]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
on D3D9 renderer do not allow textures to be uploaded with a size smaller than 2xN...
[xonotic/darkplaces.git] / render.h
index 753fc92c410c20553be571a03178f50ccce0c1d4..b5dea8db55022347372c356f2d82975a14da15db 100644 (file)
--- a/render.h
+++ b/render.h
@@ -114,7 +114,10 @@ extern cvar_t r_showdisabledepthtest;
 // view origin
 //
 extern cvar_t r_drawentities;
+extern cvar_t r_draw2d;
+extern qboolean r_draw2d_force;
 extern cvar_t r_drawviewmodel;
+extern cvar_t r_drawworld;
 extern cvar_t r_speeds;
 extern cvar_t r_fullbright;
 extern cvar_t r_wateralpha;
@@ -217,7 +220,7 @@ extern unsigned int r_queries[MAX_OCCLUSION_QUERIES];
 extern unsigned int r_numqueries;
 extern unsigned int r_maxqueries;
 
-void R_TimeReport(char *name);
+void R_TimeReport(const char *name);
 
 // r_stain
 void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
@@ -409,6 +412,9 @@ typedef struct rsurfacestate_s
        // this transforms only the Z to S, and T is always 0.5
        matrix4x4_t entitytoattenuationz;
 
+       // user wavefunc parameters (from csqc)
+       float userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
+
        // pointer to an entity_render_t used only by R_GetCurrentTexture and
        // RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity as a unique id within
        // each frame (see r_frame also)
@@ -456,7 +462,7 @@ typedef enum rsurfacepass_e
        RSURFPASS_BASE,
        RSURFPASS_BACKGROUND,
        RSURFPASS_RTLIGHT,
-       RSURFPASS_DEFERREDGEOMETRY,
+       RSURFPASS_DEFERREDGEOMETRY
 }
 rsurfacepass_t;
 
@@ -517,7 +523,7 @@ gl20_texunit;
 void R_SetupShader_Generic(rtexture_t *first, rtexture_t *second, int texturemode, int rgbscale);
 void R_SetupShader_DepthOrShadow(void);
 void R_SetupShader_ShowDepth(void);
-void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist);
+void R_SetupShader_Surface(const vec3_t lightcolorbase, qboolean modellighting, float ambientscale, float diffusescale, float specularscale, rsurfacepass_t rsurfacepass, int texturenumsurfaces, const msurface_t **texturesurfacelist, void *waterplane);
 void R_SetupShader_DeferredLight(const rtlight_t *rtlight);
 
 typedef struct r_waterstate_waterplane_s