]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
rewrote memory system entirely (hunk, cache, and zone are gone, memory pools replaced...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 73e51ca788f97bc38aabc63d90dff25820c0c88e..683fcd3d22d6af0da1846c5dbe3b90d8dc89ef2d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,47 +21,80 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+typedef struct
+{
+       char name[16];
+       qpic_t *qpic;
+}
+sbarpic_t;
+
+static sbarpic_t sbarpics[256];
+static int numsbarpics;
+
+static sbarpic_t *Sbar_NewPic(char *name)
+{
+       strcpy(sbarpics[numsbarpics].name, name);
+       sbarpics[numsbarpics].qpic = NULL;
+       return sbarpics + (numsbarpics++);
+}
+
+static qpic_t *Sbar_GetQPic(sbarpic_t *p)
+{
+       if (!p->qpic)
+               p->qpic = Draw_CachePic(p->name);
+       return p->qpic;
+}
+
+static void Sbar_ClearPics(void)
+{
+       int i;
+       for (i = 0;i < numsbarpics;i++)
+               sbarpics[i].qpic = NULL;
+}
 
-#define STAT_MINUS             10      // num frame for '-' stats digit
-qpic_t         *sb_nums[2][11];
-qpic_t         *sb_colon, *sb_slash;
-qpic_t         *sb_ibar;
-qpic_t         *sb_sbar;
-qpic_t         *sb_scorebar;
+sbarpic_t *sb_disc;
 
-qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
-qpic_t      *sb_ammo[4];
-qpic_t         *sb_sigil[4];
-qpic_t         *sb_armor[3];
-qpic_t         *sb_items[32];
+#define STAT_MINUS 10 // num frame for '-' stats digit
+sbarpic_t *sb_nums[2][11];
+sbarpic_t *sb_colon, *sb_slash;
+sbarpic_t *sb_ibar;
+sbarpic_t *sb_sbar;
+sbarpic_t *sb_scorebar;
 
-qpic_t *sb_faces[7][2];                // 0 is gibbed, 1 is dead, 2-6 are alive
-                                                       // 0 is static, 1 is temporary animation
-qpic_t *sb_face_invis;
-qpic_t *sb_face_quad;
-qpic_t *sb_face_invuln;
-qpic_t *sb_face_invis_invuln;
+sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *sb_ammo[4];
+sbarpic_t *sb_sigil[4];
+sbarpic_t *sb_armor[3];
+sbarpic_t *sb_items[32];
 
-qboolean       sb_showscores;
+// 0 is gibbed, 1 is dead, 2-6 are alive
+// 0 is static, 1 is temporary animation
+sbarpic_t *sb_faces[7][2];
 
-int                    sb_lines;                       // scan lines to draw
+sbarpic_t *sb_face_invis;
+sbarpic_t *sb_face_quad;
+sbarpic_t *sb_face_invuln;
+sbarpic_t *sb_face_invis_invuln;
 
-qpic_t      *rsb_invbar[2];
-qpic_t      *rsb_weapons[5];
-qpic_t      *rsb_items[2];
-qpic_t      *rsb_ammo[3];
-qpic_t      *rsb_teambord;             // PGM 01/19/97 - team color border
+qboolean sb_showscores;
+
+int sb_lines;                  // scan lines to draw
+
+sbarpic_t *rsb_invbar[2];
+sbarpic_t *rsb_weapons[5];
+sbarpic_t *rsb_items[2];
+sbarpic_t *rsb_ammo[3];
+sbarpic_t *rsb_teambord;               // PGM 01/19/97 - team color border
 
 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
 //MED 01/04/97 added array to simplify weapon parsing
-int         hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
 //MED 01/04/97 added hipnotic items array
-qpic_t      *hsb_items[2];
+sbarpic_t *hsb_items[2];
 
 void Sbar_MiniDeathmatchOverlay (void);
 void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
 
 /*
 ===============
@@ -89,6 +122,20 @@ void Sbar_DontShowScores (void)
        sb_showscores = false;
 }
 
+void sbar_start(void)
+{
+       Sbar_ClearPics();
+}
+
+void sbar_shutdown(void)
+{
+       Sbar_ClearPics();
+}
+
+void sbar_newmap(void)
+{
+}
+
 /*
 ===============
 Sbar_Init
@@ -96,141 +143,146 @@ Sbar_Init
 */
 void Sbar_Init (void)
 {
-       int             i;
+       int i;
+
+       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+
+       numsbarpics = 0;
+
+       sb_disc = Sbar_NewPic("disc");
 
        for (i=0 ; i<10 ; i++)
        {
-               sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
-               sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
+               sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
+               sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
        }
 
-       sb_nums[0][10] = Draw_PicFromWad ("num_minus");
-       sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
+       sb_nums[0][10] = Sbar_NewPic ("num_minus");
+       sb_nums[1][10] = Sbar_NewPic ("anum_minus");
 
-       sb_colon = Draw_PicFromWad ("num_colon");
-       sb_slash = Draw_PicFromWad ("num_slash");
+       sb_colon = Sbar_NewPic ("num_colon");
+       sb_slash = Sbar_NewPic ("num_slash");
 
-       sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
-       sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
-       sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
-       sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
-       sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
-       sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
-       sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
+       sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
+       sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
+       sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
+       sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
+       sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
+       sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
+       sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
 
-       sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
-       sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
-       sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
-       sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
-       sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
-       sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
-       sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
+       sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
+       sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
+       sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
+       sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
+       sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
+       sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
+       sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
 
        for (i=0 ; i<5 ; i++)
        {
-               sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+               sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
+               sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
+               sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
+               sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
+               sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
+               sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
+               sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
        }
 
-       sb_ammo[0] = Draw_PicFromWad ("sb_shells");
-       sb_ammo[1] = Draw_PicFromWad ("sb_nails");
-       sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
-       sb_ammo[3] = Draw_PicFromWad ("sb_cells");
-
-       sb_armor[0] = Draw_PicFromWad ("sb_armor1");
-       sb_armor[1] = Draw_PicFromWad ("sb_armor2");
-       sb_armor[2] = Draw_PicFromWad ("sb_armor3");
-
-       sb_items[0] = Draw_PicFromWad ("sb_key1");
-       sb_items[1] = Draw_PicFromWad ("sb_key2");
-       sb_items[2] = Draw_PicFromWad ("sb_invis");
-       sb_items[3] = Draw_PicFromWad ("sb_invuln");
-       sb_items[4] = Draw_PicFromWad ("sb_suit");
-       sb_items[5] = Draw_PicFromWad ("sb_quad");
-
-       sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
-       sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
-       sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
-       sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
-
-       sb_faces[4][0] = Draw_PicFromWad ("face1");
-       sb_faces[4][1] = Draw_PicFromWad ("face_p1");
-       sb_faces[3][0] = Draw_PicFromWad ("face2");
-       sb_faces[3][1] = Draw_PicFromWad ("face_p2");
-       sb_faces[2][0] = Draw_PicFromWad ("face3");
-       sb_faces[2][1] = Draw_PicFromWad ("face_p3");
-       sb_faces[1][0] = Draw_PicFromWad ("face4");
-       sb_faces[1][1] = Draw_PicFromWad ("face_p4");
-       sb_faces[0][0] = Draw_PicFromWad ("face5");
-       sb_faces[0][1] = Draw_PicFromWad ("face_p5");
-
-       sb_face_invis = Draw_PicFromWad ("face_invis");
-       sb_face_invuln = Draw_PicFromWad ("face_invul2");
-       sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
-       sb_face_quad = Draw_PicFromWad ("face_quad");
-
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
-       sb_sbar = Draw_PicFromWad ("sbar");
-       sb_ibar = Draw_PicFromWad ("ibar");
-       sb_scorebar = Draw_PicFromWad ("scorebar");
+       sb_ammo[0] = Sbar_NewPic ("sb_shells");
+       sb_ammo[1] = Sbar_NewPic ("sb_nails");
+       sb_ammo[2] = Sbar_NewPic ("sb_rocket");
+       sb_ammo[3] = Sbar_NewPic ("sb_cells");
+
+       sb_armor[0] = Sbar_NewPic ("sb_armor1");
+       sb_armor[1] = Sbar_NewPic ("sb_armor2");
+       sb_armor[2] = Sbar_NewPic ("sb_armor3");
+
+       sb_items[0] = Sbar_NewPic ("sb_key1");
+       sb_items[1] = Sbar_NewPic ("sb_key2");
+       sb_items[2] = Sbar_NewPic ("sb_invis");
+       sb_items[3] = Sbar_NewPic ("sb_invuln");
+       sb_items[4] = Sbar_NewPic ("sb_suit");
+       sb_items[5] = Sbar_NewPic ("sb_quad");
+
+       sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
+       sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
+       sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
+       sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
+
+       sb_faces[4][0] = Sbar_NewPic ("face1");
+       sb_faces[4][1] = Sbar_NewPic ("face_p1");
+       sb_faces[3][0] = Sbar_NewPic ("face2");
+       sb_faces[3][1] = Sbar_NewPic ("face_p2");
+       sb_faces[2][0] = Sbar_NewPic ("face3");
+       sb_faces[2][1] = Sbar_NewPic ("face_p3");
+       sb_faces[1][0] = Sbar_NewPic ("face4");
+       sb_faces[1][1] = Sbar_NewPic ("face_p4");
+       sb_faces[0][0] = Sbar_NewPic ("face5");
+       sb_faces[0][1] = Sbar_NewPic ("face_p5");
+
+       sb_face_invis = Sbar_NewPic ("face_invis");
+       sb_face_invuln = Sbar_NewPic ("face_invul2");
+       sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
+       sb_face_quad = Sbar_NewPic ("face_quad");
+
+       sb_sbar = Sbar_NewPic ("sbar");
+       sb_ibar = Sbar_NewPic ("ibar");
+       sb_scorebar = Sbar_NewPic ("scorebar");
 
 //MED 01/04/97 added new hipnotic weapons
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
-         hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
-         hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
-         hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
-         hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
-         hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
-         hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
-         hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
-         hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
-         hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
-         hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
-         for (i=0 ; i<5 ; i++)
-         {
-                hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
-                hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
-                hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
-                hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
-                hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
-         }
-
-         hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
-         hsb_items[1] = Draw_PicFromWad ("sb_eshld");
-       }
+               hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
+               hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
+               hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
+               hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
+               hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
+
+               hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
+               hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
+               hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
+               hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
+               hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
+
+               for (i=0 ; i<5 ; i++)
+               {
+                       hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
+                       hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
+                       hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
+                       hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
+                       hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
+               }
 
-       if (rogue)
+               hsb_items[0] = Sbar_NewPic ("sb_wsuit");
+               hsb_items[1] = Sbar_NewPic ("sb_eshld");
+       }
+       else if (gamemode == GAME_ROGUE)
        {
-               rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
-               rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
+               rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
+               rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
 
-               rsb_weapons[0] = Draw_PicFromWad ("r_lava");
-               rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
-               rsb_weapons[2] = Draw_PicFromWad ("r_gren");
-               rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
-               rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
+               rsb_weapons[0] = Sbar_NewPic ("r_lava");
+               rsb_weapons[1] = Sbar_NewPic ("r_superlava");
+               rsb_weapons[2] = Sbar_NewPic ("r_gren");
+               rsb_weapons[3] = Sbar_NewPic ("r_multirock");
+               rsb_weapons[4] = Sbar_NewPic ("r_plasma");
 
-               rsb_items[0] = Draw_PicFromWad ("r_shield1");
-        rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+               rsb_items[0] = Sbar_NewPic ("r_shield1");
+               rsb_items[1] = Sbar_NewPic ("r_agrav1");
 
 // PGM 01/19/97 - team color border
-        rsb_teambord = Draw_PicFromWad ("r_teambord");
+               rsb_teambord = Sbar_NewPic ("r_teambord");
 // PGM 01/19/97 - team color border
 
-               rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
-               rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
-               rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
+               rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
+               rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
+               rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
        }
+
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
 
 
@@ -238,26 +290,22 @@ void Sbar_Init (void)
 
 // drawing routines are relative to the status bar location
 
+int sbar_x, sbar_y;
+
 /*
 =============
 Sbar_DrawPic
 =============
 */
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
+void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
-       else
-               Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+       Draw_Pic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic));
 }
 
 void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
-void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_AlphaPic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic, alpha);
-       else
-               Draw_AlphaPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic, alpha);
+       Draw_AlphaPic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic), alpha);
 }
 
 /*
@@ -269,10 +317,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
-       else
-               Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
+       Draw_Character (sbar_x + x + 4 , sbar_y + y, num);
 }
 
 /*
@@ -282,12 +327,23 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
-       else
-               Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
+       Draw_String (sbar_x + x, sbar_y + y, str, 0);
 }
 
+int pow10table[10] =
+{
+       1,
+       10,
+       100,
+       1000,
+       10000,
+       100000,
+       1000000,
+       10000000,
+       100000000,
+       1000000000,
+};
+
 /*
 =============
 Sbar_itoa
@@ -295,9 +351,8 @@ Sbar_itoa
 */
 int Sbar_itoa (int num, char *buf)
 {
-       char    *str;
-       int             pow10;
-       int             dig;
+       int i;
+       char *str;
 
        str = buf;
 
@@ -307,20 +362,22 @@ int Sbar_itoa (int num, char *buf)
                num = -num;
        }
 
-       for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
-       ;
+       for (i = 9;i > 0 && num < pow10table[i];i--);
 
-       do
+       for (;i >= 0;i--)
        {
-               pow10 /= 10;
-               dig = num/pow10;
-               *str++ = '0'+dig;
-               num -= dig*pow10;
-       } while (pow10 != 1);
+               *str = '0';
+               while (num >= pow10table[i])
+               {
+                       num -= pow10table[i];
+                       (*str)++;
+               }
+               str++;
+       }
 
        *str = 0;
 
-       return str-buf;
+       return str - buf;
 }
 
 
@@ -331,7 +388,7 @@ Sbar_DrawNum
 */
 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 {
-       char                    str[12];
+       char                    str[16];
        char                    *ptr;
        int                             l, frame;
 
@@ -349,7 +406,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
                else
                        frame = *ptr -'0';
 
-               Sbar_DrawPic (x,y,sb_nums[color][frame]);
+               Sbar_DrawPic (x, y, sb_nums[color][frame]);
                x += 24;
                ptr++;
        }
@@ -482,7 +539,7 @@ void Sbar_DrawInventory (void)
        float   time;
        int             flashon;
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
                        Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
@@ -515,7 +572,7 @@ void Sbar_DrawInventory (void)
 
        // MED 01/04/97
        // hipnotic weapons
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
@@ -562,7 +619,7 @@ void Sbar_DrawInventory (void)
                }
        }
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                // check for powered up weapon.
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
@@ -583,56 +640,37 @@ void Sbar_DrawInventory (void)
                        Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
        }
 
-       flashon = 0;
        // items
        for (i=0 ; i<6 ; i++)
                if (cl.items & (1<<(17+i)))
                {
-                       time = cl.item_gettime[17+i];
-                       if (time && time > cl.time - 2 && flashon )
-                       {  // flash frame
-                       }
-                       else
                        //MED 01/04/97 changed keys
-                               if (!hipnotic || (i>1))
-                                       Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+                       if (gamemode != GAME_HIPNOTIC || (i>1))
+                               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
                }
+
        //MED 01/04/97 added hipnotic items
        // hipnotic items
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
                        if (cl.items & (1<<(24+i)))
-                       {
-                               time = cl.item_gettime[24+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
-                       }
+                               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
                        if (cl.items & (1<<(29+i)))
-                       {
-                               time = cl.item_gettime[29+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
-                       }
+                               Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-               {
                        if (cl.items & (1<<(28+i)))
-                       {
-                               time = cl.item_gettime[28+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
-                       }
-               }
+                               Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
 
@@ -647,8 +685,7 @@ void Sbar_DrawFrags (void)
 {
        int                             i, k, l;
        int                             top, bottom;
-       int                             x, y, f;
-       int                             xofs;
+       int                             x, f;
        char                    num[12];
        scoreboard_t    *s;
 
@@ -657,14 +694,9 @@ void Sbar_DrawFrags (void)
 // draw the text
        l = scoreboardlines <= 4 ? scoreboardlines : 4;
 
-       x = 23;
-       if (cl.gametype == GAME_DEATHMATCH)
-               xofs = 0;
-       else
-               xofs = (vid.width - 320)>>1;
-       y = vid.height - SBAR_HEIGHT - 23;
+       x = 23 * 8;
 
-       for (i=0 ; i<l ; i++)
+       for (i = 0;i < l;i++)
        {
                k = fragsort[i];
                s = &cl.scores[k];
@@ -675,23 +707,23 @@ void Sbar_DrawFrags (void)
                top = (s->colors & 0xf0) + 8;
                bottom = ((s->colors & 15)<<4) + 8;
 
-               Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
-               Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+               Draw_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, top);
+               Draw_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, bottom);
 
        // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
-               Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
-               Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
 
                if (k == cl.viewentity - 1)
                {
-                       Sbar_DrawCharacter (x*8+2, -24, 16);
-                       Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+                       Sbar_DrawCharacter ( x      + 2, -24, 16);
+                       Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
-               x+=4;
+               x += 32;
        }
 }
 
@@ -705,33 +737,24 @@ Sbar_DrawFace
 */
 void Sbar_DrawFace (void)
 {
-       int             f, anim;
+       int f;
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (rogue &&
-        (cl.maxclients != 1) &&
-        (teamplay.value>3) &&
-        (teamplay.value<7))
+       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
                int                             top, bottom;
-               int                             xofs;
                char                    num[12];
                scoreboard_t    *s;
-               
+
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                top = (s->colors & 0xf0) + 8;
                bottom = ((s->colors & 15)<<4) + 8;
 
-               if (cl.gametype == GAME_DEATHMATCH)
-                       xofs = 113;
-               else
-                       xofs = ((vid.width - 320)>>1) + 113;
-
                Sbar_DrawPic (112, 0, rsb_teambord);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
+               Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, top);
+               Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom);
 
                // draw number
                f = s->frags;
@@ -752,49 +775,25 @@ void Sbar_DrawFace (void)
                        Sbar_DrawCharacter ( 116, 3, num[1]);
                        Sbar_DrawCharacter ( 123, 3, num[2]);
                }
-               
+
                return;
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       == (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       {
+       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-               return;
-       }
-       if (cl.items & IT_QUAD)
-       {
+       else if (cl.items & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-               return;
-       }
-       if (cl.items & IT_INVISIBILITY)
-       {
+       else if (cl.items & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-               return;
-       }
-       if (cl.items & IT_INVULNERABILITY)
-       {
+       else if (cl.items & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
-               return;
-       }
-
-       if (cl.stats[STAT_HEALTH] >= 100)
-               f = 4;
        else
-               f = cl.stats[STAT_HEALTH] / 20;
-       // LordHavoc: I don't even know how the game didn't crash without this
-       if (f < 0)
-               f = 0;
-
-       if (cl.time <= cl.faceanimtime)
        {
-               anim = 1;
-//             sb_updates = 0;         // make sure the anim gets drawn over
+               f = cl.stats[STAT_HEALTH] / 20;
+               f = bound(0, f, 4);
+               Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
-       else
-               anim = 0;
-       Sbar_DrawPic (112, 0, sb_faces[f][anim]);
 }
 
 /*
@@ -804,10 +803,14 @@ Sbar_Draw
 */
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.height)
+       if (scr_con_current == vid.conheight)
                return;         // console is full screen
 
-//     sb_updates++;
+       sbar_y = vid.conheight - SBAR_HEIGHT;
+       if (cl.gametype == GAME_DEATHMATCH)
+               sbar_x = 0;
+       else
+               sbar_x = (vid.conwidth - 320)/2;
 
        if (sb_lines > 24)
        {
@@ -820,33 +823,31 @@ void Sbar_Draw (void)
        {
                Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
                Sbar_DrawScoreboard ();
-//             sb_updates = 0;
        }
        else if (sb_lines)
        {
                Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
 
-   // keys (hipnotic only)
-      //MED 01/04/97 moved keys here so they would not be overwritten
-      if (hipnotic)
-      {
-         if (cl.items & IT_KEY1)
-            Sbar_DrawPic (209, 3, sb_items[0]);
-         if (cl.items & IT_KEY2)
-            Sbar_DrawPic (209, 12, sb_items[1]);
-      }
-   // armor
+// keys (hipnotic only)
+               //MED 01/04/97 moved keys here so they would not be overwritten
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       if (cl.items & IT_KEY1)
+                               Sbar_DrawPic (209, 3, sb_items[0]);
+                       if (cl.items & IT_KEY2)
+                               Sbar_DrawPic (209, 12, sb_items[1]);
+               }
+// armor
                if (cl.items & IT_INVULNERABILITY)
                {
                        Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, draw_disc);
+                       Sbar_DrawPic (0, 0, sb_disc);
                }
                else
                {
-                       if (rogue)
+                       if (gamemode == GAME_ROGUE)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
-                                                               cl.stats[STAT_ARMOR] <= 25);
+                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                                if (cl.items & RIT_ARMOR3)
                                        Sbar_DrawPic (0, 0, sb_armor[2]);
                                else if (cl.items & RIT_ARMOR2)
@@ -856,8 +857,7 @@ void Sbar_Draw (void)
                        }
                        else
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
-                               , cl.stats[STAT_ARMOR] <= 25);
+                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                                if (cl.items & IT_ARMOR3)
                                        Sbar_DrawPic (0, 0, sb_armor[2]);
                                else if (cl.items & IT_ARMOR2)
@@ -871,11 +871,10 @@ void Sbar_Draw (void)
                Sbar_DrawFace ();
 
        // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
-               , cl.stats[STAT_HEALTH] <= 25);
+               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
        // ammo icon
-               if (rogue)
+               if (gamemode == GAME_ROGUE)
                {
                        if (cl.items & RIT_SHELLS)
                                Sbar_DrawPic (224, 0, sb_ammo[0]);
@@ -904,50 +903,15 @@ void Sbar_Draw (void)
                                Sbar_DrawPic (224, 0, sb_ammo[3]);
                }
 
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
-                                         cl.stats[STAT_AMMO] <= 10);
+               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
        }
 
-       if (vid.width > 320) {
-               if (cl.gametype == GAME_DEATHMATCH)
-                       Sbar_MiniDeathmatchOverlay ();
-       }
+       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
+               Sbar_MiniDeathmatchOverlay ();
 }
 
 //=============================================================================
 
-/*
-==================
-Sbar_IntermissionNumber
-
-==================
-*/
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
-{
-       char                    str[12];
-       char                    *ptr;
-       int                             l, frame;
-
-       l = Sbar_itoa (num, str);
-       ptr = str;
-       if (l > digits)
-               ptr += (l-digits);
-       if (l < digits)
-               x += (digits-l)*24;
-
-       while (*ptr)
-       {
-               if (*ptr == '-')
-                       frame = STAT_MINUS;
-               else
-                       frame = *ptr -'0';
-
-               Draw_Pic (x,y,sb_nums[color][frame]);
-               x += 24;
-               ptr++;
-       }
-}
-
 /*
 ==================
 Sbar_DeathmatchOverlay
@@ -962,7 +926,7 @@ void Sbar_DeathmatchOverlay (void)
        scoreboard_t    *s;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
-       M_DrawPic ((320-pic->width)/2, 8, pic);
+       Draw_Pic ((vid.conwidth - pic->width)/2, 8, pic);
 
 // scores
        Sbar_SortFrags ();
@@ -970,7 +934,7 @@ void Sbar_DeathmatchOverlay (void)
 // draw the text
        l = scoreboardlines;
 
-       x = ((vid.width - 320)>>1) - 140;
+       x = ((vid.conwidth - 320)>>1) - 140;
        y = 40;
        for (i = 0;i < l;i++)
        {
@@ -989,15 +953,15 @@ void Sbar_DeathmatchOverlay (void)
                total = cl.time - s->entertime;
                minutes = (int)total/60;
                n = total - minutes*60;
-               tens = n/10;
-               units = n%10;
+               tens = '0' + n/10;
+               units = '0' + n%10;
 
                fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
                if (fph < -999) fph = -999;
                if (fph > 9999) fph = 9999;
 
                // put it together
-               sprintf (num, "%c %4i:%4i  %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
+               sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
                Draw_String(x - 8, y, num, 0);
 
                y += 8;
@@ -1016,7 +980,7 @@ void Sbar_MiniDeathmatchOverlay (void)
        char                    num[128];
        scoreboard_t    *s;
 
-       if (vid.width < 512 || !sb_lines)
+       if (vid.conwidth < 512 || !sb_lines)
                return;
 
 // scores
@@ -1024,7 +988,7 @@ void Sbar_MiniDeathmatchOverlay (void)
 
 // draw the text
        l = scoreboardlines;
-       y = vid.height - sb_lines;
+       y = vid.conheight - sb_lines;
        numlines = sb_lines/8;
        if (numlines < 3)
                return;
@@ -1045,7 +1009,7 @@ void Sbar_MiniDeathmatchOverlay (void)
             i = 0;
 
        x = 324;
-       for (;i < scoreboardlines && y < vid.height - 8;i++)
+       for (;i < scoreboardlines && y < vid.conheight - 8;i++)
        {
                k = fragsort[i];
                s = &cl.scores[k];
@@ -1062,7 +1026,7 @@ void Sbar_MiniDeathmatchOverlay (void)
                fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
                if (fph < -999) fph = -999;
                if (fph > 9999) fph = 9999;
-               
+
                // put it together
                sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
                Draw_String(x - 8, y, num, 0);
@@ -1079,7 +1043,6 @@ Sbar_IntermissionOverlay
 */
 void Sbar_IntermissionOverlay (void)
 {
-       qpic_t  *pic;
        int             dig;
        int             num;
 
@@ -1089,27 +1052,27 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       pic = Draw_CachePic ("gfx/complete.lmp");
-       Draw_Pic (64, 24, pic);
+       sbar_x = 0;
+       sbar_y = 0;
 
-       pic = Draw_CachePic ("gfx/inter.lmp");
-       Draw_Pic (0, 56, pic);
+       Draw_Pic (64, 24, Draw_CachePic ("gfx/complete.lmp"));
+       Draw_Pic (0, 56, Draw_CachePic ("gfx/inter.lmp"));
 
 // time
        dig = cl.completed_time/60;
-       Sbar_IntermissionNumber (160, 64, dig, 3, 0);
+       Sbar_DrawNum (160, 64, dig, 3, 0);
        num = cl.completed_time - dig*60;
-       Draw_Pic (234,64,sb_colon);
-       Draw_Pic (246,64,sb_nums[0][num/10]);
-       Draw_Pic (266,64,sb_nums[0][num%10]);
+       Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (246,64,sb_nums[0][num/10]);
+       Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Draw_Pic (232,104,sb_slash);
-       Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+       Sbar_DrawPic (232, 104, sb_slash);
+       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
 
-       Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Draw_Pic (232,144,sb_slash);
-       Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       Sbar_DrawPic (232, 144, sb_slash);
+       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
 
@@ -1125,5 +1088,5 @@ void Sbar_FinaleOverlay (void)
        qpic_t  *pic;
 
        pic = Draw_CachePic ("gfx/finale.lmp");
-       Draw_Pic ( (vid.width-pic->width)/2, 16, pic);
+       Draw_Pic((vid.conwidth - pic->width)/2, 16, pic);
 }