#include "r_lerpanim.h"
extern cvar_t r_render;
+extern cvar_t r_renderview;
extern cvar_t r_waterwarp;
extern cvar_t r_textureunits;
GL20TU_SHADOWMAPRECT = 11,
GL20TU_SHADOWMAPCUBE = 11,
GL20TU_SHADOWMAP2D = 11,
+ GL20TU_CUBEPROJECTION = 12
}
gl20_texunit;