1], origin[2] + frame->down * up[2] + frame->left  * right[2], 0, 1, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up   * up[0] + frame->left  * right[0], origin[1] + frame->up   * up[1] + frame->left  * right[1], origin[2] + frame->up   * up[2] + frame->left  * right[2], 0, 0, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->up   * up[0] + frame->right * right[0], origin[1] + frame->up   * up[1] + frame->right * right[1], origin[2] + frame->up   * up[2] + frame->right * right[2], 1, 0, red, green, blue, alphaub);
-       transpolyvertub(origin[0] + frame->down * up[0] + frame->right * right[0], origin[1] + frame->down * up[1] + frame->right * right[1], origin[2] + frame->down * up[2] + frame->right * right[2], 1, 1, red, green, blue, alphaub);
-       transpolyend();
+       rmeshinfo_t m;
+       float v[4][5];
+       memset(&m, 0, sizeof(m));
+       m.transparent = true;
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       if ((currentrenderentity->effects & EF_ADDITIVE)
+        || (currentrenderentity->model->flags & EF_ADDITIVE)
+        || fog)
+               m.blendfunc2 = GL_ONE;
+       m.vertex = &v[0][0];
+       m.vertexstep = sizeof(float[5]);
+       m.cr = red;
+       m.cg = green;
+       m.cb = blue;
+       m.ca = alpha;
+       m.tex[0] = texture;
+       m.texcoords[0] = &v[0][3];
+       m.texcoordstep[0] = sizeof(float[5]);
+
+       v[0][0] = origin[0] + frame->down * up[0] + frame->left  * right[0];
+       v[0][1] = origin[1] + frame->down * up[1] + frame->left  * right[1];
+       v[0][2] = origin[2] + frame->down * up[2] + frame->left  * right[2];
+       v[0][3] = 0;
+       v[0][4] = 1;
+       v[1][0] = origin[0] + frame->up   * up[0] + frame->left  * right[0];
+       v[1][1] = origin[1] + frame->up   * up[1] + frame->left  * right[1];
+       v[1][2] = origin[2] + frame->up   * up[2] + frame->left  * right[2];
+       v[1][3] = 0;
+       v[1][4] = 0;
+       v[2][0] = origin[0] + frame->up   * up[0] + frame->right * right[0];
+       v[2][1] = origin[1] + frame->up   * up[1] + frame->right * right[1];
+       v[2][2] = origin[2] + frame->up   * up[2] + frame->right * right[2];
+       v[2][3] = 1;
+       v[2][4] = 0;
+       v[3][0] = origin[0] + frame->down * up[0] + frame->right * right[0];
+       v[3][1] = origin[1] + frame->down * up[1] + frame->right * right[1];
+       v[3][2] = origin[2] + frame->down * up[2] + frame->right * right[2];
+       v[3][3] = 1;
+       v[3][4] = 1;
+
+       R_Mesh_DrawPolygon(&m, 4);
 }
 
 /*
@@ -130,34 +162,43 @@ void R_DrawSpriteModel ()
 {
        int                     i;
        vec3_t          right, up, org, color;
-       byte            colorub[4];
-       msprite_t       *psprite;
+       mspriteframe_t *frame;
+       vec3_t diff;
+       float           fog, ifog;
 
        if (currentrenderentity->frameblend[0].frame < 0)
                return;
 
-       psprite = Mod_Extradata(currentrenderentity->model);
-       if (R_SpriteSetup(psprite->type, org, right, up))
+       if (R_SpriteSetup(currentrenderentity->model->sprnum_type, org, right, up))
                return;
 
        c_sprites++;
 
        if ((currentrenderentity->model->flags & EF_FULLBRIGHT) || (currentrenderentity->effects & EF_FULLBRIGHT))
-       {
-               color[0] = currentrenderentity->colormod[0] * 255;
-               color[1] = currentrenderentity->colormod[1] * 255;
-               color[2] = currentrenderentity->colormod[2] * 255;
-       }
+               color[0] = color[1] = color[2] = 1;
        else
                R_CompleteLightPoint(color, currentrenderentity->origin, true, NULL);
 
-       colorub[0] = bound(0, color[0], 255);
-       colorub[1] = bound(0, color[1], 255);
-       colorub[2] = bound(0, color[2], 255);
+       if (fogenabled)
+       {
+               VectorSubtract(currentrenderentity->origin, r_origin, diff);
+               fog = exp(fogdensity/DotProduct(diff,diff));
+               if (fog > 1)
+                       fog = 1;
+       }
+       else
+               fog = 0;
+       ifog = 1 - fog;
 
        // LordHavoc: interpolated sprite rendering
        for (i = 0;i < 4;i++)
-               if (currentrenderentity->frameblend[i].lerp)
-                       GL_DrawSpriteImage(((mspriteframe_t *)(psprite->ofs_frames + (int) psprite)) + currentrenderentity->frameblend[i].frame, org, up, right, colorub[0],colorub[1],colorub[2], currentrenderentity->alpha*255*currentrenderentity->frameblend[i].lerp);
+       {
+               if (currentrenderentity->frameblend[i].lerp >= 0.01f)
+               {
+                       frame = currentrenderentity->model->sprdata_frames + currentrenderentity->frameblend[i].frame;
+                       GL_DrawSpriteImage(false, frame, R_GetTexture(frame->texture), org, up, right, color[0] * ifog, color[1] * ifog, color[2] * ifog, currentrenderentity->alpha * currentrenderentity->frameblend[i].lerp);
+                       if (fog * currentrenderentity->frameblend[i].lerp >= 0.01f)
+                               GL_DrawSpriteImage(true, frame, R_GetTexture(frame->fogtexture), org, up, right, fogcolor[0],fogcolor[1],fogcolor[2], fog * currentrenderentity->alpha * currentrenderentity->frameblend[i].lerp);
+               }
+       }
 }
-