extern char r_speeds_string[1024];
// lighting stuff
-extern vec3_t lightspot;
extern cvar_t r_ambient;
-extern int lightscalebit;
-extern float lightscale;
// model rendering stuff
extern float *aliasvert;
void R_DrawCrosshair(void);
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width);
+
#endif