float *array_deformedsvector3f;
float *array_deformedtvector3f;
float *array_deformednormal3f;
+ float *array_generatedtexcoordtexture2f;
float *array_color4f;
float *array_texcoord3f;
size_t modeltexcoordlightmap2f_bufferoffset;
int *modelelement3i;
int modelelement3i_bufferobject;
- int *modelneighbor3i;
int *modellightmapoffsets;
int modelnum_vertices;
int modelnum_triangles;
float *lightmapcolor4f;
int lightmapcolor4f_bufferobject;
size_t lightmapcolor4f_bufferoffset;
+ float *texcoordtexture2f;
+ int texcoordtexture2f_bufferobject;
+ size_t texcoordtexture2f_bufferoffset;
+ float *texcoordlightmap2f;
+ int texcoordlightmap2f_bufferobject;
+ size_t texcoordlightmap2f_bufferoffset;
// transform matrices to render this entity and effects on this entity
matrix4x4_t matrix;
matrix4x4_t inversematrix;