cachepic_t *sb_finale;
cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
-cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qups, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
Cvar_RegisterVariable(&crosshair_size);
if(gamemode == GAME_NEXUIZ)
+ {
Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+ Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
+ }
R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
}
{
default:
case 1:
- unit = "qups";
+ if(gamemode == GAME_NEXUIZ)
+ unit = "in/s";
+ else
+ unit = "qu/s";
f = 1.0;
break;
case 2:
break;
case 5:
unit = "knots";
- f = 0.0254 * 1.943844492;
+ f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
if(gamemode != GAME_NEXUIZ) f *= 1.5;
break;
}
{
// The Impossible Combination[tm]
// Can only happen in Key Hunt mode...
- Sbar_DrawPic (x, -179, sb_items[14]);
+ Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[14]);
}
else
{
if (redflag)
- Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+ Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64), sb_items[redflag+10]);
if (blueflag)
- Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+ Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[blueflag+14]);
}
// armor