// r_stain
void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
-void R_DrawCrosshair(void);
+void R_DrawWorldCrosshair(void);
+void R_Draw2DCrosshair(void);
void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width);