]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_sprites.c
Fix sprites whose name begins from ! (assumed lit sprites) to be actually lit with...
[xonotic/darkplaces.git] / r_sprites.c
index 88238522e24e2ac4a19e88eb0af990d201024427..fbcd8b36d4b4b504ea6422090c49c1973b2444b6 100644 (file)
@@ -8,6 +8,8 @@ extern cvar_t r_track_sprites;
 extern cvar_t r_track_sprites_flags;
 extern cvar_t r_track_sprites_scalew;
 extern cvar_t r_track_sprites_scaleh;
+extern cvar_t r_overheadsprites_perspective;
+extern cvar_t r_overheadsprites_pushback;
 
 #define TSF_ROTATE 1
 #define TSF_ROTATE_CONTINOUSLY 2
@@ -199,6 +201,8 @@ void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec
        }
 }
 
+static float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
+
 void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        int i;
@@ -207,6 +211,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
        float scale, dx, dy, hud_vs_screen;
        int edge = 0;
        float dir_angle = 0.0f;
+       float vertex3f[12];
 
        // nudge it toward the view to make sure it isn't in a wall
        Matrix4x4_ToVectors(&ent->matrix, mforward, mleft, mup, org);
@@ -350,20 +355,38 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
                up[1] = mup[0] * r_refdef.view.forward[1] + mup[1] * r_refdef.view.left[1] + mup[2] * r_refdef.view.up[1];
                up[2] = mup[0] * r_refdef.view.forward[2] + mup[1] * r_refdef.view.left[2] + mup[2] * r_refdef.view.up[2];
                break;
+       case SPR_OVERHEAD:
+               VectorScale(r_refdef.view.left, ent->scale, left);
+               VectorScale(r_refdef.view.up, ent->scale, up);
+               // offset
+               VectorCopy(r_refdef.view.up, up);
+               up[2] = up[2] + r_overheadsprites_perspective.value; VectorNormalize(up); // some rotation
+               VectorScale(up, ent->scale, up);
+               // offset (move nearer to player, yz is camera plane)
+               VectorSubtract(r_refdef.view.origin, org, middle);
+               VectorNormalize(middle);
+               org[0] = org[0] + middle[0]*r_overheadsprites_pushback.value;
+               org[1] = org[1] + middle[1]*r_overheadsprites_pushback.value;
+               org[2] = org[2] + middle[2]*r_overheadsprites_pushback.value;
+                // simlulate a bit of perspective effect
+               up[2] = up[2] + r_overheadsprites_perspective.value;
+               break;
        }
 
-       R_Mesh_Matrix(&identitymatrix);
-
        // LordHavoc: interpolated sprite rendering
-       for (i = 0;i < 4;i++)
+       for (i = 0;i < MAX_FRAMEBLENDS;i++)
        {
                if (ent->frameblend[i].lerp >= 0.01f)
                {
-                       mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].frame;
-                       texture_t *texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].frame);
-#if 0
-                       vec3_t o, l, u;
-#endif
+                       mspriteframe_t *frame;
+                       texture_t *texture;
+                       RSurf_ActiveCustomEntity(&identitymatrix, &identitymatrix, ent->flags, 0, ent->colormod[0], ent->colormod[1], ent->colormod[2], ent->alpha * ent->frameblend[i].lerp, 4, vertex3f, spritetexcoord2f, NULL, NULL, NULL, NULL, 2, polygonelement3i, polygonelement3s, false, false);
+                       frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe;
+                       texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe);
+
+                       // lit sprite by lightgrid if it is not fullbright, lit only ambient
+                       if (!(texture->currentmaterialflags & MATERIALFLAG_FULLBRIGHT))
+                               VectorAdd(ent->modellight_ambient, ent->modellight_diffuse, rsurface.modellight_ambient);
 
                        // SPR_LABEL should not use depth test AT ALL
                        if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE)
@@ -373,37 +396,26 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r
                        if(edge)
                        {
                                // FIXME:: save vectors/origin and re-rotate? necessary if the hotspot can change per frame
-#if 0
-                               VectorCopy(org, o);
-                               VectorCopy(left, l);
-                               VectorCopy(up, u);
-#endif
                                R_RotateSprite(frame, org, left, up, edge, dir_angle);
-#if 1
                                edge = 0;
-#endif
-                       }
-                       // FIXME: negate left and right in loader
-                       R_DrawSprite(texture->currentlayers[0].blendfunc1, texture->currentlayers[0].blendfunc2, texture->basetexture, texture->currentskinframe->fog, (texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST), (texture->currentmaterialflags & MATERIALFLAG_SHORTDEPTHRANGE), org, left, up, frame->left, frame->right, frame->down, frame->up, texture->currentlayers[0].color[0], texture->currentlayers[0].color[1], texture->currentlayers[0].color[2], ent->alpha * ent->frameblend[i].lerp);
-                       if(edge)
-                       {
-#if 0
-                               VectorCopy(o, org);
-                               VectorCopy(l, left);
-                               VectorCopy(u, up);
-#endif
                        }
+
+                       R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up);
+
+                       R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false);
                }
        }
+
+       rsurface.entity = NULL;
 }
 
 void R_Model_Sprite_Draw(entity_render_t *ent)
 {
        vec3_t org;
-       if (ent->frameblend[0].frame < 0)
+       if (ent->frameblend[0].subframe < 0)
                return;
 
        Matrix4x4_OriginFromMatrix(&ent->matrix, org);
-       R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
+       R_MeshQueue_AddTransparent(ent->flags & RENDER_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight);
 }