]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
mac builds now detect if the gamedir exists in the .app/Contents/Resources/ folder
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 8b722295c253fba57851b8776d7800d42b9938b1..28d7f604e48b936b2f33eb290e31c78580eeb3a8 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -160,209 +160,209 @@ void sbar_start(void)
        }
        else if (gamemode == GAME_SOM)
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-
-               somsb_health = Draw_CachePic ("gfx/hud_health");
-               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+
+               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
+               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_colon = Draw_CachePic ("gfx/num_colon");
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
 
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor", CACHEPICFLAG_QUIET);
                sb_armor[1] = NULL;
                sb_armor[2] = NULL;
 
-               sb_health = Draw_CachePic ("gfx/sb_health");
+               sb_health = Draw_CachePic_Flags ("gfx/sb_health", CACHEPICFLAG_QUIET);
 
-               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
-               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
-               sb_items[5] = Draw_CachePic ("gfx/sb_str");
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_slowmo", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invinc", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_energy", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_str", CACHEPICFLAG_QUIET);
 
-               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
-               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
-               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
-               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
-               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
-               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
-               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
+               sb_items[11] = Draw_CachePic_Flags ("gfx/sb_flag_red_taken", CACHEPICFLAG_QUIET);
+               sb_items[12] = Draw_CachePic_Flags ("gfx/sb_flag_red_lost", CACHEPICFLAG_QUIET);
+               sb_items[13] = Draw_CachePic_Flags ("gfx/sb_flag_red_carrying", CACHEPICFLAG_QUIET);
+               sb_items[14] = Draw_CachePic_Flags ("gfx/sb_key_carrying", CACHEPICFLAG_QUIET);
+               sb_items[15] = Draw_CachePic_Flags ("gfx/sb_flag_blue_taken", CACHEPICFLAG_QUIET);
+               sb_items[16] = Draw_CachePic_Flags ("gfx/sb_flag_blue_lost", CACHEPICFLAG_QUIET);
+               sb_items[17] = Draw_CachePic_Flags ("gfx/sb_flag_blue_carrying", CACHEPICFLAG_QUIET);
 
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
-               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_sbar_minimal = Draw_CachePic_Flags ("gfx/sbar_minimal", CACHEPICFLAG_QUIET);
+               sb_sbar_overlay = Draw_CachePic_Flags ("gfx/sbar_overlay", CACHEPICFLAG_QUIET);
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
+                       sb_weapons[0][i] = Draw_CachePic_Flags (va("gfx/inv_weapon%i",i), CACHEPICFLAG_QUIET);
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
-               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
-               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
-               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
-               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
-               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
-               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
-               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
-               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
+               zymsb_crosshair_center = Draw_CachePic_Flags ("gfx/hud/crosshair_center", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_line = Draw_CachePic_Flags ("gfx/hud/crosshair_line", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_health = Draw_CachePic_Flags ("gfx/hud/crosshair_health", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_clip = Draw_CachePic_Flags ("gfx/hud/crosshair_clip", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_ammo = Draw_CachePic_Flags ("gfx/hud/crosshair_ammo", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_background = Draw_CachePic_Flags ("gfx/hud/crosshair_background", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left1 = Draw_CachePic_Flags ("gfx/hud/crosshair_left1", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left2 = Draw_CachePic_Flags ("gfx/hud/crosshair_left2", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_right = Draw_CachePic_Flags ("gfx/hud/crosshair_right", CACHEPICFLAG_QUIET);
        }
        else
        {
-               sb_disc = Draw_CachePic ("gfx/disc");
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
-                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+                       sb_nums[1][i] = Draw_CachePic_Flags (va("gfx/anum_%i",i), CACHEPICFLAG_QUIET);
                }
 
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
-               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
 
-               sb_colon = Draw_CachePic ("gfx/num_colon");
-               sb_slash = Draw_CachePic ("gfx/num_slash");
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+               sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
 
-               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
-               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
-               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
-               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
-               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
-               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
-               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
+               sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][5] = Draw_CachePic_Flags ("gfx/inv_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][6] = Draw_CachePic_Flags ("gfx/inv_lightng", CACHEPICFLAG_QUIET);
 
-               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
-               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
-               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
-               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
-               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
-               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
-               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
+               sb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][5] = Draw_CachePic_Flags ("gfx/inv2_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][6] = Draw_CachePic_Flags ("gfx/inv2_lightng", CACHEPICFLAG_QUIET);
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
-                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
-                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
-                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
-                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
-                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
-                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
+                       sb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_shotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_sshotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_nailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_snailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_rlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][5] = Draw_CachePic_Flags (va("gfx/inva%i_srlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][6] = Draw_CachePic_Flags (va("gfx/inva%i_lightng",i+1), CACHEPICFLAG_QUIET);
                }
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
-
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
-               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
-               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
-
-               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
-               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
-               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
-               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
-               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
-               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
-
-               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
-               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
-               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
-               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
-
-               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
-               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
-               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
-               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
-               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
-               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
-               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
-               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
-               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
-               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
-
-               sb_face_invis = Draw_CachePic ("gfx/face_invis");
-               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
-               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
-               sb_face_quad = Draw_CachePic ("gfx/face_quad");
-
-               sb_sbar = Draw_CachePic ("gfx/sbar");
-               sb_ibar = Draw_CachePic ("gfx/ibar");
-               sb_scorebar = Draw_CachePic ("gfx/scorebar");
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               sb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               sb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
+
+               sb_items[0] = Draw_CachePic_Flags ("gfx/sb_key1", CACHEPICFLAG_QUIET);
+               sb_items[1] = Draw_CachePic_Flags ("gfx/sb_key2", CACHEPICFLAG_QUIET);
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_invis", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invuln", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_suit", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_quad", CACHEPICFLAG_QUIET);
+
+               sb_sigil[0] = Draw_CachePic_Flags ("gfx/sb_sigil1", CACHEPICFLAG_QUIET);
+               sb_sigil[1] = Draw_CachePic_Flags ("gfx/sb_sigil2", CACHEPICFLAG_QUIET);
+               sb_sigil[2] = Draw_CachePic_Flags ("gfx/sb_sigil3", CACHEPICFLAG_QUIET);
+               sb_sigil[3] = Draw_CachePic_Flags ("gfx/sb_sigil4", CACHEPICFLAG_QUIET);
+
+               sb_faces[4][0] = Draw_CachePic_Flags ("gfx/face1", CACHEPICFLAG_QUIET);
+               sb_faces[4][1] = Draw_CachePic_Flags ("gfx/face_p1", CACHEPICFLAG_QUIET);
+               sb_faces[3][0] = Draw_CachePic_Flags ("gfx/face2", CACHEPICFLAG_QUIET);
+               sb_faces[3][1] = Draw_CachePic_Flags ("gfx/face_p2", CACHEPICFLAG_QUIET);
+               sb_faces[2][0] = Draw_CachePic_Flags ("gfx/face3", CACHEPICFLAG_QUIET);
+               sb_faces[2][1] = Draw_CachePic_Flags ("gfx/face_p3", CACHEPICFLAG_QUIET);
+               sb_faces[1][0] = Draw_CachePic_Flags ("gfx/face4", CACHEPICFLAG_QUIET);
+               sb_faces[1][1] = Draw_CachePic_Flags ("gfx/face_p4", CACHEPICFLAG_QUIET);
+               sb_faces[0][0] = Draw_CachePic_Flags ("gfx/face5", CACHEPICFLAG_QUIET);
+               sb_faces[0][1] = Draw_CachePic_Flags ("gfx/face_p5", CACHEPICFLAG_QUIET);
+
+               sb_face_invis = Draw_CachePic_Flags ("gfx/face_invis", CACHEPICFLAG_QUIET);
+               sb_face_invuln = Draw_CachePic_Flags ("gfx/face_invul2", CACHEPICFLAG_QUIET);
+               sb_face_invis_invuln = Draw_CachePic_Flags ("gfx/face_inv2", CACHEPICFLAG_QUIET);
+               sb_face_quad = Draw_CachePic_Flags ("gfx/face_quad", CACHEPICFLAG_QUIET);
+
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_ibar = Draw_CachePic_Flags ("gfx/ibar", CACHEPICFLAG_QUIET);
+               sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
-                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
-                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
-                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
-                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
-
-                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
-                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
-                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
-                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
-                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
+                       hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_prox", CACHEPICFLAG_QUIET);
+
+                       hsb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_prox", CACHEPICFLAG_QUIET);
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
-                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
-                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
-                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
-                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
+                               hsb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_laser",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_mjolnir",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_gren_prox",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_prox_gren",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_prox",i+1), CACHEPICFLAG_QUIET);
                        }
 
-                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
-                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
+                       hsb_items[0] = Draw_CachePic_Flags ("gfx/sb_wsuit", CACHEPICFLAG_QUIET);
+                       hsb_items[1] = Draw_CachePic_Flags ("gfx/sb_eshld", CACHEPICFLAG_QUIET);
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
-                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
+                       rsb_invbar[0] = Draw_CachePic_Flags ("gfx/r_invbar1", CACHEPICFLAG_QUIET);
+                       rsb_invbar[1] = Draw_CachePic_Flags ("gfx/r_invbar2", CACHEPICFLAG_QUIET);
 
-                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
-                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
-                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
-                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
-                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
+                       rsb_weapons[0] = Draw_CachePic_Flags ("gfx/r_lava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[1] = Draw_CachePic_Flags ("gfx/r_superlava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[2] = Draw_CachePic_Flags ("gfx/r_gren", CACHEPICFLAG_QUIET);
+                       rsb_weapons[3] = Draw_CachePic_Flags ("gfx/r_multirock", CACHEPICFLAG_QUIET);
+                       rsb_weapons[4] = Draw_CachePic_Flags ("gfx/r_plasma", CACHEPICFLAG_QUIET);
 
-                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
-                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
+                       rsb_items[0] = Draw_CachePic_Flags ("gfx/r_shield1", CACHEPICFLAG_QUIET);
+                       rsb_items[1] = Draw_CachePic_Flags ("gfx/r_agrav1", CACHEPICFLAG_QUIET);
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
+                       rsb_teambord = Draw_CachePic_Flags ("gfx/r_teambord", CACHEPICFLAG_QUIET);
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
-                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
-                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic_Flags ("gfx/r_ammolava", CACHEPICFLAG_QUIET);
+                       rsb_ammo[1] = Draw_CachePic_Flags ("gfx/r_ammomulti", CACHEPICFLAG_QUIET);
+                       rsb_ammo[2] = Draw_CachePic_Flags ("gfx/r_ammoplasma", CACHEPICFLAG_QUIET);
                }
        }
 
-       sb_ranking = Draw_CachePic ("gfx/ranking");
-       sb_complete = Draw_CachePic ("gfx/complete");
-       sb_inter = Draw_CachePic ("gfx/inter");
-       sb_finale = Draw_CachePic ("gfx/finale");
+       sb_ranking = Draw_CachePic_Flags ("gfx/ranking", CACHEPICFLAG_QUIET);
+       sb_complete = Draw_CachePic_Flags ("gfx/complete", CACHEPICFLAG_QUIET);
+       sb_inter = Draw_CachePic_Flags ("gfx/inter", CACHEPICFLAG_QUIET);
+       sb_finale = Draw_CachePic_Flags ("gfx/finale", CACHEPICFLAG_QUIET);
 }
 
 void sbar_shutdown(void)
@@ -401,13 +401,10 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_color_alpha);
        Cvar_RegisterVariable(&crosshair_size);
 
-       if(gamemode == GAME_NEXUIZ)
-       {
-               Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
-               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
-       }
+       Cvar_RegisterVariable(&sbar_flagstatus_right); // (GAME_NEXUZI ONLY)
+       Cvar_RegisterVariable(&sbar_flagstatus_pos); // (GAME_NEXUIZ ONLY)
 
-       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
 }
 
 
@@ -1054,7 +1051,7 @@ static void get_showspeed_unit(int unitnumber, double *conversion_factor, const
        {
                default:
                case 1:
-                       if(gamemode == GAME_NEXUIZ)
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                *unit = "in/s";
                        else
                                *unit = "qu/s";
@@ -1063,23 +1060,23 @@ static void get_showspeed_unit(int unitnumber, double *conversion_factor, const
                case 2:
                        *unit = "m/s";
                        *conversion_factor = 0.0254;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
-                       // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
                        break;
                case 3:
                        *unit = "km/h";
                        *conversion_factor = 0.0254 * 3.6;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
                case 4:
                        *unit = "mph";
                        *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
                case 5:
                        *unit = "knots";
                        *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
                        break;
        }
 }
@@ -1107,7 +1104,7 @@ void Sbar_ShowFPS_Update(void)
 
 void Sbar_ShowFPS(void)
 {
-       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_strings = 0;
        char soundstring[32];
        char fpsstring[32];
        char timestring[32];
@@ -1136,20 +1133,35 @@ void Sbar_ShowFPS(void)
                        dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
                else
                        dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               fps_strings++;
                if (cls.timedemo)
                {
                        dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
                        dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
+                       fps_strings++;
+                       fps_strings++;
                }
        }
        if (showtime.integer)
+       {
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+               fps_strings++;
+       }
        if (showdate.integer)
+       {
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+               fps_strings++;
+       }
        if (showblur.integer)
+       {
                dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
+               fps_strings++;
+       }
        if (showsound.integer)
+       {
                dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+               fps_strings++;
+       }
        if (showspeed.integer || showtopspeed.integer)
        {
                double speed, speedxy, f;
@@ -1160,6 +1172,7 @@ void Sbar_ShowFPS(void)
                {
                        get_showspeed_unit(showspeed.integer, &f, &unit);
                        dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+                       fps_strings++;
                }
                if (showtopspeed.integer)
                {
@@ -1184,16 +1197,16 @@ void Sbar_ShowFPS(void)
                                topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
                                unit);
                        time(&current_time);
+                       fps_strings++;
                }
        }
-       if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
+       if (fps_strings)
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
-               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
-               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_strings*fps_scaley);
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_strings*fps_scaley;
                if (soundstring[0])
                {
                        fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);