extern cvar_t r_fullbright;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
+extern cvar_t r_dlightmap;
void R_Init (void);
void R_RenderView (void); // must set r_refdef first
void R_DrawParticles(void);
void R_DrawExplosions(void);
-// LordHavoc: vertex transform
-#include "transform.h"
-
#define gl_solid_format 3
#define gl_alpha_format 4