]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
implemented gpu-skinning (vertex shader skeletal animation), can be
[xonotic/darkplaces.git] / render.h
index 19726fb19fa42dcb668043f7c98e29c2a7805233..f694bcfeefac24532f061afb3140a1dae1cee25f 100644 (file)
--- a/render.h
+++ b/render.h
@@ -246,6 +246,8 @@ typedef struct rsurfacestate_s
        // (in other words, the model has been animated in software)
        qboolean                    forcecurrenttextureupdate; // set for RSurf_ActiveCustomEntity to force R_GetCurrentTexture to recalculate the texture parameters (such as entity alpha)
        qboolean                    modelgeneratedvertex;
+       int                         entityskeletalnumtransforms; // how many transforms are used for this mesh
+       float                      *entityskeletaltransform3x4; // use gpu-skinning shader on this mesh
        float                      *modelvertex3f;
        const r_meshbuffer_t       *modelvertex3f_vertexbuffer;
        size_t                      modelvertex3f_bufferoffset;
@@ -267,6 +269,12 @@ typedef struct rsurfacestate_s
        float                      *modeltexcoordlightmap2f;
        const r_meshbuffer_t       *modeltexcoordlightmap2f_vertexbuffer;
        size_t                      modeltexcoordlightmap2f_bufferoffset;
+       unsigned char              *modelskeletalindex4ub;
+       const r_meshbuffer_t       *modelskeletalindex4ub_vertexbuffer;
+       size_t                      modelskeletalindex4ub_bufferoffset;
+       unsigned char              *modelskeletalweight4ub;
+       const r_meshbuffer_t       *modelskeletalweight4ub_vertexbuffer;
+       size_t                      modelskeletalweight4ub_bufferoffset;
        r_vertexmesh_t             *modelvertexmesh;
        const r_meshbuffer_t       *modelvertexmeshbuffer;
        const r_meshbuffer_t       *modelvertex3fbuffer;
@@ -318,6 +326,12 @@ typedef struct rsurfacestate_s
        float                      *batchtexcoordlightmap2f;
        const r_meshbuffer_t       *batchtexcoordlightmap2f_vertexbuffer;
        size_t                      batchtexcoordlightmap2f_bufferoffset;
+       unsigned char              *batchskeletalindex4ub;
+       const r_meshbuffer_t       *batchskeletalindex4ub_vertexbuffer;
+       size_t                      batchskeletalindex4ub_bufferoffset;
+       unsigned char              *batchskeletalweight4ub;
+       const r_meshbuffer_t       *batchskeletalweight4ub_vertexbuffer;
+       size_t                      batchskeletalweight4ub_bufferoffset;
        int                        *batchelement3i;
        const r_meshbuffer_t       *batchelement3i_indexbuffer;
        size_t                      batchelement3i_bufferoffset;
@@ -424,14 +438,16 @@ void R_DrawCustomSurface_Texture(texture_t *texture, const matrix4x4_t *texmatri
 #define BATCHNEED_VERTEXMESH_VERTEXCOLOR (1<< 4) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
 #define BATCHNEED_VERTEXMESH_TEXCOORD    (1<< 5) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
 #define BATCHNEED_VERTEXMESH_LIGHTMAP    (1<< 6) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VERTEX           (1<< 7) // set up rsurface.batchvertex3f and optionally others
-#define BATCHNEED_ARRAY_NORMAL           (1<< 8) // set up normals in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchnormal3f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VECTOR           (1<< 9) // set up vectors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchsvector3f and rsurface.batchtvector3f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VERTEXCOLOR      (1<<10) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_TEXCOORD         (1<<11) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_LIGHTMAP         (1<<12) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_NOGAPS                 (1<<13) // force vertex copying (no gaps)
-#define BATCHNEED_ALLOWMULTIDRAW         (1<<14) // allow multiple draws
+#define BATCHNEED_VERTEXMESH_SKELETAL    (1<< 7) // set up skeletal index and weight data for vertex shader
+#define BATCHNEED_ARRAY_VERTEX           (1<< 8) // set up rsurface.batchvertex3f and optionally others
+#define BATCHNEED_ARRAY_NORMAL           (1<< 9) // set up normals in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchnormal3f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_VECTOR           (1<<10) // set up vectors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchsvector3f and rsurface.batchtvector3f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_VERTEXCOLOR      (1<<11) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_TEXCOORD         (1<<12) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_LIGHTMAP         (1<<13) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_SKELETAL         (1<<14) // set up skeletal index and weight data for vertex shader
+#define BATCHNEED_NOGAPS                 (1<<15) // force vertex copying if firstvertex is not zero or there are gaps
+#define BATCHNEED_ALLOWMULTIDRAW         (1<<16) // allow multiple draws
 void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const msurface_t **texturesurfacelist);
 void RSurf_DrawBatch(void);