extern void SHOWLMP_decodehide(void);
extern void SHOWLMP_decodeshow(void);
extern void SHOWLMP_drawall(void);
-extern void SHOWLMP_clear(void);
// render profiling stuff
extern char r_speeds_string[1024];
qboolean uselightmaptexture;
// one of the RSURFMODE_ values
rsurfmode_t mode;
- // type of vertex lighting being used on this batch
- int lightmode; // 0 = lightmap or fullbright, 1 = color array from q3bsp, 2 = vertex shaded model
// rtlight rendering
// light currently being rendered