]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
-The NEXUIZ_PLAYERMODEL is not game specific anymore.
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index af976c77c6631df558b2767f0574a337e300fc3c..5634f9780e8b4ea11f89468edb55d0d02065062d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -47,7 +47,8 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
-// AK only used by NEX(and only if everybody agrees)
+// AK only used by NEX
+sbarpic_t *sb_sbar_minimal;
 sbarpic_t *sb_sbar_overlay;
 
 // AK changed the bound to 9
@@ -83,9 +84,20 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 sbarpic_t *hsb_items[2];
 
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+//GAME_SOM stuff:
+sbarpic_t *somsb_health;
+sbarpic_t *somsb_ammo[4];
+sbarpic_t *somsb_armor[3];
 
-void Sbar_MiniDeathmatchOverlay (void);
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
+
+void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
@@ -122,11 +134,14 @@ void sbar_start(void)
        int i;
 
        numsbarpics = 0;
-               
+
        sb_disc = Sbar_NewPic("gfx/disc");
 
        for (i = 0;i < 10;i++)
+       {
                sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+       }
 
        sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
        sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
@@ -134,144 +149,155 @@ void sbar_start(void)
        sb_colon = Sbar_NewPic ("gfx/num_colon");
        sb_slash = Sbar_NewPic ("gfx/num_slash");
 
-       //AK NX uses its own hud
-       if(gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_SOM)
+       {
+               somsb_health = Sbar_NewPic("gfx/hud_health");
+               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
+               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
+               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
+               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
+               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
+               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
+               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+       }
+       else if (gamemode == GAME_NEXUIZ)
        {
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
                sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
                sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-               
+
                sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
                sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
                sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
                sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-               
+
                sb_sbar = Sbar_NewPic("gfx/sbar");
+               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
                sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
 
                for(i = 0; i < 9;i++)
                        sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
-
-               return;
-       }       
-
-       sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
-       sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
-       sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
-       sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
-       sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
-       sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
-       sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-
-       sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
-       sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
-       sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
-       sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
-       sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
-       sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
-       sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-
-       for (i = 0;i < 5;i++)
-       {
-               sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
        }
-
-       sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-       sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
-       sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-       sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-       sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
-       sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
-       sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
-       sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
-       sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
-       sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
-       sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
-       sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
-       sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
-       sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
-       sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
-       sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
-       sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
-       sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
-       sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
-       sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
-       sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
-       sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
-       sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
-       sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
-       sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
-       sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
-       sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
-       sb_face_invis = Sbar_NewPic ("gfx/face_invis");
-       sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
-       sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
-       sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
-       sb_sbar = Sbar_NewPic ("gfx/sbar");
-       sb_ibar = Sbar_NewPic ("gfx/ibar");
-       sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
-       if (gamemode == GAME_HIPNOTIC)
+       else
        {
-               hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
-               hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
-               hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
-               hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
-               hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
-               hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
-               hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
-               hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
-               hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
-               hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-
+               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+       
+               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+       
                for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+               }
+       
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+       
+               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+       
+               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+       
+               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+       
+               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+       
+               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+       
+               sb_sbar = Sbar_NewPic ("gfx/sbar");
+               sb_ibar = Sbar_NewPic ("gfx/ibar");
+               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+       
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+       
+                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+       
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       }
+       
+                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+       
+                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+       
+                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+       
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+       // PGM 01/19/97 - team color border
+       
+                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
                }
-
-               hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
-               hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
-       }
-       else if (gamemode == GAME_ROGUE)
-       {
-               rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
-               rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-
-               rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
-               rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
-               rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
-               rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
-               rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-
-               rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
-               rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-
-// PGM 01/19/97 - team color border
-               rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
-// PGM 01/19/97 - team color border
-
-               rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
-               rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
-               rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
        }
 }
 
@@ -288,6 +314,12 @@ void Sbar_Init (void)
        Cmd_AddCommand ("+showscores", Sbar_ShowScores);
        Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
        Cvar_RegisterVariable (&showfps);
+       Cvar_RegisterVariable (&showtime);
+       Cvar_RegisterVariable (&showtime_format);
+       Cvar_RegisterVariable (&showdate);
+       Cvar_RegisterVariable (&showdate_format);
+       Cvar_RegisterVariable (&sbar_alpha_bg);
+       Cvar_RegisterVariable (&sbar_alpha_fg);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -306,7 +338,7 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
@@ -323,7 +355,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -333,7 +365,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -377,22 +409,22 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 {
        char str[32], *ptr;
        int l, frame;
-       
+
        l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
        if (l < digits)
                x += (digits-l) * lettersize;
-               
+
        while (*ptr)
        {
                if (*ptr == '-')
                        frame = STAT_MINUS;
                else
                        frame = *ptr -'0';
-               
-               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a,flags);
+
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
                x += lettersize;
 
                ptr++;
@@ -485,11 +517,11 @@ static void Sbar_DrawWeapon(int nr, float fade, int active)
        const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
        const float w_scale = 0.4;
 
-       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade, DRAWFLAG_ADDITIVE);
+       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
        DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
 
        if (active)
-               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade, DRAWFLAG_ADDITIVE);
+               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
 }
 
 /*
@@ -503,45 +535,21 @@ void Sbar_DrawInventory (void)
        char num[6];
        float time;
        int flashon;
-       // AK 2003
-       float fade;
-
-       if(gamemode == GAME_NEXUIZ)
-       {
-               num[0] = cl.stats[STAT_ACTIVEWEAPON];
-               // we have a max time 2s (min time = 0)
-               if ((time = cl.time - cl.weapontime) > 2)
-                       return;
-
-               fade = (1.0 - 0.5 * time);
-               fade *= fade;
-               for (i = 0; i < 8;i++)
-               {
-                       if (!(cl.items & (1 << i)))
-                               continue;
-                       Sbar_DrawWeapon(i + 1, fade, (i == num[0]));
-               }
-
-               if(!(cl.items & (1<<12)))
-                       return;
-               Sbar_DrawWeapon(0, fade, (num[0] == 12));
-               return;
-       }
 
        if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
                else
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
        }
        else
-               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
 
        // weapons
        for (i=0 ; i<7 ; i++)
        {
-               if (cl.items & (IT_SHOTGUN<<i) )
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
                        flashon = (int)((cl.time - time)*10);
@@ -555,7 +563,7 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
                }
        }
 
@@ -566,7 +574,7 @@ void Sbar_DrawInventory (void)
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
                {
-                       if (cl.items & (1<<hipweapons[i]) )
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
                                time = cl.item_gettime[hipweapons[i]];
                                flashon = (int)((cl.time - time)*10);
@@ -583,7 +591,7 @@ void Sbar_DrawInventory (void)
                                // check grenade launcher
                                if (i==2)
                                {
-                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
                                        {
                                                if (flashon)
                                                {
@@ -594,7 +602,7 @@ void Sbar_DrawInventory (void)
                                }
                                else if (i==3)
                                {
-                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
                                        {
                                                if (!grenadeflashing)
                                                        Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
@@ -631,7 +639,7 @@ void Sbar_DrawInventory (void)
 
        // items
        for (i=0 ; i<6 ; i++)
-               if (cl.items & (1<<(17+i)))
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
                {
                        //MED 01/04/97 changed keys
                        if (gamemode != GAME_HIPNOTIC || (i>1))
@@ -643,7 +651,7 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(24+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
                                Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
@@ -651,14 +659,14 @@ void Sbar_DrawInventory (void)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(29+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
                                Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-                       if (cl.items & (1<<(28+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
                                Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
@@ -680,7 +688,7 @@ void Sbar_DrawFrags (void)
        Sbar_SortFrags ();
 
        // draw the text
-       l = scoreboardlines <= 4 ? scoreboardlines : 4;
+       l = min(scoreboardlines, 4);
 
        x = 23 * 8;
 
@@ -688,14 +696,12 @@ void Sbar_DrawFrags (void)
        {
                k = fragsort[i];
                s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
 
                // draw background
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -738,9 +744,9 @@ void Sbar_DrawFace (void)
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -766,13 +772,13 @@ void Sbar_DrawFace (void)
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-       else if (cl.items & IT_QUAD)
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-       else if (cl.items & IT_INVISIBILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-       else if (cl.items & IT_INVULNERABILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
        else
        {
@@ -784,11 +790,16 @@ void Sbar_DrawFace (void)
 
 void Sbar_ShowFPS(void)
 {
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       fpsstring[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
        if (showfps.integer)
        {
                int calc;
-               char temp[32];
-               float fps_x, fps_y, fps_scalex, fps_scaley;
                if (showfps.integer > 1)
                {
                        static double currtime, frametimes[32];
@@ -819,26 +830,51 @@ void Sbar_ShowFPS(void)
                        static int framerate = 0, framecount = 0;
                        double newtime;
                        newtime = Sys_DoubleTime();
-                       if (newtime < nexttime)
-                               framecount++;
-                       else
+                       if (newtime >= nexttime)
                        {
                                framerate = (int) (framecount / (newtime - lasttime) + 0.5);
                                lasttime = newtime;
-                               nexttime = lasttime + 0.2;
-                               framecount = 1;
+                               nexttime = max(nexttime + 1, lasttime - 1);
+                               framecount = 0;
                        }
+                       framecount++;
                        calc = framerate;
                }
-               sprintf(temp, "%4i", calc);
+               snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+       }
+       if (showtime.integer)
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+       if (showdate.integer)
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (fpsstring[0] || timestring[0])
+       {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
-               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
-               if (fps_y > vid.conheight - fps_scaley)
-                       fps_y = vid.conheight - fps_scaley;
-               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
-               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid.conheight - fps_height);
+               fps_y = vid.conheight - fps_height;
+               if (fpsstring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(timestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid.conwidth - fps_scalex * strlen(datestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -849,9 +885,6 @@ Sbar_Draw
 */
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.conheight)
-               return;         // console is full screen
-       
        if (cl.intermission == 1)
        {
                Sbar_IntermissionOverlay();
@@ -863,29 +896,85 @@ void Sbar_Draw (void)
                return;
        }
 
-       if (gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_SOM)
        {
-               sbar_y = vid.conheight - 47;
-               sbar_x = (vid.conwidth - 640)/2;
-               
-               if (sb_lines)
+               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+                       Sbar_DrawScoreboard ();
+               else if (sb_lines)
                {
-                       Sbar_DrawInventory(); 
-                       if (!cl.islocalgame)
-                               Sbar_DrawFrags ();
+                       // this is the top left of the sbar area
+                       sbar_x = 0;
+                       sbar_y = vid.conheight - 24*3;
+
+                       // armor
+                       if (cl.stats[STAT_ARMOR])
+                       {
+                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
+                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                       }
+
+                       // health
+                       Sbar_DrawPic(0, 24, somsb_health);
+                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                       if (cl.stats[STAT_SHELLS])
+                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
                }
-               
+       }
+       else if (gamemode == GAME_NEXUIZ)
+       {
+               sbar_y = vid.conheight - 47;
+               sbar_x = (vid.conwidth - 640)/2;
+
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
                }
                else if (sb_lines)
                {
-                       Sbar_DrawPic (0, 0, sb_sbar);
+                       int i;
+                       double time;
+                       float fade;
+
+                       // we have a max time 2s (min time = 0)
+                       if ((time = cl.time - cl.weapontime) < 2)
+                       {
+                               fade = (1.0 - 0.5 * time);
+                               fade *= fade;
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, ((1<<i) == cl.stats[STAT_ACTIVEWEAPON]));
                        
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == (1<<12)));
+                       }
+
+                       //if (!cl.islocalgame)
+                       //      Sbar_DrawFrags ();
+
+                       if (sb_lines > 24)
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                       else
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
                        // special items
-                       if (cl.items & IT_INVULNERABILITY)
+                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                        {
                                Sbar_DrawNum (36, 0, 666, 3, 1);
                                Sbar_DrawPic (0, 0, sb_disc);
@@ -893,41 +982,45 @@ void Sbar_Draw (void)
 
                        // armor
                        Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
-                       
+
                        // health
                        if(cl.stats[STAT_HEALTH] > 100)
                                Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
                        else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
                                Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
-                       else    
+                       else
                                Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
                        // AK dont draw ammo for the laser
                        if(cl.stats[STAT_ACTIVEWEAPON] != 12)
                        {
-                               if (cl.items & NEX_IT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
                                        Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.items & NEX_IT_BULLETS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
                                        Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.items & NEX_IT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
                                        Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.items & NEX_IT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
                                        Sbar_DrawPic (519, 0, sb_ammo[3]);
-                               
-                               if(cl.stats[STAT_AMMO] <= 10) 
+
+                               if(cl.stats[STAT_AMMO] <= 10)
                                        Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
                                else
                                        Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
-                               
+
                        }
 
-                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       if (sb_lines > 24)
+                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
                }
+
+               //if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+               //      Sbar_MiniDeathmatchOverlay (0, 17);
        }
-       else
+       else // Quake and others
        {
                sbar_y = vid.conheight - SBAR_HEIGHT;
-               if (cl.gametype == GAME_DEATHMATCH)
+               if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
                        sbar_x = 0;
                else
                        sbar_x = (vid.conwidth - 320)/2;
@@ -936,33 +1029,33 @@ void Sbar_Draw (void)
                {
                        if (gamemode != GAME_GOODVSBAD2)
                                Sbar_DrawInventory ();
-                       if (!cl.islocalgame)
+                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
                                Sbar_DrawFrags ();
                }
 
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
                        if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
                }
                else if (sb_lines)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
 
                        // keys (hipnotic only)
                        //MED 01/04/97 moved keys here so they would not be overwritten
                        if (gamemode == GAME_HIPNOTIC)
                        {
-                               if (cl.items & IT_KEY1)
+                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
                                        Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.items & IT_KEY2)
+                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
                                        Sbar_DrawPic (209, 12, sb_items[1]);
                        }
                        // armor
                        if (gamemode != GAME_GOODVSBAD2)
                        {
-                               if (cl.items & IT_INVULNERABILITY)
+                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                {
                                        Sbar_DrawNum (24, 0, 666, 3, 1);
                                        Sbar_DrawPic (0, 0, sb_disc);
@@ -972,21 +1065,21 @@ void Sbar_Draw (void)
                                        if (gamemode == GAME_ROGUE)
                                        {
                                                Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & RIT_ARMOR3)
+                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
                                                        Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & RIT_ARMOR2)
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
                                                        Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & RIT_ARMOR1)
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
                                                        Sbar_DrawPic (0, 0, sb_armor[0]);
                                        }
                                        else
                                        {
                                                Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & IT_ARMOR3)
+                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
                                                        Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & IT_ARMOR2)
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
                                                        Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & IT_ARMOR1)
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
                                                        Sbar_DrawPic (0, 0, sb_armor[0]);
                                        }
                                }
@@ -1001,44 +1094,52 @@ void Sbar_Draw (void)
                        // ammo icon
                        if (gamemode == GAME_ROGUE)
                        {
-                               if (cl.items & RIT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & RIT_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
                                        Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & RIT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
                                        Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & RIT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.items & RIT_LAVA_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
                                        Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.items & RIT_PLASMA_AMMO)
+                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
                                        Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.items & RIT_MULTI_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
                                        Sbar_DrawPic (224, 0, rsb_ammo[2]);
                        }
                        else
                        {
-                               if (cl.items & IT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & IT_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
                                        Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & IT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
                                        Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & IT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[3]);
                        }
 
                        Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
                }
-       }
 
-       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-               Sbar_MiniDeathmatchOverlay ();
+               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+               {
+                       if (gamemode == GAME_TRANSFUSION)
+                               Sbar_MiniDeathmatchOverlay (0, 0);
+                       else
+                               Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
+               }
+       }
 
        Sbar_ShowFPS();
 
        R_Draw2DCrosshair();
+
+       if (cl_prydoncursor.integer)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid.conwidth, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid.conheight, va("gfx/prydoncursor%03i.lmp", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1052,19 +1153,14 @@ Sbar_DeathmatchOverlay
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
        qbyte *c;
-       if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
-       {
-               // draw colors behind score
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               // print the text
-               DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1, 0);
-               return 8;
-       }
-       else
-               return 0;
+       // draw colors behind score
+       c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+       DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+       DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       // print the text
+       DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       return 8;
 }
 
 void Sbar_DeathmatchOverlay (void)
@@ -1073,7 +1169,7 @@ void Sbar_DeathmatchOverlay (void)
        cachepic_t *pic;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
-       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
        // scores
        Sbar_SortFrags ();
@@ -1090,21 +1186,18 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, x, y, numlines;
+       int i, numlines;
 
        // decide where to print
-       x = 0;
-       // AK Nex wants its scores on the upper left
-       if(gamemode == GAME_NEXUIZ)
-               y = 0; 
+       if (gamemode == GAME_TRANSFUSION)
+               numlines = (vid.conwidth - x + 127) / 128;
        else
-               y = vid.conheight - sb_lines;
+               numlines = (vid.conheight - y + 7) / 8;
 
-       numlines = (vid.conheight - y) / 8;
        // give up if there isn't room
-       if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
+       if (x >= vid.conwidth || y >= vid.conheight || numlines < 1)
                return;
 
        // scores
@@ -1115,16 +1208,21 @@ void Sbar_MiniDeathmatchOverlay (void)
                if (fragsort[i] == cl.playerentity - 1)
                        break;
 
-       if (i == scoreboardlines) // we're not there
-               i = 0;
-       else // figure out start
+       // figure out start
+       i -= numlines/2;
+       i = min(i, scoreboardlines - numlines);
+       i = max(i, 0);
+
+       if (gamemode == GAME_TRANSFUSION)
        {
-               i -= numlines/2;
-               i = bound(0, i, scoreboardlines - numlines);
+               for (;i < scoreboardlines && x < vid.conwidth;i++)
+                       x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+       else
+       {
+               for (;i < scoreboardlines && y < vid.conheight;i++)
+                       y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
-
-       for (;i < scoreboardlines && y < vid.conheight;i++)
-               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -1147,8 +1245,8 @@ void Sbar_IntermissionOverlay (void)
        sbar_x = (vid.conwidth - 320) >> 1;
        sbar_y = (vid.conheight - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
        dig = cl.completed_time/60;
@@ -1180,6 +1278,6 @@ void Sbar_FinaleOverlay (void)
        cachepic_t      *pic;
 
        pic = Draw_CachePic ("gfx/finale.lmp");
-       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }