]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
removed allowfail flag on R_BufferData_Store and made cvar management
[xonotic/darkplaces.git] / render.h
index 3fbdcde1003da50ccdd872a445aa8e8035cc701a..742eaecc519f408a9eed8514b316f46533fce00c 100644 (file)
--- a/render.h
+++ b/render.h
@@ -195,8 +195,8 @@ r_bufferdata_type_t;
 void R_BufferData_Reset(void);
 /// begin a new frame (recycle old buffers)
 void R_BufferData_NewFrame(void);
-/// request space in a vertex/index/uniform buffer for the chosen data, returns the buffer pointer and offset, if allowfail is true it may return NULL if the growth limit has been reached, false will cause it to allocate additional memory despite this (warning: may run out of memory)
-r_meshbuffer_t *R_BufferData_Store(size_t size, void *data, r_bufferdata_type_t type, int *returnbufferoffset, qboolean allowfail);
+/// request space in a vertex/index/uniform buffer for the chosen data, returns the buffer pointer and offset, always successful
+r_meshbuffer_t *R_BufferData_Store(size_t size, void *data, r_bufferdata_type_t type, int *returnbufferoffset);
 
 /// free all R_AnimCache memory
 void R_AnimCache_Free(void);
@@ -287,40 +287,40 @@ typedef struct rsurfacestate_s
        int                         entityskeletaltransform3x4size;
        float                      *modelvertex3f;
        const r_meshbuffer_t       *modelvertex3f_vertexbuffer;
-       size_t                      modelvertex3f_bufferoffset;
+       int                         modelvertex3f_bufferoffset;
        float                      *modelsvector3f;
        const r_meshbuffer_t       *modelsvector3f_vertexbuffer;
-       size_t                      modelsvector3f_bufferoffset;
+       int                         modelsvector3f_bufferoffset;
        float                      *modeltvector3f;
        const r_meshbuffer_t       *modeltvector3f_vertexbuffer;
-       size_t                      modeltvector3f_bufferoffset;
+       int                         modeltvector3f_bufferoffset;
        float                      *modelnormal3f;
        const r_meshbuffer_t       *modelnormal3f_vertexbuffer;
-       size_t                      modelnormal3f_bufferoffset;
+       int                         modelnormal3f_bufferoffset;
        float                      *modellightmapcolor4f;
        const r_meshbuffer_t       *modellightmapcolor4f_vertexbuffer;
-       size_t                      modellightmapcolor4f_bufferoffset;
+       int                         modellightmapcolor4f_bufferoffset;
        float                      *modeltexcoordtexture2f;
        const r_meshbuffer_t       *modeltexcoordtexture2f_vertexbuffer;
-       size_t                      modeltexcoordtexture2f_bufferoffset;
+       int                         modeltexcoordtexture2f_bufferoffset;
        float                      *modeltexcoordlightmap2f;
        const r_meshbuffer_t       *modeltexcoordlightmap2f_vertexbuffer;
-       size_t                      modeltexcoordlightmap2f_bufferoffset;
+       int                         modeltexcoordlightmap2f_bufferoffset;
        unsigned char              *modelskeletalindex4ub;
        const r_meshbuffer_t       *modelskeletalindex4ub_vertexbuffer;
-       size_t                      modelskeletalindex4ub_bufferoffset;
+       int                         modelskeletalindex4ub_bufferoffset;
        unsigned char              *modelskeletalweight4ub;
        const r_meshbuffer_t       *modelskeletalweight4ub_vertexbuffer;
-       size_t                      modelskeletalweight4ub_bufferoffset;
+       int                         modelskeletalweight4ub_bufferoffset;
        r_vertexmesh_t             *modelvertexmesh;
-       const r_meshbuffer_t       *modelvertexmeshbuffer;
-       const r_meshbuffer_t       *modelvertex3fbuffer;
+       const r_meshbuffer_t       *modelvertexmesh_vertexbuffer;
+       int                         modelvertexmesh_bufferoffset;
        int                        *modelelement3i;
        const r_meshbuffer_t       *modelelement3i_indexbuffer;
-       size_t                      modelelement3i_bufferoffset;
+       int                         modelelement3i_bufferoffset;
        unsigned short             *modelelement3s;
        const r_meshbuffer_t       *modelelement3s_indexbuffer;
-       size_t                      modelelement3s_bufferoffset;
+       int                         modelelement3s_bufferoffset;
        int                        *modellightmapoffsets;
        int                         modelnumvertices;
        int                         modelnumtriangles;
@@ -340,41 +340,41 @@ typedef struct rsurfacestate_s
        int                         batchfirsttriangle;
        int                         batchnumtriangles;
        r_vertexmesh_t             *batchvertexmesh;
-       const r_meshbuffer_t       *batchvertexmeshbuffer;
-       const r_meshbuffer_t       *batchvertex3fbuffer;
+       const r_meshbuffer_t       *batchvertexmesh_vertexbuffer;
+       int                         batchvertexmesh_bufferoffset;
        float                      *batchvertex3f;
        const r_meshbuffer_t       *batchvertex3f_vertexbuffer;
-       size_t                      batchvertex3f_bufferoffset;
+       int                         batchvertex3f_bufferoffset;
        float                      *batchsvector3f;
        const r_meshbuffer_t       *batchsvector3f_vertexbuffer;
-       size_t                      batchsvector3f_bufferoffset;
+       int                         batchsvector3f_bufferoffset;
        float                      *batchtvector3f;
        const r_meshbuffer_t       *batchtvector3f_vertexbuffer;
-       size_t                      batchtvector3f_bufferoffset;
+       int                         batchtvector3f_bufferoffset;
        float                      *batchnormal3f;
        const r_meshbuffer_t       *batchnormal3f_vertexbuffer;
-       size_t                      batchnormal3f_bufferoffset;
+       int                         batchnormal3f_bufferoffset;
        float                      *batchlightmapcolor4f;
        const r_meshbuffer_t       *batchlightmapcolor4f_vertexbuffer;
-       size_t                      batchlightmapcolor4f_bufferoffset;
+       int                         batchlightmapcolor4f_bufferoffset;
        float                      *batchtexcoordtexture2f;
        const r_meshbuffer_t       *batchtexcoordtexture2f_vertexbuffer;
-       size_t                      batchtexcoordtexture2f_bufferoffset;
+       int                         batchtexcoordtexture2f_bufferoffset;
        float                      *batchtexcoordlightmap2f;
        const r_meshbuffer_t       *batchtexcoordlightmap2f_vertexbuffer;
-       size_t                      batchtexcoordlightmap2f_bufferoffset;
+       int                         batchtexcoordlightmap2f_bufferoffset;
        unsigned char              *batchskeletalindex4ub;
        const r_meshbuffer_t       *batchskeletalindex4ub_vertexbuffer;
-       size_t                      batchskeletalindex4ub_bufferoffset;
+       int                         batchskeletalindex4ub_bufferoffset;
        unsigned char              *batchskeletalweight4ub;
        const r_meshbuffer_t       *batchskeletalweight4ub_vertexbuffer;
-       size_t                      batchskeletalweight4ub_bufferoffset;
+       int                         batchskeletalweight4ub_bufferoffset;
        int                        *batchelement3i;
        const r_meshbuffer_t       *batchelement3i_indexbuffer;
-       size_t                      batchelement3i_bufferoffset;
+       int                         batchelement3i_bufferoffset;
        unsigned short             *batchelement3s;
        const r_meshbuffer_t       *batchelement3s_indexbuffer;
-       size_t                      batchelement3s_bufferoffset;
+       int                         batchelement3s_bufferoffset;
        int                         batchskeletalnumtransforms;
        float                      *batchskeletaltransform3x4;
        const r_meshbuffer_t       *batchskeletaltransform3x4buffer; // uniform buffer
@@ -383,7 +383,7 @@ typedef struct rsurfacestate_s
        // rendering pass processing arrays in GL11 and GL13 paths
        float                      *passcolor4f;
        const r_meshbuffer_t       *passcolor4f_vertexbuffer;
-       size_t                      passcolor4f_bufferoffset;
+       int                         passcolor4f_bufferoffset;
 
        // some important fields from the entity
        int ent_skinnum;