]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - render.h
implemented gpu-skinning (vertex shader skeletal animation), can be
[xonotic/darkplaces.git] / render.h
index e81638ba88feac71a59c9a91da74f977a598f723..f694bcfeefac24532f061afb3140a1dae1cee25f 100644 (file)
--- a/render.h
+++ b/render.h
@@ -223,8 +223,8 @@ void R_TimeReport(const char *name);
 // r_stain
 void R_Stain(const vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2);
 
-void R_CalcBeam_Vertex3f(float *vert, const vec3_t org1, const vec3_t org2, float width);
-void R_CalcSprite_Vertex3f(float *vertex3f, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2);
+void R_CalcBeam_Vertex3f(float *vert, const float *org1, const float *org2, float width);
+void R_CalcSprite_Vertex3f(float *vertex3f, const float *origin, const float *left, const float *up, float scalex1, float scalex2, float scaley1, float scaley2);
 
 extern mempool_t *r_main_mempool;
 
@@ -244,7 +244,10 @@ typedef struct rsurfacestate_s
        //
        // this indicates the model* arrays are pointed at array_model* buffers
        // (in other words, the model has been animated in software)
+       qboolean                    forcecurrenttextureupdate; // set for RSurf_ActiveCustomEntity to force R_GetCurrentTexture to recalculate the texture parameters (such as entity alpha)
        qboolean                    modelgeneratedvertex;
+       int                         entityskeletalnumtransforms; // how many transforms are used for this mesh
+       float                      *entityskeletaltransform3x4; // use gpu-skinning shader on this mesh
        float                      *modelvertex3f;
        const r_meshbuffer_t       *modelvertex3f_vertexbuffer;
        size_t                      modelvertex3f_bufferoffset;
@@ -266,6 +269,12 @@ typedef struct rsurfacestate_s
        float                      *modeltexcoordlightmap2f;
        const r_meshbuffer_t       *modeltexcoordlightmap2f_vertexbuffer;
        size_t                      modeltexcoordlightmap2f_bufferoffset;
+       unsigned char              *modelskeletalindex4ub;
+       const r_meshbuffer_t       *modelskeletalindex4ub_vertexbuffer;
+       size_t                      modelskeletalindex4ub_bufferoffset;
+       unsigned char              *modelskeletalweight4ub;
+       const r_meshbuffer_t       *modelskeletalweight4ub_vertexbuffer;
+       size_t                      modelskeletalweight4ub_bufferoffset;
        r_vertexmesh_t             *modelvertexmesh;
        const r_meshbuffer_t       *modelvertexmeshbuffer;
        const r_meshbuffer_t       *modelvertex3fbuffer;
@@ -286,6 +295,9 @@ typedef struct rsurfacestate_s
        // deformvertexes is used in a q3 shader, and consequently these can
        // change on a per-surface basis (according to rsurface.texture)
        qboolean                    batchgeneratedvertex;
+       qboolean                    batchmultidraw;
+       int                         batchmultidrawnumsurfaces;
+       const msurface_t          **batchmultidrawsurfacelist;
        int                         batchfirstvertex;
        int                         batchnumvertices;
        int                         batchfirsttriangle;
@@ -314,6 +326,12 @@ typedef struct rsurfacestate_s
        float                      *batchtexcoordlightmap2f;
        const r_meshbuffer_t       *batchtexcoordlightmap2f_vertexbuffer;
        size_t                      batchtexcoordlightmap2f_bufferoffset;
+       unsigned char              *batchskeletalindex4ub;
+       const r_meshbuffer_t       *batchskeletalindex4ub_vertexbuffer;
+       size_t                      batchskeletalindex4ub_bufferoffset;
+       unsigned char              *batchskeletalweight4ub;
+       const r_meshbuffer_t       *batchskeletalweight4ub_vertexbuffer;
+       size_t                      batchskeletalweight4ub_bufferoffset;
        int                        *batchelement3i;
        const r_meshbuffer_t       *batchelement3i_indexbuffer;
        size_t                      batchelement3i_bufferoffset;
@@ -420,13 +438,16 @@ void R_DrawCustomSurface_Texture(texture_t *texture, const matrix4x4_t *texmatri
 #define BATCHNEED_VERTEXMESH_VERTEXCOLOR (1<< 4) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
 #define BATCHNEED_VERTEXMESH_TEXCOORD    (1<< 5) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
 #define BATCHNEED_VERTEXMESH_LIGHTMAP    (1<< 6) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VERTEX           (1<< 7) // set up rsurface.batchvertex3f and optionally others
-#define BATCHNEED_ARRAY_NORMAL           (1<< 8) // set up normals in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchnormal3f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VECTOR           (1<< 9) // set up vectors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchsvector3f and rsurface.batchtvector3f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_VERTEXCOLOR      (1<<10) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_TEXCOORD         (1<<11) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_ARRAY_LIGHTMAP         (1<<12) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
-#define BATCHNEED_NOGAPS                 (1<<13) // force vertex copying (no gaps)
+#define BATCHNEED_VERTEXMESH_SKELETAL    (1<< 7) // set up skeletal index and weight data for vertex shader
+#define BATCHNEED_ARRAY_VERTEX           (1<< 8) // set up rsurface.batchvertex3f and optionally others
+#define BATCHNEED_ARRAY_NORMAL           (1<< 9) // set up normals in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchnormal3f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_VECTOR           (1<<10) // set up vectors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchsvector3f and rsurface.batchtvector3f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_VERTEXCOLOR      (1<<11) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_TEXCOORD         (1<<12) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_LIGHTMAP         (1<<13) // set up vertex colors in rsurface.batchvertexmesh if BATCHNEED_MESH, set up rsurface.batchlightmapcolor4f if BATCHNEED_ARRAYS
+#define BATCHNEED_ARRAY_SKELETAL         (1<<14) // set up skeletal index and weight data for vertex shader
+#define BATCHNEED_NOGAPS                 (1<<15) // force vertex copying if firstvertex is not zero or there are gaps
+#define BATCHNEED_ALLOWMULTIDRAW         (1<<16) // allow multiple draws
 void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const msurface_t **texturesurfacelist);
 void RSurf_DrawBatch(void);
 
@@ -533,6 +554,13 @@ extern cvar_t r_shadows_throwdistance;
 extern cvar_t r_shadows_throwdirection;
 extern cvar_t r_shadows_focus;
 extern cvar_t r_shadows_shadowmapscale;
+extern cvar_t r_shadows_shadowmapbias;
+extern cvar_t r_transparent_alphatocoverage;
+extern cvar_t r_transparent_sortsurfacesbynearest;
+extern cvar_t r_transparent_useplanardistance;
+extern cvar_t r_transparent_sortarraysize;
+extern cvar_t r_transparent_sortmindist;
+extern cvar_t r_transparent_sortmaxdist;
 
 void R_Model_Sprite_Draw(entity_render_t *ent);
 
@@ -571,5 +599,7 @@ void R_LightningBeams_Init(void);
 void Mod_RenderInit(void);
 void Font_Init(void);
 
-#endif
+qboolean R_CompileShader_CheckStaticParms(void);
+void R_GLSL_Restart_f(void);
 
+#endif