#define TEXF_FORCELINEAR 0x00000080
// indicates texture should be affected by gl_picmip and gl_max_size cvar
#define TEXF_PICMIP 0x00000100
+// indicates texture should be compressed if possible
+#define TEXF_COMPRESS 0x00000200
// used for checking if textures mismatch
-#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP)
+#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS)
// 8bit paletted
#define TEXTYPE_PALETTE 1
#define TEXTYPE_RGB 2
// 32bit RGBA
#define TEXTYPE_RGBA 3
-// 16bit DSDT
-#define TEXTYPE_DSDT 4
// contents of this structure are mostly private to gl_textures.c
typedef struct rtexture_s
// free a texture pool (textures can not be freed individually)
void R_FreeTexturePool(rtexturepool_t **rtexturepool);
+// the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags
+extern cvar_t gl_texturecompression;
+extern cvar_t gl_texturecompression_color;
+extern cvar_t gl_texturecompression_normal;
+extern cvar_t gl_texturecompression_gloss;
+extern cvar_t gl_texturecompression_glow;
+extern cvar_t gl_texturecompression_2d;
+extern cvar_t gl_texturecompression_q3bsplightmaps;
+extern cvar_t gl_texturecompression_q3bspdeluxemaps;
+extern cvar_t gl_texturecompression_sky;
+extern cvar_t gl_texturecompression_lightcubemaps;
+
// add a texture to a pool and optionally precache (upload) it
// (note: data == NULL is perfectly acceptable)
// (note: palette must not be NULL if using TEXTYPE_PALETTE)