removed distortion textures formerly used by GF3 water shader, this frees up 128K...
[xonotic/darkplaces.git] / render.h
index 28d2cf6..65d9681 100644 (file)
--- a/render.h
+++ b/render.h
@@ -209,7 +209,6 @@ extern rtexture_t *r_texture_whitecube;
 extern rtexture_t *r_texture_normalizationcube;
 #define NUM_DETAILTEXTURES 1
 extern rtexture_t *r_texture_detailtextures[NUM_DETAILTEXTURES];
-extern rtexture_t *r_texture_distorttexture[64];
 
 void R_TimeReport(char *name);
 void R_TimeReport_Start(void);