void R_DrawWorld(entity_render_t *ent);
void R_DrawParticles(void);
void R_DrawExplosions(void);
-void R_DrawBrushModelSky (entity_render_t *ent);
-void R_DrawBrushModelNormal (entity_render_t *ent);
-void R_DrawZymoticModel (entity_render_t *ent);
-void R_DrawQ1Q2AliasModel(entity_render_t *ent);
-void R_DrawSpriteModel (entity_render_t *ent);
// LordHavoc: vertex transform
#include "transform.h"
//#define PARANOID 1
-int R_CullBox(const vec3_t emins, const vec3_t emaxs);
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs);
+int R_CullBox(const vec3_t mins, const vec3_t maxs);
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs);
+int R_CullSphere(const vec3_t origin, vec_t radius);
+int PVS_CullSphere(const vec3_t origin, vec_t radius);
extern qboolean fogenabled;
extern vec3_t fogcolor;
#include "r_lerpanim.h"
extern cvar_t r_render;
-#include "image.h"
extern cvar_t r_textureunits;
extern cvar_t gl_dither;