]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
added showtime/showtime_format and showdate/showdate_format cvars, and moved the...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index d2e37eba1a7f1ae5a64cf1fcb8d6dd1c0772a1c5..03a5de804c2d10d49d597a2fc3f5850f71013a44 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -47,7 +47,8 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
-// AK only used by NEX(and only if everybody agrees)
+// AK only used by NEX
+sbarpic_t *sb_sbar_minimal;
 sbarpic_t *sb_sbar_overlay;
 
 // AK changed the bound to 9
@@ -83,10 +84,19 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 sbarpic_t *hsb_items[2];
 
+//GAME_SOM stuff:
+sbarpic_t *somsb_health;
+sbarpic_t *somsb_ammo[4];
+sbarpic_t *somsb_armor[3];
+
 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
 cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"};
 
-void Sbar_MiniDeathmatchOverlay (void);
+void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
@@ -138,8 +148,18 @@ void sbar_start(void)
        sb_colon = Sbar_NewPic ("gfx/num_colon");
        sb_slash = Sbar_NewPic ("gfx/num_slash");
 
-       //AK NX uses its own hud
-       if(gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_SOM)
+       {
+               somsb_health = Sbar_NewPic("gfx/hud_health");
+               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
+               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
+               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
+               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
+               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
+               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
+               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+       }
+       else if (gamemode == GAME_NEXUIZ)
        {
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
@@ -152,130 +172,131 @@ void sbar_start(void)
                sb_items[5] = Sbar_NewPic ("gfx/sb_str");
 
                sb_sbar = Sbar_NewPic("gfx/sbar");
+               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
                sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
 
                for(i = 0; i < 9;i++)
                        sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
-
-               return;
        }
-
-       sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
-       sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
-       sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
-       sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
-       sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
-       sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
-       sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-
-       sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
-       sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
-       sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
-       sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
-       sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
-       sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
-       sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-
-       for (i = 0;i < 5;i++)
-       {
-               sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
-       }
-
-       sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-       sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
-       sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-       sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-       sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
-       sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
-       sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
-       sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
-       sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
-       sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
-       sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
-       sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
-       sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
-       sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
-       sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
-       sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
-       sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
-       sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
-       sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
-       sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
-       sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
-       sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
-       sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
-       sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
-       sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
-       sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
-       sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
-       sb_face_invis = Sbar_NewPic ("gfx/face_invis");
-       sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
-       sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
-       sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
-       sb_sbar = Sbar_NewPic ("gfx/sbar");
-       sb_ibar = Sbar_NewPic ("gfx/ibar");
-       sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
-       if (gamemode == GAME_HIPNOTIC)
+       else
        {
-               hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
-               hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
-               hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
-               hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
-               hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
-               hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
-               hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
-               hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
-               hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
-               hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-
+               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+       
+               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+       
                for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+               }
+       
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+       
+               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+       
+               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+       
+               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+       
+               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+       
+               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+       
+               sb_sbar = Sbar_NewPic ("gfx/sbar");
+               sb_ibar = Sbar_NewPic ("gfx/ibar");
+               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+       
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+       
+                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+       
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       }
+       
+                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+       
+                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+       
+                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+       
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+       // PGM 01/19/97 - team color border
+       
+                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
                }
-
-               hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
-               hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
-       }
-       else if (gamemode == GAME_ROGUE)
-       {
-               rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
-               rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-
-               rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
-               rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
-               rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
-               rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
-               rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-
-               rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
-               rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-
-// PGM 01/19/97 - team color border
-               rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
-// PGM 01/19/97 - team color border
-
-               rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
-               rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
-               rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
        }
 }
 
@@ -292,6 +313,10 @@ void Sbar_Init (void)
        Cmd_AddCommand ("+showscores", Sbar_ShowScores);
        Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
        Cvar_RegisterVariable (&showfps);
+       Cvar_RegisterVariable (&showtime);
+       Cvar_RegisterVariable (&showtime_format);
+       Cvar_RegisterVariable (&showdate);
+       Cvar_RegisterVariable (&showdate_format);
        Cvar_RegisterVariable (&sbar_alpha);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
@@ -508,30 +533,6 @@ void Sbar_DrawInventory (void)
        char num[6];
        float time;
        int flashon;
-       // AK 2003
-       float fade;
-
-       if(gamemode == GAME_NEXUIZ)
-       {
-               num[0] = cl.stats[STAT_ACTIVEWEAPON];
-               // we have a max time 2s (min time = 0)
-               if ((time = cl.time - cl.weapontime) > 2)
-                       return;
-
-               fade = (1.0 - 0.5 * time);
-               fade *= fade;
-               for (i = 0; i < 8;i++)
-               {
-                       if (!(cl.items & (1 << i)))
-                               continue;
-                       Sbar_DrawWeapon(i + 1, fade, (i == num[0]));
-               }
-
-               if(!(cl.items & (1<<12)))
-                       return;
-               Sbar_DrawWeapon(0, fade, (num[0] == 12));
-               return;
-       }
 
        if (gamemode == GAME_ROGUE)
        {
@@ -789,11 +790,16 @@ void Sbar_DrawFace (void)
 
 void Sbar_ShowFPS(void)
 {
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       fpsstring[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
        if (showfps.integer)
        {
                int calc;
-               char temp[32];
-               float fps_x, fps_y, fps_scalex, fps_scaley;
                if (showfps.integer > 1)
                {
                        static double currtime, frametimes[32];
@@ -835,15 +841,41 @@ void Sbar_ShowFPS(void)
                        }
                        calc = framerate;
                }
-               sprintf(temp, "%4i", calc);
+               snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+       }
+       if (showtime.integer)
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+       if (showdate.integer)
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (fpsstring[0] || timestring[0])
+       {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
-               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
-               if (fps_y > vid.conheight - fps_scaley)
-                       fps_y = vid.conheight - fps_scaley;
-               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid.conheight - fps_height);
+               fps_y = vid.conheight - fps_height;
+               if (fpsstring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(timestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(datestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -868,17 +900,50 @@ void Sbar_Draw (void)
                return;
        }
 
-       if (gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_SOM)
        {
-               sbar_y = vid.conheight - 47;
-               sbar_x = (vid.conwidth - 640)/2;
-
-               if (sb_lines)
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+                       Sbar_DrawScoreboard ();
+               else if (sb_lines)
                {
-                       Sbar_DrawInventory();
-                       if (!cl.islocalgame)
-                               Sbar_DrawFrags ();
+                       // this is the top left of the sbar area
+                       sbar_x = 0;
+                       sbar_y = vid.conheight - 24*3;
+
+                       // armor
+                       if (cl.stats[STAT_ARMOR])
+                       {
+                               if (cl.items & IT_ARMOR3)
+                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
+                               else if (cl.items & IT_ARMOR2)
+                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
+                               else if (cl.items & IT_ARMOR1)
+                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
+                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                       }
+
+                       // health
+                       Sbar_DrawPic(0, 24, somsb_health);
+                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (cl.items & IT_SHELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                       else if (cl.items & IT_NAILS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                       else if (cl.items & IT_ROCKETS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                       else if (cl.items & IT_CELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                       if (cl.stats[STAT_SHELLS])
+                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
                }
+       }
+       else if (gamemode == GAME_NEXUIZ)
+       {
+               sbar_y = vid.conheight - 47;
+               sbar_x = (vid.conwidth - 640)/2;
 
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
@@ -887,7 +952,33 @@ void Sbar_Draw (void)
                }
                else if (sb_lines)
                {
-                       Sbar_DrawPic (0, 0, sb_sbar);
+                       int i;
+                       double time;
+                       float fade;
+
+                       // we have a max time 2s (min time = 0)
+                       if ((time = cl.time - cl.weapontime) < 2)
+                       {
+                               fade = (1.0 - 0.5 * time);
+                               fade *= fade;
+                               for (i = 0; i < 8;i++)
+                               {
+                                       if (!(cl.items & (1 << i)))
+                                               continue;
+                                       Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON]));
+                               }
+                       
+                               if((cl.items & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12));
+                       }
+
+                       //if (!cl.islocalgame)
+                       //      Sbar_DrawFrags ();
+
+                       if (sb_lines > 24)
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value);
+                       else
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value);
 
                        // special items
                        if (cl.items & IT_INVULNERABILITY)
@@ -926,10 +1017,14 @@ void Sbar_Draw (void)
 
                        }
 
-                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       if (sb_lines > 24)
+                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
                }
+
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+                       Sbar_MiniDeathmatchOverlay (0, 17);
        }
-       else
+       else // Quake and others
        {
                sbar_y = vid.conheight - SBAR_HEIGHT;
                if (cl.gametype == GAME_DEATHMATCH)
@@ -1036,10 +1131,10 @@ void Sbar_Draw (void)
                        Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
                }
-       }
 
-       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-               Sbar_MiniDeathmatchOverlay ();
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+                       Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
+       }
 
        Sbar_ShowFPS();
 
@@ -1095,22 +1190,11 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, x, y, numlines;
+       int i, numlines;
 
        // decide where to print
-       // AK Nex wants its scores on the upper left
-       if(gamemode == GAME_NEXUIZ)
-       {
-               x = 0;
-               y = 0;
-       }
-       else
-       {
-               x = 324;
-               y = vid.conheight - sb_lines;
-       }
 
        numlines = (vid.conheight - y) / 8;
        // give up if there isn't room