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added R_CalcBeamVerts function, calculates vertex array for beam polygon
[xonotic/darkplaces.git]
/
render.h
diff --git
a/render.h
b/render.h
index
720a456
..
76400a7
100644
(file)
--- a/
render.h
+++ b/
render.h
@@
-172,5
+172,7
@@
void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
void R_DrawCrosshair(void);
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width);
+
#endif