// vis stuff
extern cvar_t r_novis;
+// detail texture stuff
+extern cvar_t r_detailtextures;
+
+// useful functions for rendering
+void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b);
+void R_FillColors(float *out, int verts, float r, float g, float b, float a);
+
#define TOP_RANGE 16 // soldier uniform colors
#define BOTTOM_RANGE 96
extern cvar_t r_render;
#include "image.h"
-extern cvar_t r_multitexture;
+extern cvar_t r_textureunits;
extern cvar_t gl_dither;
// FIXME: this should live in the backend only