// conflicts with lightmap/deluxemap
GL20TU_ATTENUATION = 9,
GL20TU_CUBE = 10,
- GL20TU_SHADOWMAP2D = 11,
+ GL20TU_SHADOWMAP2D = 15,
GL20TU_CUBEPROJECTION = 12,
- // orthographic-projection shadowmapping
- GL20TU_SHADOWMAPORTHORECT = 15,
- GL20TU_SHADOWMAPORTHO2D = 15,
// rtlight prepass data (screenspace depth and normalmap)
GL20TU_SCREENDEPTH = 13,
GL20TU_SCREENNORMALMAP = 14,
unsigned char pvsbits[(MAX_MAP_LEAFS+7)>>3]; // FIXME: buffer overflow on huge maps
qboolean pvsvalid;
int camera_entity;
+ vec3_t mins, maxs;
}
r_waterstate_waterplane_t;