]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
patch from VorteX which removes special menu behavior for
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 37a70452a3a2b069472e431916ea4ffe18263790..5f53fb5d1b96e5827e95ca27c3c6a40916a8ff22 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -43,6 +43,7 @@ cachepic_t *sb_items[32];
 // 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
 cachepic_t *sb_faces[5][2];
+cachepic_t *sb_health; // GAME_NEXUIZ
 
 cachepic_t *sb_face_invis;
 cachepic_t *sb_face_quad;
@@ -93,6 +94,9 @@ cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on sc
 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -107,6 +111,8 @@ void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
 
+void CL_VM_UpdateShowingScoresState (int showingscores);
+
 
 /*
 ===============
@@ -120,6 +126,7 @@ void Sbar_ShowScores (void)
        if (sb_showscores)
                return;
        sb_showscores = true;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 /*
@@ -132,13 +139,14 @@ Tab key up
 void Sbar_DontShowScores (void)
 {
        sb_showscores = false;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 void sbar_start(void)
 {
        int i;
 
-       if (gamemode == GAME_NETHERWORLD)
+       if (gamemode == GAME_DELUXEQUAKE)
        {
        }
        else if (gamemode == GAME_SOM)
@@ -162,12 +170,19 @@ void sbar_start(void)
                for (i = 0;i < 10;i++)
                        sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
                sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+               sb_colon = Draw_CachePic ("gfx/num_colon", true);
 
                sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
                sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
                sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
                sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
 
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true);
+               sb_armor[1] = NULL;
+               sb_armor[2] = NULL;
+
+               sb_health = Draw_CachePic ("gfx/sb_health", true);
+
                sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
                sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
                sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
@@ -176,6 +191,7 @@ void sbar_start(void)
                sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
                sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
                sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
+               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying", true);
                sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
                sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
                sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
@@ -359,6 +375,8 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&showdate_format);
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&sbar_hudselector);
+       Cvar_RegisterVariable(&sbar_miniscoreboard_size);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -367,6 +385,9 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_color_alpha);
        Cvar_RegisterVariable(&crosshair_size);
 
+       if(gamemode == GAME_NEXUIZ)
+               Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
 
@@ -382,6 +403,11 @@ int sbar_x, sbar_y;
 Sbar_DrawPic
 =============
 */
+void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
+}
+
 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
        DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
@@ -401,7 +427,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true);
 }
 
 /*
@@ -411,7 +437,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false);
 }
 
 /*
@@ -456,7 +482,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       if (digits < 0)
+       {
+               digits = -digits;
+               l = sprintf(str, "%0*i", digits, num);
+       }
+       else
+               l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -622,6 +654,50 @@ Sbar_SoloScoreboard
 */
 void Sbar_SoloScoreboard (void)
 {
+#if 1
+       char    str[80], timestr[40];
+       int             max, timelen;
+       int             minutes, seconds;
+       double  t;
+
+       t = (cl.intermission ? cl.completed_time : cl.time);
+       minutes = (int)(t / 60);
+       seconds = (int)(t - 60*floor(t/60));
+
+       // monsters and secrets are now both on the top row
+       if (cl.stats[STAT_TOTALMONSTERS])
+               Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       if (cl.stats[STAT_TOTALSECRETS])
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+
+       // figure out the map's filename without path or extension
+       strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
+       if (strrchr(str, '.'))
+               *(strrchr(str, '.')) = 0;
+
+       // append a : separator and then the full title
+       strlcat(str, ":", sizeof(str));
+       strlcat(str, cl.levelname, sizeof(str));
+
+       // if there's a newline character, terminate the string there
+       if (strchr(str, '\n'))
+               *(strchr(str, '\n')) = 0;
+
+       // make the time string
+       timelen = sprintf(timestr, " %i:%02i", minutes, seconds);
+
+       // truncate the level name if necessary to make room for time
+       max = 38 - timelen;
+       if ((int)strlen(str) > max)
+               str[max] = 0;
+
+       // print the filename and message
+       Sbar_DrawString(8, 12, str);
+
+       // print the time
+       Sbar_DrawString(8 + max*8, 12, timestr);
+
+#else
        char    str[80];
        int             minutes, seconds, tens, units;
        int             l;
@@ -650,6 +726,7 @@ void Sbar_SoloScoreboard (void)
                l = (int) strlen (cl.levelname);
                Sbar_DrawString (232 - l*4, 12, cl.levelname);
        }
+#endif
 }
 
 /*
@@ -671,15 +748,23 @@ void Sbar_DrawScoreboard (void)
 // AK to make DrawInventory smaller
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
-       // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10;
-       const float w_scale = 0.4;
+       if (sbar_hudselector.integer == 1)
+       {
+               // width = 300, height = 100
+               const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
 
-       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
-       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+               DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
+       }
+       else
+       {
+               // width = 300, height = 100
+               const int w_width = 300, w_height = 100, w_space = 10;
+               const float w_scale = 0.4;
 
-       if (active)
-               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+       }
 }
 
 /*
@@ -710,7 +795,7 @@ void Sbar_DrawInventory (void)
                if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
-                       flashon = (int)((cl.time - time)*10);
+                       flashon = (int)(max(0, cl.time - time)*10);
                        if (flashon >= 10)
                        {
                                if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
@@ -734,7 +819,7 @@ void Sbar_DrawInventory (void)
                {
                        if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
-                               time = cl.item_gettime[hipweapons[i]];
+                               time = max(0, cl.item_gettime[hipweapons[i]]);
                                flashon = (int)((cl.time - time)*10);
                                if (flashon >= 10)
                                {
@@ -786,13 +871,15 @@ void Sbar_DrawInventory (void)
        // ammo counts
        for (i=0 ; i<4 ; i++)
        {
-               sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+               sprintf (num, "%4i",cl.stats[STAT_SHELLS+i] );
                if (num[0] != ' ')
-                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+                       Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
                if (num[1] != ' ')
-                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
                if (num[2] != ' ')
-                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
+               if (num[3] != ' ')
+                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
        }
 
        // items
@@ -856,10 +943,10 @@ void Sbar_DrawFrags (void)
                s = &cl.scores[k];
 
                // draw background
-               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Pic (sbar_x + x + 10, sbar_y     - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -900,10 +987,10 @@ void Sbar_DrawFace (void)
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -962,7 +1049,7 @@ void Sbar_ShowFPS(void)
                static double framerate = 0;
                static int framecount = 0;
                double newtime;
-               newtime = Sys_DoubleTime();
+               newtime = realtime;
                if (newtime >= nexttime)
                {
                        framerate = framecount / (newtime - lasttime);
@@ -993,25 +1080,25 @@ void Sbar_ShowFPS(void)
                if (fpsstring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
-                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
                        if (red)
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true);
                        else
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
-                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
-                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
                        fps_y += fps_scaley;
                }
        }
@@ -1044,24 +1131,27 @@ Sbar_Draw
 */
 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
 extern cvar_t v_kicktime;
+void Sbar_Score (int margin);
 void Sbar_Draw (void)
 {
        cachepic_t *pic;
 
        if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-               if (cl.intermission == 1)
+               if (sb_showscores)
+                       Sbar_DrawScoreboard ();
+               else if (cl.intermission == 1)
                {
+                       if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
+                       {
+                               Sbar_DrawScoreboard();
+                               return;
+                       }
                        Sbar_IntermissionOverlay();
-                       return;
                }
                else if (cl.intermission == 2)
-               {
                        Sbar_FinaleOverlay();
-                       return;
-               }
-
-               if (gamemode == GAME_NETHERWORLD)
+               else if (gamemode == GAME_DELUXEQUAKE)
                {
                }
                else if (gamemode == GAME_SOM)
@@ -1106,25 +1196,121 @@ void Sbar_Draw (void)
                }
                else if (gamemode == GAME_NEXUIZ)
                {
-                       sbar_y = vid_conheight.integer - 47;
-                       sbar_x = (vid_conwidth.integer - 640)/2;
-
                        if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
                                Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                                Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines && sbar_hudselector.integer == 1)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+                               float x;
+
+                               sbar_x = (vid_conwidth.integer - 320)/2;
+                               sbar_y = vid_conheight.integer - 24 - 16;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3.2 - 2 * (cl.time - cl.weapontime);
+                               fade = bound(0.7, fade, 1);
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic (x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+                               }
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR] > 0)
+                               {
+                                       Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 200)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 50)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 25)
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                               }
+
+                               // health
+                               if (cl.stats[STAT_HEALTH] != 0)
+                               {
+                                       Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 200)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 50)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 25)
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               }
+
+                               // ammo
+                               if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_AMMO] > 10)
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                               }
+
+                               if (sbar_x + 320 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
+                               if (sbar_x > 0)
+                                       Sbar_Score(16);
+                                       // The margin can be at most 8 to support 640x480 console size:
+                                       //   320 + 2 * (144 + 16) = 640
+                       }
                        else if (sb_lines)
                        {
                                int i;
-                               double time;
                                float fade;
+                               int redflag, blueflag;
+                               float x;
+
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
 
-                               // we have a max time 2s (min time = 0)
-                               if ((time = cl.time - cl.weapontime) < 2)
+                               // calculate intensity to draw weapons bar at
+                               fade = 3 - 2 * (cl.time - cl.weapontime);
+                               if (fade > 0)
                                {
-                                       fade = (1.0 - 0.5 * time);
-                                       fade *= fade;
+                                       fade = min(fade, 1);
                                        for (i = 0; i < 8;i++)
                                                if (cl.stats[STAT_ITEMS] & (1 << i))
                                                        Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
@@ -1142,12 +1328,22 @@ void Sbar_Draw (void)
                                        Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
 
                                // flag icons
-                               int redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
-                               if (redflag)
-                                       Sbar_DrawPic (10, -85, sb_items[redflag+10]);
-                               int blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
-                               if (blueflag)
-                                       Sbar_DrawPic (10, -145, sb_items[blueflag+14]);
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic (x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+                               }
 
                                // armor
                                Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
@@ -1181,10 +1377,23 @@ void Sbar_Draw (void)
 
                                if (sb_lines > 24)
                                        DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-                       }
 
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       //      Sbar_MiniDeathmatchOverlay (0, 17);
+                               if (sbar_x + 600 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
+
+                               if (sbar_x > 0)
+                                       Sbar_Score(-16);
+                                       // Because:
+                                       //   Mini scoreboard uses 12*4 per other team, that is, 144
+                                       //   pixels when there are four teams...
+                                       //   Nexuiz by default sets vid_conwidth to 800... makes
+                                       //   sbar_x == 80...
+                                       //   so we need to shift it by 64 pixels to the right to fit
+                                       //   BUT: then it overlaps with the image that gets drawn
+                                       //   for viewsize 100! Therefore, just account for 3 teams,
+                                       //   that is, 96 pixels mini scoreboard size, needing 16 pixels
+                                       //   to the right!
+                       }
                }
                else if (gamemode == GAME_ZYMOTIC)
                {
@@ -1252,13 +1461,10 @@ void Sbar_Draw (void)
                }
                else // Quake and others
                {
+                       sbar_x = (vid_conwidth.integer - 320)/2;
                        sbar_y = vid_conheight.integer - SBAR_HEIGHT;
                        // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
                        //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               sbar_x = 0;
-                       else
-                               sbar_x = (vid_conwidth.integer - 320)/2;
 
                        if (sb_lines > 24)
                        {
@@ -1324,7 +1530,7 @@ void Sbar_Draw (void)
                                Sbar_DrawFace ();
 
                                // health
-                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
                                // ammo icon
                                if (gamemode == GAME_ROGUE)
@@ -1358,16 +1564,15 @@ void Sbar_Draw (void)
 
                                Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-                       }
-
-                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       if (!cl.islocalgame && vid_conwidth.integer > 320)
-                       {
-                               if (gamemode == GAME_TRANSFUSION)
-                                       Sbar_MiniDeathmatchOverlay (0, 0);
-                               else
-                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                               // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                               if ((!cl.islocalgame || cl.gametype != GAME_COOP))
+                               {
+                                       if (gamemode == GAME_TRANSFUSION)
+                                               Sbar_MiniDeathmatchOverlay (0, 0);
+                                       else
+                                               Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+                                       Sbar_Score(24);
+                               }
                        }
                }
        }
@@ -1392,30 +1597,43 @@ Sbar_DeathmatchOverlay
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
        int minutes;
+       qboolean myself = false;
        unsigned char *c;
        minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+
+       if((s - cl.scores) == cl.playerentity - 1)
+               myself = true;
+       if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
+               if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
+                       myself = true;
+
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_ColoredString(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_ColoredString(x, y, va("         %4i spectator  %c%s", minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
                else
                {
                        // draw colors behind score
-                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-                       DrawQ_Pic(x + 14*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-                       DrawQ_Pic(x + 14*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       //
+                       //
+                       //
+                       //
+                       //
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 14*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 14*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_ColoredString(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_ColoredString(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
        }
        else
@@ -1423,23 +1641,23 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_ColoredString(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_ColoredString(x, y, va("         spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
                else
                {
                        // draw colors behind score
-                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-                       DrawQ_Pic(x + 9*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-                       DrawQ_Pic(x + 9*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 9*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 9*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                        // print the text
-                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_ColoredString(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                        else
-                               DrawQ_ColoredString(x, y, va("         %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
                }
        }
        return 8;
@@ -1458,16 +1676,27 @@ void Sbar_DeathmatchOverlay (void)
                        MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                        MSG_WriteString(&cls.netcon->message, "pings");
                }
-               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7)
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
                {
                        // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
-                       cl.parsingtextexpectingpingforscores = true; // hide the output of the next ping report
-                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString(&cls.netcon->message, "ping");
+                       static int ping_anyway_counter = 0;
+                       if(cl.parsingtextexpectingpingforscores == 1)
+                       {
+                               Con_DPrintf("want to send ping, but still waiting for other reply\n");
+                               if(++ping_anyway_counter >= 5)
+                                       cl.parsingtextexpectingpingforscores = 0;
+                       }
+                       if(cl.parsingtextexpectingpingforscores != 1)
+                       {
+                               ping_anyway_counter = 0;
+                               cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+                               MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "ping");
+                       }
                }
                else
                {
-                       // newer server definitely has pings command, so use it for more efficiency
+                       // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
                        MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
                        MSG_WriteString(&cls.netcon->message, "pings");
                }
@@ -1482,12 +1711,12 @@ void Sbar_DeathmatchOverlay (void)
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
                x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
-               DrawQ_ColoredString(x, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               DrawQ_String(x, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
        }
        else
        {
                x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
-               DrawQ_ColoredString(x, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               DrawQ_String(x, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
        }
        y += 8;
 
@@ -1505,13 +1734,23 @@ void Sbar_DeathmatchOverlay (void)
 
 /*
 ==================
-Sbar_DeathmatchOverlay
+Sbar_MiniDeathmatchOverlay
 
 ==================
 */
 void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, numlines;
+       int i, j, numlines, range_begin, range_end, myteam, teamsep;
+
+       // do not draw this if sbar_miniscoreboard_size is zero
+       if(sbar_miniscoreboard_size.value == 0)
+               return;
+       // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+       if(sbar_miniscoreboard_size.value > 0)
+               y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8;
+
+       // scores
+       Sbar_SortFrags ();
 
        // decide where to print
        if (gamemode == GAME_TRANSFUSION)
@@ -1523,31 +1762,227 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
                return;
 
-       // scores
-       Sbar_SortFrags ();
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
                if (fragsort[i] == cl.playerentity - 1)
                        break;
 
+       range_begin = 0;
+       range_end = scoreboardlines;
+       teamsep = 0;
+
+       if (gamemode != GAME_TRANSFUSION)
+               if (Sbar_IsTeammatch ())
+               {
+                       // reserve space for the team scores
+                       numlines -= teamlines;
+
+                       // find first and last player of my team (only draw the team totals and my own team)
+                       range_begin = range_end = i;
+                       myteam = cl.scores[fragsort[i]].colors & 15;
+                       while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
+                               --range_begin;
+                       while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
+                               ++range_end;
+
+                       // looks better than two players
+                       if(numlines == 2)
+                       {
+                               teamsep = 8;
+                               numlines = 1;
+                       }
+               }
+
        // figure out start
        i -= numlines/2;
-       i = min(i, scoreboardlines - numlines);
-       i = max(i, 0);
+       i = min(i, range_end - numlines);
+       i = max(i, range_begin);
 
        if (gamemode == GAME_TRANSFUSION)
        {
-               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+               for (;i < range_end && x < vid_conwidth.integer;i++)
                        x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
        else
        {
-               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+               if(range_end - i < numlines) // won't draw to bottom?
+                       y += 8 * (numlines - (range_end - i)); // bottom align
+               // show team scores first
+               for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
+               y += teamsep;
+               for (;i < range_end && y < vid_conheight.integer;i++)
                        y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
+int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
+{
+       static int const sortorder[16] =
+       {
+               1001,
+               1002,
+               1003,
+               1004,
+               1, // red
+               1005,
+               1006,
+               1007,
+               1008,
+               4, // pink
+               1009,
+               1010,
+               3, // yellow
+               2, // blue
+               1011,
+               1012
+       };
+       const scoreboard_t *t1 = *(scoreboard_t **) t1_;
+       const scoreboard_t *t2 = *(scoreboard_t **) t2_;
+       int tc1 = sortorder[t1->colors & 15];
+       int tc2 = sortorder[t2->colors & 15];
+       return tc1 - tc2;
+}
+
+void Sbar_Score (int margin)
+{
+       int i, me, score, otherleader, place, distribution, minutes, seconds;
+       double timeleft;
+       int sbar_x_save = sbar_x;
+       int sbar_y_save = sbar_y;
+
+       sbar_y = vid_conheight.value - (32+12);
+       sbar_x -= margin;
+
+       me = cl.playerentity - 1;
+       if (me >= 0 && me < cl.maxclients)
+       {
+               if(Sbar_IsTeammatch())
+               {
+                       // Layout:
+                       //
+                       //   team1 team3 team4
+                       //
+                       //         TEAM2
+
+                       scoreboard_t *teamcolorsort[16];
+
+                       Sbar_SortFrags();
+                       for(i = 0; i < teamlines; ++i)
+                               teamcolorsort[i] = &(teams[i]);
+
+                       // Now sort them by color
+                       qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
+
+                       // : margin
+                       // -12*4: four digits space
+                       place = (teamlines - 1) * (-12 * 4);
+
+                       for(i = 0; i < teamlines; ++i)
+                       {
+                               int cindex = teamcolorsort[i]->colors & 15;
+                               unsigned char *c = palette_rgb_shirtscoreboard[cindex];
+                               float cm = max(max(c[0], c[1]), c[2]);
+                               float cr = c[0] / cm;
+                               float cg = c[1] / cm;
+                               float cb = c[2] / cm;
+                               if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
+                               {
+                                       Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+                               }
+                               else // other team
+                               {
+                                       Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
+                                       place += 4 * 12;
+                               }
+                       }
+               }
+               else
+               {
+                       // Layout:
+                       //
+                       //   leading  place
+                       //
+                       //        FRAGS
+                       //
+                       // find leading score other than ourselves, to calculate distribution
+                       // find our place in the scoreboard
+                       score = cl.scores[me].frags;
+                       for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+                       {
+                               if (cl.scores[i].name[0] && i != me)
+                               {
+                                       if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+                                               otherleader = i;
+                                       if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+                                               place++;
+                               }
+                       }
+                       distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+                       if (place == 1)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
+                       else if (place == 2)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
+                       else
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
+                       if (otherleader < 0)
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       if (distribution >= 0)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       }
+                       else if (distribution >= -5)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 0, 1, 0);
+                       }
+                       else
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 0, 0, 1, 0);
+                       }
+               }
+       }
+
+       if (cl.statsf[STAT_TIMELIMIT])
+       {
+               timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
+               minutes = (int)floor(timeleft / 60);
+               seconds = (int)(floor(timeleft) - minutes * 60);
+               if (minutes >= 5)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               }
+               else if (minutes >= 1)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+               }
+               else if ((int)(timeleft * 4) & 1)
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               else
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+       }
+       else
+       {
+               minutes = (int)floor(cl.time / 60);
+               seconds = (int)(floor(cl.time) - minutes * 60);
+               Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+               if(sb_colon && sb_colon->tex != r_texture_notexture)
+                       DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+               Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+       }
+
+       sbar_x = sbar_x_save;
+       sbar_y = sbar_y_save;
+}
+
 /*
 ==================
 Sbar_IntermissionOverlay
@@ -1559,9 +1994,7 @@ void Sbar_IntermissionOverlay (void)
        int             dig;
        int             num;
 
-       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
-       //if (cl.gametype == GAME_DEATHMATCH)
-       if (!cl.islocalgame)
+       if (cl.gametype == GAME_DEATHMATCH)
        {
                Sbar_DeathmatchOverlay ();
                return;
@@ -1577,8 +2010,7 @@ void Sbar_IntermissionOverlay (void)
        dig = (int)cl.completed_time / 60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
        num = (int)cl.completed_time - dig*60;
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);