extern char r_speeds_string[1024];
// lighting stuff
-extern vec3_t lightspot;
extern cvar_t r_ambient;
-extern int lightscalebit;
-extern float lightscale;
// model rendering stuff
extern float *aliasvert;
extern cvar_t r_textureunits;
extern cvar_t gl_dither;
-// FIXME: this should live in the backend only
-void GL_LockArray(int first, int count);
-void GL_UnlockArray(void);
-
#include "gl_backend.h"
#include "r_light.h"
void R_DrawCrosshair(void);
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width);
+
#endif