]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
remove unused allowedpermutations field
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index deee45df35d176b07addfee96ad32db8e95007b0..01ee3e96b55aa83ef45fc37f2cd5e9d51c2575d9 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -88,6 +88,7 @@ cachepic_t *sb_inter;
 cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -97,6 +98,7 @@ cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the s
 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -369,6 +371,7 @@ void Sbar_Init (void)
        Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
@@ -386,7 +389,10 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_size);
 
        if(gamemode == GAME_NEXUIZ)
+       {
                Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
+       }
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -1039,10 +1045,12 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char speedstring[32];
        qboolean red = false;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
+       speedstring[0] = 0;
        if (showfps.integer)
        {
                float calc;
@@ -1070,11 +1078,51 @@ void Sbar_ShowFPS(void)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
-       if (fpsstring[0] || timestring[0])
+       if (showspeed.integer)
+       {
+               double speed, speedxy, f;
+               const char *unit;
+               speed = VectorLength(cl.movement_velocity);
+               speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+               switch(showspeed.integer)
+               {
+                       default:
+                       case 1:
+                               if(gamemode == GAME_NEXUIZ)
+                                       unit = "in/s";
+                               else
+                                       unit = "qu/s";
+                               f = 1.0;
+                               break;
+                       case 2:
+                               unit = "m/s";
+                               f = 0.0254;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                               break;
+                       case 3:
+                               unit = "km/h";
+                               f = 0.0254 * 3.6;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+                       case 4:
+                               unit = "mph";
+                               f = 0.0254 * 3.6 * 0.6213711922;
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+                       case 5:
+                               unit = "knots";
+                               f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
+                               break;
+               }
+               dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+       }
+       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
                fps_y = vid_conheight.integer - fps_height;
@@ -1102,6 +1150,13 @@ void Sbar_ShowFPS(void)
                        DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (speedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -1231,14 +1286,14 @@ void Sbar_Draw (void)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (x, -179, sb_items[14]);
+                                       Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64), sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[blueflag+14]);
                                }
 
                                // armor