]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
removed GAME_SOM as this game was never finished or released
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 7f75a5d30d9146decf5c365e0972f0ff07bfee50..1da2be0804fec7fd950e7bc7c05f7f7b1c3e10bd 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -70,11 +70,6 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 cachepic_t *hsb_items[2];
 
-//GAME_SOM stuff:
-cachepic_t *somsb_health;
-cachepic_t *somsb_ammo[4];
-cachepic_t *somsb_armor[3];
-
 cachepic_t *zymsb_crosshair_center;
 cachepic_t *zymsb_crosshair_line;
 cachepic_t *zymsb_crosshair_health;
@@ -161,22 +156,6 @@ static void sbar_start(void)
        if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
        {
        }
-       else if (gamemode == GAME_SOM)
-       {
-               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
-
-               for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic_Flags (va(vabuf, sizeof(vabuf), "gfx/num_%i",i), CACHEPICFLAG_QUIET);
-
-               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
-               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
-               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
-               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
-               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
-               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
-               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
-               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
-       }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
@@ -1365,46 +1344,6 @@ void Sbar_Draw (void)
                else if (gamemode == GAME_DELUXEQUAKE)
                {
                }
-               else if (gamemode == GAME_SOM)
-               {
-                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
-                               Sbar_DrawScoreboard ();
-                       else if (sb_lines)
-                       {
-                               // this is the top left of the sbar area
-                               sbar_x = 0;
-                               sbar_y = vid_conheight.integer - 24*3;
-
-                               // armor
-                               if (cl.stats[STAT_ARMOR])
-                               {
-                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
-                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
-                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
-                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               }
-
-                               // health
-                               Sbar_DrawPic(0, 24, somsb_health);
-                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                               // ammo icon
-                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                               if (cl.stats[STAT_SHELLS])
-                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
-                       }
-               }
                else if (gamemode == GAME_NEXUIZ)
                {
                        if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))