]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - r_textures.h
implemented sv_gameplayfix_nudgeoutofsolid
[xonotic/darkplaces.git] / r_textures.h
index e2f5d5a4d9d9d537dba5640c7bbaccade5418b9c..ec2da990d004db2040aadd88d69612b2a2c68a3e 100644 (file)
 #define TEXF_COMPRESS 0x00000200
 // use this flag to block R_PurgeTexture from freeing a texture
 #define TEXF_PERSISTENT 0x00000400
+// indicates texture should use GL_COMPARE_R_TO_TEXTURE mode
+#define TEXF_COMPARE 0x00000800
+// indicates texture should use lower precision where supported
+#define TEXF_LOWPRECISION 0x00001000
 // used for checking if textures mismatch
-#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS)
+#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION)
 
 typedef enum textype_e
 {
@@ -33,7 +37,7 @@ typedef enum textype_e
        TEXTYPE_RGBA,
        // 32bit BGRA (preferred format due to faster uploads on most hardware)
        TEXTYPE_BGRA,
-       // 32bit S8D24 (24bit depth, 8bit stencil unused)
+       // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused)
        TEXTYPE_SHADOWMAP,
 }
 textype_t;
@@ -79,10 +83,9 @@ rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier
 rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
 rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
 rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette);
-rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height);
-rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width);
-rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height);
-rtexture_t *R_LoadTextureCubeProjection(rtexturepool_t *rtexturepool, const char *identifier);
+rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
+rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter);
+rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, int precision, qboolean filter);
 
 // free a texture
 void R_FreeTexture(rtexture_t *rt);