]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
added showtime/showtime_format and showdate/showdate_format cvars, and moved the...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index a85875dfacbf96c495623a60af416c94ccd10c89..03a5de804c2d10d49d597a2fc3f5850f71013a44 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -23,19 +23,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 typedef struct
 {
-       char name[16];
+       char name[32];
 }
 sbarpic_t;
 
 static sbarpic_t sbarpics[256];
 static int numsbarpics;
 
-static sbarpic_t *Sbar_NewPic(char *name)
+static sbarpic_t *Sbar_NewPic(const char *name)
 {
        strcpy(sbarpics[numsbarpics].name, name);
        // precache it
        // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(name);
+       Draw_CachePic(sbarpics[numsbarpics].name);
        return sbarpics + (numsbarpics++);
 }
 
@@ -47,16 +47,20 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
+// AK only used by NEX
+sbarpic_t *sb_sbar_minimal;
+sbarpic_t *sb_sbar_overlay;
 
-sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+// AK changed the bound to 9
+sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
 sbarpic_t *sb_ammo[4];
 sbarpic_t *sb_sigil[4];
 sbarpic_t *sb_armor[3];
 sbarpic_t *sb_items[32];
 
-// 0 is gibbed, 1 is dead, 2-6 are alive
+// 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[7][2];
+sbarpic_t *sb_faces[5][2];
 
 sbarpic_t *sb_face_invis;
 sbarpic_t *sb_face_quad;
@@ -80,10 +84,23 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 sbarpic_t *hsb_items[2];
 
+//GAME_SOM stuff:
+sbarpic_t *somsb_health;
+sbarpic_t *somsb_ammo[4];
+sbarpic_t *somsb_armor[3];
+
 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
+cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"};
 
-void Sbar_MiniDeathmatchOverlay (void);
+void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
 
 /*
 ===============
@@ -111,152 +128,198 @@ void Sbar_DontShowScores (void)
        sb_showscores = false;
 }
 
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
+void sbar_start(void)
 {
        int i;
 
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-       Cvar_RegisterVariable (&showfps);
-
        numsbarpics = 0;
 
-       sb_disc = Sbar_NewPic("disc");
+       sb_disc = Sbar_NewPic("gfx/disc");
 
-       for (i=0 ; i<10 ; i++)
+       for (i = 0;i < 10;i++)
        {
-               sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
-               sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
+               sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
        }
 
-       sb_nums[0][10] = Sbar_NewPic ("num_minus");
-       sb_nums[1][10] = Sbar_NewPic ("anum_minus");
-
-       sb_colon = Sbar_NewPic ("num_colon");
-       sb_slash = Sbar_NewPic ("num_slash");
-
-       sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
-       sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
-       sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
-       sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
-       sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
-       sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
-       sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
-
-       sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
-       sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
-       sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
-       sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
-       sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
-       sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
-       sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
-
-       for (i=0 ; i<5 ; i++)
+       sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+       sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+       sb_colon = Sbar_NewPic ("gfx/num_colon");
+       sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+       if (gamemode == GAME_SOM)
        {
-               sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
+               somsb_health = Sbar_NewPic("gfx/hud_health");
+               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
+               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
+               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
+               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
+               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
+               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
+               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
        }
-
-       sb_ammo[0] = Sbar_NewPic ("sb_shells");
-       sb_ammo[1] = Sbar_NewPic ("sb_nails");
-       sb_ammo[2] = Sbar_NewPic ("sb_rocket");
-       sb_ammo[3] = Sbar_NewPic ("sb_cells");
-
-       sb_armor[0] = Sbar_NewPic ("sb_armor1");
-       sb_armor[1] = Sbar_NewPic ("sb_armor2");
-       sb_armor[2] = Sbar_NewPic ("sb_armor3");
-
-       sb_items[0] = Sbar_NewPic ("sb_key1");
-       sb_items[1] = Sbar_NewPic ("sb_key2");
-       sb_items[2] = Sbar_NewPic ("sb_invis");
-       sb_items[3] = Sbar_NewPic ("sb_invuln");
-       sb_items[4] = Sbar_NewPic ("sb_suit");
-       sb_items[5] = Sbar_NewPic ("sb_quad");
-
-       sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
-       sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
-       sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
-       sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
-
-       sb_faces[4][0] = Sbar_NewPic ("face1");
-       sb_faces[4][1] = Sbar_NewPic ("face_p1");
-       sb_faces[3][0] = Sbar_NewPic ("face2");
-       sb_faces[3][1] = Sbar_NewPic ("face_p2");
-       sb_faces[2][0] = Sbar_NewPic ("face3");
-       sb_faces[2][1] = Sbar_NewPic ("face_p3");
-       sb_faces[1][0] = Sbar_NewPic ("face4");
-       sb_faces[1][1] = Sbar_NewPic ("face_p4");
-       sb_faces[0][0] = Sbar_NewPic ("face5");
-       sb_faces[0][1] = Sbar_NewPic ("face_p5");
-
-       sb_face_invis = Sbar_NewPic ("face_invis");
-       sb_face_invuln = Sbar_NewPic ("face_invul2");
-       sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
-       sb_face_quad = Sbar_NewPic ("face_quad");
-
-       sb_sbar = Sbar_NewPic ("sbar");
-       sb_ibar = Sbar_NewPic ("ibar");
-       sb_scorebar = Sbar_NewPic ("scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
-       if (gamemode == GAME_HIPNOTIC)
+       else if (gamemode == GAME_NEXUIZ)
        {
-               hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
-               hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
-               hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
-               hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
-               hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
-
-               hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
-               hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
-               hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
-               hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
-               hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
-
-               for (i=0 ; i<5 ; i++)
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+               sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_str");
+
+               sb_sbar = Sbar_NewPic("gfx/sbar");
+               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
+               sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+
+               for(i = 0; i < 9;i++)
+                       sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+       }
+       else
+       {
+               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+       
+               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+       
+               for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
+                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+               }
+       
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+       
+               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+       
+               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+       
+               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+       
+               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+       
+               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+       
+               sb_sbar = Sbar_NewPic ("gfx/sbar");
+               sb_ibar = Sbar_NewPic ("gfx/ibar");
+               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+       
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+       
+                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+       
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       }
+       
+                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+       
+                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+       
+                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+       
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+       // PGM 01/19/97 - team color border
+       
+                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
                }
-
-               hsb_items[0] = Sbar_NewPic ("sb_wsuit");
-               hsb_items[1] = Sbar_NewPic ("sb_eshld");
        }
-       else if (gamemode == GAME_ROGUE)
-       {
-               rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
-               rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
+}
 
-               rsb_weapons[0] = Sbar_NewPic ("r_lava");
-               rsb_weapons[1] = Sbar_NewPic ("r_superlava");
-               rsb_weapons[2] = Sbar_NewPic ("r_gren");
-               rsb_weapons[3] = Sbar_NewPic ("r_multirock");
-               rsb_weapons[4] = Sbar_NewPic ("r_plasma");
+void sbar_shutdown(void)
+{
+}
 
-               rsb_items[0] = Sbar_NewPic ("r_shield1");
-               rsb_items[1] = Sbar_NewPic ("r_agrav1");
+void sbar_newmap(void)
+{
+}
 
-// PGM 01/19/97 - team color border
-               rsb_teambord = Sbar_NewPic ("r_teambord");
-// PGM 01/19/97 - team color border
+void Sbar_Init (void)
+{
+       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+       Cvar_RegisterVariable (&showfps);
+       Cvar_RegisterVariable (&showtime);
+       Cvar_RegisterVariable (&showtime_format);
+       Cvar_RegisterVariable (&showdate);
+       Cvar_RegisterVariable (&showdate_format);
+       Cvar_RegisterVariable (&sbar_alpha);
 
-               rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
-               rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
-               rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
-       }
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
 
 
@@ -273,12 +336,12 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0);
 }
 
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0);
 }
 
 /*
@@ -290,7 +353,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
 }
 
 /*
@@ -300,7 +363,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
 }
 
 /*
@@ -329,25 +392,53 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 
                Sbar_DrawPic (x, y, sb_nums[color][frame]);
                x += 24;
+
                ptr++;
        }
 }
 
-//=============================================================================
+/*
+=============
+Sbar_DrawXNum
+=============
+*/
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
+{
+       char str[32], *ptr;
+       int l, frame;
+
+       l = sprintf(str, "%i", num);
+       ptr = str;
+       if (l > digits)
+               ptr += (l-digits);
+       if (l < digits)
+               x += (digits-l) * lettersize;
+
+       while (*ptr)
+       {
+               if (*ptr == '-')
+                       frame = STAT_MINUS;
+               else
+                       frame = *ptr -'0';
+
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags);
+               x += lettersize;
+
+               ptr++;
+       }
+}
 
-int            fragsort[MAX_SCOREBOARD];
+//=============================================================================
 
-char   scoreboardtext[MAX_SCOREBOARD][20];
-int            scoreboardtop[MAX_SCOREBOARD];
-int            scoreboardbottom[MAX_SCOREBOARD];
-int            scoreboardcount[MAX_SCOREBOARD];
-int            scoreboardlines;
 
 /*
 ===============
 Sbar_SortFrags
 ===============
 */
+static int fragsort[MAX_SCOREBOARD];
+static int scoreboardlines;
 void Sbar_SortFrags (void)
 {
        int             i, j, k;
@@ -373,37 +464,6 @@ void Sbar_SortFrags (void)
                        }
 }
 
-/*
-===============
-Sbar_UpdateScoreboard
-===============
-*/
-void Sbar_UpdateScoreboard (void)
-{
-       int             i, k;
-       int             top, bottom;
-       scoreboard_t    *s;
-
-       Sbar_SortFrags ();
-
-// draw the text
-       memset (scoreboardtext, 0, sizeof(scoreboardtext));
-
-       for (i=0 ; i<scoreboardlines; i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
-
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15) <<4;
-               scoreboardtop[i] = top + 8;
-               scoreboardbottom[i] = bottom + 8;
-       }
-}
-
-
-
 /*
 ===============
 Sbar_SoloScoreboard
@@ -448,6 +508,20 @@ void Sbar_DrawScoreboard (void)
 
 //=============================================================================
 
+// AK to make DrawInventory smaller
+static void Sbar_DrawWeapon(int nr, float fade, int active)
+{
+       // width = 300, height = 100
+       const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
+       const float w_scale = 0.4;
+
+       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
+       DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+
+       if (active)
+               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
+}
+
 /*
 ===============
 Sbar_DrawInventory
@@ -455,10 +529,10 @@ Sbar_DrawInventory
 */
 void Sbar_DrawInventory (void)
 {
-       int             i;
-       char    num[6];
-       float   time;
-       int             flashon;
+       int i;
+       char num[6];
+       float time;
+       int flashon;
 
        if (gamemode == GAME_ROGUE)
        {
@@ -607,7 +681,7 @@ void Sbar_DrawFrags (void)
        int i, k, l, x, f;
        char num[12];
        scoreboard_t *s;
-       byte *c;
+       qbyte *c;
 
        Sbar_SortFrags ();
 
@@ -624,10 +698,10 @@ void Sbar_DrawFrags (void)
                        continue;
 
                // draw background
-               c = (byte *)&d_8to24table[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (byte *)&d_8to24table[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
 
                // draw number
                f = s->frags;
@@ -660,19 +734,19 @@ void Sbar_DrawFace (void)
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
+       if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
                char num[12];
                scoreboard_t *s;
-               byte *c;
+               qbyte *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (byte *)&d_8to24table[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (byte *)&d_8to24table[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
 
                // draw number
                f = s->frags;
@@ -716,40 +790,92 @@ void Sbar_DrawFace (void)
 
 void Sbar_ShowFPS(void)
 {
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       fpsstring[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
        if (showfps.integer)
        {
-               static double currtime, frametimes[32];
-               double newtime, total;
-               char temp[32];
-               int calc, count, i;
-               static int framecycle = 0;
-               float fps_x, fps_y, fps_scalex, fps_scaley;
-
-               newtime = Sys_DoubleTime();
-               frametimes[framecycle] = newtime - currtime;
-               total = 0;
-               count = 0;
-               while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+               int calc;
+               if (showfps.integer > 1)
                {
-                       total += frametimes[i];
-                       count++;
+                       static double currtime, frametimes[32];
+                       double newtime, total;
+                       int count, i;
+                       static int framecycle = 0;
+
+                       newtime = Sys_DoubleTime();
+                       frametimes[framecycle] = newtime - currtime;
+                       total = 0;
+                       count = 0;
+                       while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+                       {
+                               total += frametimes[i];
+                               count++;
+                       }
+                       framecycle++;
+                       framecycle &= 31;
+                       if (showfps.integer == 2)
+                               calc = (int) (((double) count / total) + 0.5);
+                       else // showfps 3, rapid update
+                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                       currtime = newtime;
                }
-               framecycle++;
-               framecycle &= 31;
-               if (showfps.integer == 1)
-                       calc = (int) (((double) count / total) + 0.5);
-               else // showfps 2, rapid update
-                       calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
-               sprintf(temp, "%4i", calc);
-               currtime = newtime;
+               else
+               {
+                       static double nexttime = 0, lasttime = 0;
+                       static int framerate = 0, framecount = 0;
+                       double newtime;
+                       newtime = Sys_DoubleTime();
+                       if (newtime < nexttime)
+                               framecount++;
+                       else
+                       {
+                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               lasttime = newtime;
+                               nexttime = lasttime + 0.2;
+                               framecount = 1;
+                       }
+                       calc = framerate;
+               }
+               snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+       }
+       if (showtime.integer)
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+       if (showdate.integer)
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (fpsstring[0] || timestring[0])
+       {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
-               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
-               if (fps_y > vid.conheight - fps_scaley)
-                       fps_y = vid.conheight - fps_scaley;
-               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
-               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid.conheight - fps_height);
+               fps_y = vid.conheight - fps_height;
+               if (fpsstring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(timestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(datestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -758,124 +884,261 @@ void Sbar_ShowFPS(void)
 Sbar_Draw
 ===============
 */
-void DrawCrosshair(int num);
 void Sbar_Draw (void)
 {
        if (scr_con_current == vid.conheight)
                return;         // console is full screen
 
-       sbar_y = vid.conheight - SBAR_HEIGHT;
-       if (cl.gametype == GAME_DEATHMATCH)
-               sbar_x = 0;
-       else
-               sbar_x = (vid.conwidth - 320)/2;
-
-       if (sb_lines > 24)
+       if (cl.intermission == 1)
        {
-               Sbar_DrawInventory ();
-               if (cl.maxclients != 1)
-                       Sbar_DrawFrags ();
+               Sbar_IntermissionOverlay();
+               return;
        }
-
-       if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+       else if (cl.intermission == 2)
        {
-               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-               Sbar_DrawScoreboard ();
+               Sbar_FinaleOverlay();
+               return;
        }
-       else if (sb_lines)
-       {
-               Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
 
-// keys (hipnotic only)
-               //MED 01/04/97 moved keys here so they would not be overwritten
-               if (gamemode == GAME_HIPNOTIC)
+       if (gamemode == GAME_SOM)
+       {
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+                       Sbar_DrawScoreboard ();
+               else if (sb_lines)
                {
-                       if (cl.items & IT_KEY1)
-                               Sbar_DrawPic (209, 3, sb_items[0]);
-                       if (cl.items & IT_KEY2)
-                               Sbar_DrawPic (209, 12, sb_items[1]);
+                       // this is the top left of the sbar area
+                       sbar_x = 0;
+                       sbar_y = vid.conheight - 24*3;
+
+                       // armor
+                       if (cl.stats[STAT_ARMOR])
+                       {
+                               if (cl.items & IT_ARMOR3)
+                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
+                               else if (cl.items & IT_ARMOR2)
+                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
+                               else if (cl.items & IT_ARMOR1)
+                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
+                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                       }
+
+                       // health
+                       Sbar_DrawPic(0, 24, somsb_health);
+                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (cl.items & IT_SHELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                       else if (cl.items & IT_NAILS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                       else if (cl.items & IT_ROCKETS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                       else if (cl.items & IT_CELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                       if (cl.stats[STAT_SHELLS])
+                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
                }
-// armor
-               if (cl.items & IT_INVULNERABILITY)
+       }
+       else if (gamemode == GAME_NEXUIZ)
+       {
+               sbar_y = vid.conheight - 47;
+               sbar_x = (vid.conwidth - 640)/2;
+
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
-                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, sb_disc);
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawScoreboard ();
                }
-               else
+               else if (sb_lines)
                {
-                       if (gamemode == GAME_ROGUE)
+                       int i;
+                       double time;
+                       float fade;
+
+                       // we have a max time 2s (min time = 0)
+                       if ((time = cl.time - cl.weapontime) < 2)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & RIT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & RIT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & RIT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               fade = (1.0 - 0.5 * time);
+                               fade *= fade;
+                               for (i = 0; i < 8;i++)
+                               {
+                                       if (!(cl.items & (1 << i)))
+                                               continue;
+                                       Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON]));
+                               }
+                       
+                               if((cl.items & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12));
                        }
+
+                       //if (!cl.islocalgame)
+                       //      Sbar_DrawFrags ();
+
+                       if (sb_lines > 24)
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value);
                        else
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value);
+
+                       // special items
+                       if (cl.items & IT_INVULNERABILITY)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & IT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               Sbar_DrawNum (36, 0, 666, 3, 1);
+                               Sbar_DrawPic (0, 0, sb_disc);
                        }
-               }
 
-       // face
-               Sbar_DrawFace ();
+                       // armor
+                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
 
-       // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                       // health
+                       if(cl.stats[STAT_HEALTH] > 100)
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                       else
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
-       // ammo icon
-               if (gamemode == GAME_ROGUE)
-               {
-                       if (cl.items & RIT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & RIT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & RIT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & RIT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       else if (cl.items & RIT_LAVA_NAILS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                       else if (cl.items & RIT_PLASMA_AMMO)
-                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                       else if (cl.items & RIT_MULTI_ROCKETS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                       // AK dont draw ammo for the laser
+                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                       {
+                               if (cl.items & NEX_IT_SHELLS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
+                               else if (cl.items & NEX_IT_BULLETS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
+                               else if (cl.items & NEX_IT_ROCKETS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
+                               else if (cl.items & NEX_IT_CELLS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                               if(cl.stats[STAT_AMMO] <= 10)
+                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                               else
+                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+
+                       }
+
+                       if (sb_lines > 24)
+                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
                }
+
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+                       Sbar_MiniDeathmatchOverlay (0, 17);
+       }
+       else // Quake and others
+       {
+               sbar_y = vid.conheight - SBAR_HEIGHT;
+               if (cl.gametype == GAME_DEATHMATCH)
+                       sbar_x = 0;
                else
+                       sbar_x = (vid.conwidth - 320)/2;
+
+               if (sb_lines > 24)
                {
-                       if (cl.items & IT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawInventory ();
+                       if (!cl.islocalgame)
+                               Sbar_DrawFrags ();
                }
 
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
-       }
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               {
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawScoreboard ();
+               }
+               else if (sb_lines)
+               {
+                       Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
 
-       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-               Sbar_MiniDeathmatchOverlay ();
+                       // keys (hipnotic only)
+                       //MED 01/04/97 moved keys here so they would not be overwritten
+                       if (gamemode == GAME_HIPNOTIC)
+                       {
+                               if (cl.items & IT_KEY1)
+                                       Sbar_DrawPic (209, 3, sb_items[0]);
+                               if (cl.items & IT_KEY2)
+                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                       }
+                       // armor
+                       if (gamemode != GAME_GOODVSBAD2)
+                       {
+                               if (cl.items & IT_INVULNERABILITY)
+                               {
+                                       Sbar_DrawNum (24, 0, 666, 3, 1);
+                                       Sbar_DrawPic (0, 0, sb_disc);
+                               }
+                               else
+                               {
+                                       if (gamemode == GAME_ROGUE)
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.items & RIT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.items & RIT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.items & RIT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
+                                       else
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.items & IT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.items & IT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.items & IT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
+                               }
+                       }
 
-       if (crosshair.integer >= 1)
-               DrawCrosshair(crosshair.integer - 1);
+                       // face
+                       Sbar_DrawFace ();
 
-       if (cl.intermission == 1)
-               Sbar_IntermissionOverlay();
-       else if (cl.intermission == 2)
-               Sbar_FinaleOverlay();
+                       // health
+                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (gamemode == GAME_ROGUE)
+                       {
+                               if (cl.items & RIT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.items & RIT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.items & RIT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.items & RIT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               else if (cl.items & RIT_LAVA_NAILS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                               else if (cl.items & RIT_PLASMA_AMMO)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                               else if (cl.items & RIT_MULTI_ROCKETS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                       }
+                       else
+                       {
+                               if (cl.items & IT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.items & IT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.items & IT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.items & IT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                       }
+
+                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+
+               }
+
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+                       Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
+       }
 
        Sbar_ShowFPS();
+
+       R_Draw2DCrosshair();
 }
 
 //=============================================================================
@@ -886,54 +1149,39 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+       qbyte *c;
+       if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
+       {
+               // draw colors behind score
+               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               // print the text
+               DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0);
+               return 8;
+       }
+       else
+               return 0;
+}
+
 void Sbar_DeathmatchOverlay (void)
 {
+       int i, x, y;
        cachepic_t *pic;
-       int i, k, l, x, y, total, n, minutes, tens, units, fph;
-       char num[128];
-       scoreboard_t *s;
-       byte *c;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
-       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
 
-// scores
+       // scores
        Sbar_SortFrags ();
-
-// draw the text
-       l = scoreboardlines;
-
-       x = ((vid.conwidth - 320)>>1) - 140;
+       // draw the text
+       x = (vid.conwidth - (6 + 15) * 8) / 2;
        y = 40;
-       for (i = 0;i < l;i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               c = (byte *)&d_8to24table[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (byte *)&d_8to24table[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               total = cl.time - s->entertime;
-               minutes = (int)total/60;
-               n = total - minutes*60;
-               tens = '0' + n/10;
-               units = '0' + n%10;
-
-               fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
-       }
+       for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
+               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -942,65 +1190,35 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, l, k, x, y, fph, numlines;
-       char num[128];
-       scoreboard_t *s;
-       byte *c;
+       int i, numlines;
+
+       // decide where to print
 
-       if (vid.conwidth < 512 || !sb_lines)
+       numlines = (vid.conheight - y) / 8;
+       // give up if there isn't room
+       if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
                return;
 
        // scores
        Sbar_SortFrags ();
 
-       // draw the text
-       l = scoreboardlines;
-       y = vid.conheight - sb_lines;
-       numlines = sb_lines/8;
-       if (numlines < 3)
-               return;
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
-               if (fragsort[i] == cl.viewentity - 1)
+               if (fragsort[i] == cl.playerentity - 1)
                        break;
 
        if (i == scoreboardlines) // we're not there
                i = 0;
        else // figure out start
-               i = i - numlines/2;
-
-       if (i > scoreboardlines - numlines)
-               i = scoreboardlines - numlines;
-       if (i < 0)
-               i = 0;
-
-       x = 324;
-       for (;i < scoreboardlines && y < vid.conheight - 8;i++)
        {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-               // draw background
-               c = (byte *)&d_8to24table[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (byte *)&d_8to24table[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
+               i -= numlines/2;
+               i = bound(0, i, scoreboardlines - numlines);
        }
+
+       for (;i < scoreboardlines && y < vid.conheight;i++)
+               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -1020,11 +1238,11 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       sbar_x = 0;
-       sbar_y = 0;
+       sbar_x = (vid.conwidth - 320) >> 1;
+       sbar_y = (vid.conheight - 200) >> 1;
 
-       DrawQ_Pic (64, 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
-       DrawQ_Pic (0, 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
 
 // time
        dig = cl.completed_time/60;
@@ -1056,5 +1274,6 @@ void Sbar_FinaleOverlay (void)
        cachepic_t      *pic;
 
        pic = Draw_CachePic ("gfx/finale.lmp");
-       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
 }
+