// forces all rendering to draw triangle outlines
extern cvar_t r_showtris;
+extern cvar_t r_showtris_polygonoffset;
+extern cvar_t r_shownormals;
+extern cvar_t r_showlighting;
+extern cvar_t r_showshadowvolumes;
+extern cvar_t r_showcollisionbrushes;
+extern cvar_t r_showcollisionbrushes_polygonfactor;
+extern cvar_t r_showcollisionbrushes_polygonoffset;
+extern cvar_t r_showdisabledepthtest;
extern int r_showtrispass;
//
extern cvar_t r_fullbright;
extern cvar_t r_wateralpha;
extern cvar_t r_dynamic;
-extern cvar_t r_drawcollisionbrushes;
void R_Init(void);
void R_UpdateWorld(void); // needs no r_refdef