#define TEXTYPE_DSDT 4
// contents of this structure are mostly private to gl_textures.c
-typedef struct
+typedef struct rtexture_s
{
// this is exposed (rather than private) for speed reasons only
int texnum;
rtexture_t;
// contents of this structure are private to gl_textures.c
-typedef struct
+typedef struct rtexturepool_s
{
int useless;
}